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Returning 35 results for 'defend sword'.
Other Suggestions:
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Monsters
Mythic Odysseys of Theros
damage if used with two hands to make a melee attack. If the colossus makes a ranged attack with this spear, the spear magically returns to its hand after the attack.
Sword. Melee Weapon Attack: +16
;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Sword"} to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9);{"diceNotation":"6d8+9","rollType":"damage","rollAction":"Sword","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit
Monsters
The Book of Many Things
still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who engages Asteria in conversation about her interests finds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
return of Tiamat. However, it remains to be seen whether they do so in concert with the humanoid factions of the Sword Coast, or whether they strike on their own with no thought or concern for the fate
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
return of Tiamat. However, it remains to be seen whether they do so in concert with the humanoid factions of the Sword Coast, or whether they strike on their own with no thought or concern for the fate
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
return of Tiamat. However, it remains to be seen whether they do so in concert with the humanoid factions of the Sword Coast, or whether they strike on their own with no thought or concern for the fate
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, slowing their descent into the village.
As invaders sweep over the cliff into Vogler, Darrett draws his sword and asks the characters to help him defend the escaping villagers.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
strive to defend the weak and oppose evil. Your honor is as important to you as your life. Skill Proficiencies: Athletics, Survival Languages: Two of your choice Equipment: An insignia of rank, a
on the Trinkets table in the Player’s Handbook for your starting trinket.
A Knight of Solamnia of
the Order of the Sword
Knight of Solamnia Trinkets d6 Trinket 1 A flat silver disk
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters embarking on a quest to save Elturel while Ulder Ravengard and Reya Mantlemorn stay behind to organize survivors and defend the city. Lulu guides the characters to Fort Knucklebone
Knucklebone, Lulu guides the characters to the place where she thinks the Sword of Zariel is hidden: Haruman’s Hill. There, they meet Jander Sunstar, a vampire with some information. They also meet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Watch Station Sharn Watch stations are located throughout the city. The largest are the garrison posts like Daggerwatch and Sword Point; smaller stations in various places are used to hold criminals
crime spree. 4 Help defend a Watch station from a siege. 5 Free someone being held at a Watch station. 6 Steal uniforms from a Watch station.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
or more of these creatures as Bastion Defenders, in which case they can’t be called on to defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster
Manual. Forge Constructs Creature Time Cost Animated Armor 14 days 1,000 GP Animated Broom 7 days 250 GP Animated Flying Sword 7 days 250 GP Animated Rug of Smothering 21 days 2,000 GP Helmed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their ancient ways and traditions. They stubbornly defend what remains of their old domains beneath hill and mountain, and some seek to reclaim what they have lost to the depredations of orcs, goblins
: the shield dwarves, most common in the North and the Sword Coast; the gold dwarves of the southern lands; and the gray dwarves, or duergar, of the Underdark. The Dwarvish language of Faerûn uses a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
’ power. Most knights still tried to defend the realm as their duty demanded, but they found themselves beset on all sides, dying to protect people who rejected and persecuted them. Most fled to Sancrist
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Commands To... 1 Carry its master’s palanquin through the air. 2 Defend a remarkable treasure or piece of armor by incorporating the item into its being. 3 Imitate a dead or imprisoned hero by using
Bolt, and Magic Missile.
Actions
Multiattack. The helmed horror makes two Arcane Sword attacks.
Arcane Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 5 (1d10) Force damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
glimmer of hope for her salvation. A fragment of the devil’s former self still lingers within her sword, but inspiring Zariel to reverse the course of her destiny is not as easy as simply handing her the
blade. Presenting the Sword To redeem Zariel, the characters must possess the Sword of Zariel. Bringing the sword within 10 feet of Zariel causes the weapon to glow brighter, then levitate to hover
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
room.
A gleaming longsword, its hilt of pure silver and gold set with seven large emeralds, lies at the center of the room, pulsing with pure white light. With each pulse, the sword cries out
. This protective spell fails the moment the party extinguishes their first candle. When the dome is dispelled, the cultists engage in combat; however, until he has no choice but to defend himself, Yxirath
Compendium
- Sources->Dungeons & Dragons->Divine Contention
immediately. ADVENTURE LOCATIONS
This adventure encourages characters to explore locations marked on the DM’s map of the Sword Coast. When the characters embark on a journey to a location, use the
Road: the cult of Talos, god of storms, and the cult of Myrkul, god of death. An emissary representing the Sword Coast’s merchants would like you to sail to Neverwinter to petition Lord Neverember for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a
and magical art, Bladesinging has been tied to the sword, more specifically the longsword. Yet many generations of study gave rise to various styles of Bladesinging based on the melee weapon employed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is often required to defend against retaliation by neighboring states for the bandit lords’ aggression. At least one of the bandit lords, Renfus the Mottled (ruler of Stoink), is wholly in the
been forced to defend itself against frequent raids from the North Kingdoms and the Sea Baronies, as well as attacks from mountain-dwelling monsters. Baron Lexnol Haarkof’s emissaries hope to forge an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Colossus of Akros An enormous golem of bronze and iron overlooks the path leading to the polis of Akros. Though it is rarely called on to defend the polis, the sight of its towering form is enough to
colossus makes a ranged attack with this spear, the spear magically returns to its hand after the attack.
Sword. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) slashing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
Multiattack. The giant makes two Lightning Sword attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lulu’s Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Lulu’s hidden memories. When Mad Maggie becomes
.
“The devils!” hisses the hag’s disembodied voice. “You must defeat those devils!”
The characters must defend Lulu and Zariel from the six spined devils. At this point, the characters and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
mercenaries to those who can’t defend themselves. The Kraken Society Far from being a benevolent faction, the Kraken Society is a group of spies, smugglers, slavers, and assassins. Only the society’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
.
RAULOTHIM
Raulothim is an ancient emerald dragon who dwells in an extinct volcano known as the Pit of Stars, on the northernmost isle of Ruathym off the Sword Coast of Faerûn. Though most emerald dragons
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
responsible. Jarlaxle knows that Gromph is hiding in the city of Luskan on the Sword Coast, but he doesn’t share this information under any circumstances. Jarlaxle has eyes and ears everywhere in
the adventurers are committed to driving the demon lords back to the Abyss, Jarlaxle keeps his Bregan D’aerthe forces on the sidelines, ready to defend Menzoberranzan. XP Awards If the party gains the support of Jarlaxle Baenre, award each character 1,500 XP.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters from Princes of the Apocalypse to this adventure by having them defend the town of Triboar from a giant attack. In this scenario, Triboar becomes the starting point for this adventure (see chapter
Imix, the Prince of Evil Fire, whom they worship as a god. The Cult of the Howling Hatred, after witnessing several cloud giant castles drifting in the skies over the Sword Coast, sends
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
injustice, defend innocents, and inspire hope. She believes everyone deserves a chance to write their own story on their own terms, and her deeds have inspired countless heroic tales. Even after so
many years, Asteria maintains a joyous wanderlust and passion for discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Kensei Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the
strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale. Adventurers from Neverwinter recently slew the last great chief of the Gray Wolves, Syken Nightblaze. Envir
occasionally to defend their territory, which includes the surrounding mountains, the Fell Pass, the Frost Hills, the Lurkwood, and the northern reaches of the Silver Marches. The Great Worms also venture into
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
makes her way upstairs to area M2, where she can trust the darklings to defend her, with the hapless goblin tailor dogging Skylla’s heels. If Skylla is pinned down and forced to surrender to avoid
the Mother of Witches. The hags used Iggwilv’s Cauldron, a powerful artifact crafted with help from Baba Yaga, to trap Iggwilv in time. The cauldron can be destroyed by a flame tongue sword, just like
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
gate-town. Bedlam Adventures d4 Adventure Hook 1 The winds puppeteer the contents of an armory in the Bleakheights. A goblin shopkeep pays the characters to defend their shop’s wind chimes from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dale on the Sword Coast). The brotherhood’s leadership consists of five renowned archmages who handpick the other members, favoring wizards of great accomplishment. Every year, scores of wizards from
their own interests so long as they place the security and sanctity of the Hosttower and the cabal above all else. When not rallying to defend their home, wizards of the Arcane Brotherhood act like
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
, crowded streets are full of spies. Waterdhavian noble families and guilds hold tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of