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Returning 35 results for 'defense style'.
Backgrounds
Sword Coast Adventurer's Guide
You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
choiceEquipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
FEATURE: WATCHER'S EYE
Your
classes
Hunter Features table.
Monster Hunter Features
Level
Proficiency Bonus
Features
Weapon Mastery
1
+2
Monster Grimoire, Weapon Mastery
2
2
+2
Fighting Style, Studied
feature
3
8
+3
Ability Score Improvement
3
9
+4
Knowledgeable Defense
3
10
+4
Hunting Guild feature
3
11
+4
Extra Attack
4
12
+4
Ability Score Improvement
4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Defense Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Defense Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Defense Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Prone Defense Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain the following benefits. Defensive. When you have the Prone condition, you don’t have Disadvantage on attack rolls
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
You can’t take a Fighting Style option more than once, even if you
later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later
get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later
get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
You can’t take a Fighting Style option more than once, even if you
later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Recall Epic Boon Boon of Truesight Epic Boon Defense Fighting Style Grappler General Great Weapon Fighting Fighting Style Magic Initiate* Origin Savage Attacker Origin Skilled* Origin Two-Weapon Fighting Fighting Style *This feat can be taken more than once.
Archery Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Fate Epic Boon Boon of Irresistable Offense Epic Boon Boon of the Night Spirit Epic Boon Boon of Spell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gladiator Fighting Style: Defense, Two-Weapon Fighting Maneuvers: Goading Attack, Menacing Attack, Sweeping Attack, Trip Attack Feats: Athlete, Charger, Dual Wielder, Durable, Grappler, Martial Adept
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hoplite Fighting Style: Defense, Thrown Weapon Fighting* Maneuvers: Brace,* Lunging Attack, Parry, Precision Attack Feats: Athlete, Grappler, Piercer,* Polearm Master, Sentinel, Shield Master With
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gladiator Fighting Style: Defense, Two-Weapon Fighting Maneuvers: Goading Attack, Menacing Attack, Sweeping Attack, Trip Attack Feats: Athlete, Charger, Dual Wielder, Durable, Grappler, Martial Adept
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hoplite Fighting Style: Defense, Thrown Weapon Fighting* Maneuvers: Brace,* Lunging Attack, Parry, Precision Attack Feats: Athlete, Grappler, Piercer,* Polearm Master, Sentinel, Shield Master With
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spirit Epic Boon Boon of Truesight Epic Boon Charger General Chef General Crafter Origin Crossbow Expert General Crusher General Defense Fighting Style Defensive Duelist General Dual Wielder General
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
illusion and stealth. Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense from which they launch into sudden leaps and attacks.
Bird
bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spirit Epic Boon Boon of Truesight Epic Boon Charger General Chef General Crafter Origin Crossbow Expert General Crusher General Defense Fighting Style Defensive Duelist General Dual Wielder General
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose
again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to
choose again. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose
again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose
again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose
again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to
choose again. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to
choose again. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
illusion and stealth. Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense from which they launch into sudden leaps and attacks.
Bird
bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to
choose again. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
; — 2nd +2 Fighting Style, Spellcasting 2 2 — — — — 3rd +2 Ranger Archetype, Primeval Awareness
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
City Watch You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
City Watch You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
you’ve got a weak stomach, steer clear of the Bazaar.
—Caravan Guard
Level Proficiency Bonus Features Weapon Mastery 1 +2 Monster Grimoire, Weapon Mastery 2 2 +2 Fighting Style, Studied
9 +4 Knowledgeable Defense 3 10 +4 Hunting Guild feature 3 11 +4 Extra Attack 4 12 +4 Ability Score Improvement 4 13 +5 Improved Monster Grimoire 4 14 +5 Lair Sense 4 15 +5 Hunting Guild feature 4 16
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
War Room Level 17 Bastion Facility Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast
Hirelings: 2+ (see below)
Order: Recruit
The War Room is where you plan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
War Room Level 17 Bastion Facility Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast
Hirelings: 2+ (see below)
Order: Recruit
The War Room is where you plan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
17 Sanctum Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus Empower 17 War Room Fighting Style feature or Unarmored Defense feature Recruit *Certain orders that can be issued to these facilities have additional prerequisites. Irina Nordsol
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
17 Sanctum Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus Empower 17 War Room Fighting Style feature or Unarmored Defense feature Recruit *Certain orders that can be issued to these facilities have additional prerequisites. Irina Nordsol