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Returning 17 results for 'defense swimming'.
Other Suggestions:
defense swinging
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town’s few bariaur defenders, smashing fishing boats and cottages in its rampage.
The bariaurs of Grakenok have put up a heroic defense of their home. They’ve been suffering whirlwyrm attacks for days
, culminating in an assault by a massive elder whirlwyrm. This giant whirlwyrm uses the behir stat block with these adjustments: Replace its climbing speed with a swimming speed of 60 feet. It slithers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of ogre power Yes Gloves of missile snaring Yes Gloves of swimming and climbing Yes Hat of disguise Yes Headband of intellect Yes Helm of telepathy Yes Medallion of thoughts Yes Necklace of adaptation
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ogre power Yes Gloves of missile snaring Yes Gloves of swimming and climbing Yes Hat of disguise Yes Headband of intellect Yes Helm of telepathy Yes Medallion of thoughts Yes Necklace of adaptation Yes
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
swimming and climbing Yes
Hat of disguise Yes
Headband of intellect Yes
Helm of telepathy Yes
Medallion of thoughts Yes
Periapt of wound closure Yes
Pipes of the
Yes
Boots of levitation Yes
Boots of speed Yes
Bracers of defense Yes
Cloak of the bat Yes
Dimensional shackles No
Gem of seeing Yes
Horn of blasting No
Ring of free action Yes
Ring of protection Yes
Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
commander’s eye for defense. They appreciate the solidity of cliff-side caves or stone fortresses, often reinforcing existing defenses with clever traps and bulwarks. At the same time, bronze dragons
understand that they are their own best defense in a siege, so they are careful to maximize their mobility with multiple ways in and out of their lairs. Bronze Dragon Lair Features The bronze dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
call, three flameskulls—the remains of the hateful crew of the Girscamen—come to the aboleth’s defense via the passage to area T2. As the flameskulls enter the area, a familiar haint, Violette, appears
. Violette offers a sincere nod to the characters, then joins Derek in area T5. T5: Forgotten Library The ceiling is covered with a mosaic of wide-eyed figures swimming through a sea teeming with life. Below
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are gaily decorated, tidy spaces that take advantage of natural features. A great glass bowl swimming with fish and frogs might serve as a skylight for a gnome burrow, while appearing to the world above
community — designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason — as a game, for defense, or for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
croak angrily in defense of their eggs. A character can use an action to try to calm the toads, doing so with a successful DC 15 Wisdom (Animal Handling) check. Once calmed, the toads allow the
and swimming in the lake with the giant otters (area G18). If the characters are respectful, the centaurs invite them inside for tea sweetened with honey. The bees are docile unless their hive is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
completely submerged. It has no trouble pursuing prey that plunges over the waterfall to the east. Reinforcements. The kuo-toa in area P5 come to the aboleth’s defense if they aren’t already dead. Treasure
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, or swimming speed. Flying Monster. Increase the monster’s effective Armor Class by 2 (not its actual AC) if it can fly and deal damage at range and if its expected challenge rating is 10 or lower
with the bonus action gained from this trait. Psychic Defense Githzerai monk Apply the monster’s Wisdom modifier to its actual AC if the monster isn’t wearing armor or wielding a shield. Rampage Gnoll
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
succeed on a DC 12 Constitution saving throw or have the poisoned condition for 8 hours. Treasure. The elf corpse carries a silvered rapier and wears Bracers of Defense. L8: Stinking Cave Arash Radkia
swimming speed of 30 feet) lurk in the lake, which is 20 feet deep. Spotting them beneath the water’s mirrorlike surface requires a successful DC 20 Wisdom (Perception) check. The ghasts ambush any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
carries a silvered rapier and wears Bracers of Defense. L9: Stinking Cave Arash Radkia Three hungry trolls pass the time in their foul-smelling cave This reeking cave is filled with rotting vegetation
sparkle alluringly in the presence of light. Lurking Death. Eight aquatic ghasts (each has a swimming speed of 30 feet) lurk in the lake, which is 20 feet deep. Spotting them beneath the water’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
waterfall. At the start of its turn, a creature swimming in the westernmost stretch of the moat is pulled 20 feet toward the chasm by the current unless it succeeds on a DC 15 Strength (Athletics
and fight only in self-defense. Roleplaying Aerisi Kalinoth. Aerisi rules the Cult of the Howling Hatred like an imperious, vain, and tempestuous queen. She is oblivious to compassion or kindness unless
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leading advisor and by far the most intelligent lizardfolk in the lair: the aged minister, Sauriv. The minister does not fight, even in self-defense, and can be slain without undue effort. His first
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Peering into the water’s depths reveals thin, pale faces staring back, dark monsters swimming past, and glimpses of distant realms. A creature can wade through the water safely, but any creature that
doesn’t change, but it is free to go where it pleases. It shuns combat and fights only in self-defense. Killing one or more dretches causes an upswell of dark emotions in Iggwilv, which can have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Toes serves Bavlorna as a chef and butcher. The hag has forbidden the redcap from attacking or murdering guests, so Bloody Toes fights only in self-defense. The redcap despises everyone and everything
following boxed text, addressing that character’s player: Your limb disappears into the darkness, and it feels as though your fingers were pushing through cool mud with eels swimming through it.
To grab
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. They fight only in self-defense. They are apprentice wizards (see appendix B), with these changes: They are neutral. They have these racial traits: Their walking speed is 25 feet. They have advantage on
the middle of the area is a 10-foot-diameter, 2-foot-deep circular pool containing luminous green brine. Swimming in the brine are four intellect devourers. If it has not been encountered and defeated