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Returning 8 results for 'defies creatures'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
vast cities and leveled the towers. Cul’sir was slain and his people scattered. The Sovereigns and Six each laid a curse upon the land. Aureon decreed that the creatures of Xen’drik would have no
large collapses into madness. The Traveler’s Curse twists space, and explorers might follow the same path twice only to end up in entirely different locations. Xen’drik is a continent that defies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothics. 13a. Dumathoin’s Altar Gibbering Mouther. A gibbering mouther wanders the hall to the east, attacking other creatures on sight.
Equipment. Overturned mine carts and discarded mining
. 13e. “Nothic to See Here!” An arcane lock spell has been cast on the western door. Rizzeryl the drow mage (see area 14) can pass through the portal. Other creatures must force the door open with a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Undead Patron (Warlock) Defy Death for Profane Power Ignatius Budi Undead Patron Warlock You’ve made a pact with a creature that defies the cycle of life and death: a powerful lich, a vampire, or
can hover. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force damage if you end your turn inside a creature or an object. Profane Casting. Whenever
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
souls from which new devils are spawned. Lords of Tyranny. Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies
power. Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. One of these newly formed passageways serves as the lair’s only entrance and exit. Meenlocks give other creatures the creeps and project a supernatural aura that instills terror in those nearby. So evil
world. Meenlocks like to paralyze creatures with their claws, drag them back to their hidden den, beat them unconscious, and telepathically torture them over a period of hours. A humanoid that succumbs to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 plus
your Paladin level, divided among the chosen creatures however you like.
Level 3: Oath of Glory Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
or fails. A creature can’t gain this gift again until it finishes a long rest. Creatures that are blind or have a special form of sight (such as blindsight or truesight) can move through the area
bejeweled necklaces are conjured above it and immediately attack any creatures in the room. On their first turn in combat, the genies target intruders with their phantasmal killer spells, maintaining
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stomach can hold up to two creatures at a time. If the scion takes 60 damage or more on a single turn from a creature inside it, the scion must succeed on a DC 17 Constitution saving throw at the end of
that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the scion and has the prone condition. If the scion dies, any swallowed creature no longer has the