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Returning 30 results for 'demons sees'.
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Monsters
Baldur’s Gate: Descent into Avernus
Elturel. He sees his cause as a noble one — fighting the demons whose chaos marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
himself to fighting the ever-present threat of demons.
Gideon slowly gave up his sanity and free will to the devils, leaving him corrupted by Zariel and fully serving her in the months leading up to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: dimension door
3/day: phantasmal forceDybbuks are demons
that terrorize mortals on the Material Plane by possessing corpses and giving them a semblance of life, after which the demons use them to engage in a range of sordid activities.
In their natural form
Monsters
The Wild Beyond the Witchlight
immediately after hers, and can’t summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
, teleport, wishNegate Spell (2/Day). When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. A demon that sees a fight break out rushes to join in the combat, hoping to make an easy kill. Demons reduced to 20 hit points or fewer might divulge key information in exchange for mercy. See the
General Features The features of Pandesmos Outlook are described in the following sections. Demons The chaos and violence brewing in the area attracts demons. Within 10 feet of the bottom of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that hint at how to return Elturel to Faerûn. These visions trigger some of Lulu’s memories. She sees a path forward, but it involves the characters leaving the city to brave the terrible landscape of
Avernus. Characters wishing to leave Elturel must find a way to avoid the River Styx and the host of devils and demons waging war below the city. Only then can the characters make their way to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Demons’ Ledge Two ramps lead up to a 40-foot-high ledge that mostly encircles the walls of an immense, dark cavern. The ledge nearly surrounds the drow fortress. There are no gaps in the stone
where the walls of the ledge meet the walls of the fortress. Five vrocks are perched on the ledge, one each at locations 17a through 17e. These demons were summoned by Drivvin Freth, and they obey only
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
absolute evil, demons have no concept of empathy. Each demon believes that only its needs and desires matter. This self-centeredness applies even with regard to other demons. These fiends have no
demon sees itself as the rightful inheritor of the cosmos. It is driven to destroy all other living creatures, or at least command their absolute loyalty. In due time, the laws of the universe will
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Avernus, but the priest rose as an undead creature. Even as an undead, Gideon remains his mistress’s most loyal servant in Elturel. He sees his cause as a noble one — fighting the demons whose chaos
months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons. Gideon slowly gave up his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crime as “assaulting an officer.” Any character who sees their name on a tree for the first time must succeed on a DC 15 Wisdom saving throw or become frightened of Haruman for 1 minute. A character who
, she says that two sites in Avernus seem important to finding the Citadel: a place where demons manifest (see “Spawning Trees”), and another where demons are destroyed (see “Demon Zapper”). Lulu has no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
. He sees every living creature as a potential threat — and only those who debase themselves before him have a chance of escaping his wrath. His ultimate goal is to empty the multiverse of all other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
once he has supplied them with the necessary components and information. The dark heart talisman to be crafted for the ritual (see chapter 15) can be placed anywhere to draw the demons to it. Likewise
, the ritual can be performed in any location in the Underdark imbued with faerzress. Vizeran has kept this information from the adventurers only because he sees the ritual as his chance to destroy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Inhuman Intellect A beholder sees in all directions. It is always looking for concealed attackers. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. If a human acted
adventurers arrive at its lair with summoned angel allies or enslaved demons, by breaking through the floor, by teleporting or riding dinosaurs, or girded with layers of magical defenses and armed with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fraz-Urb’luu The most deceptive of all demons, Fraz-Urb’luu is a master illusionist and weaver of lies. He thrives by luring his cultists and his enemies alike into lives of self-delusion. He can
all of reality’s lies and understand the truth that lies beyond them. Yet the truth that he sees remains known only to him. He utters cryptic remarks about a grand design that guides the cosmos toward
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
environment. Although no two layers are alike, they are all harsh and inhospitable. Each layer also reflects the entropic nature of the Abyss. In fact, much of what one sees or touches on the plane
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
search for treasure. 5 A commoner in a Cynidicean wolf mask believes he’s a werewolf. When he sees the party, he drops on all fours, howls, and sniffs each character. He’s friendly toward the
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visible for 1 minute. The troll attacks any creature it sees, but retreats to area 10a (through area 9d) the first time it takes acid or fire damage. 9b. Drow Staging Area This 20-foot-high cavern is
used as a staging area for House Freth’s raids into troglodyte territory. Six drow loyal to House Freth (four females and two males) and four shadow demons lurk here. The drow and their demon allies are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Abyssal Prisons Originally an area containing summoning traps, this sector has been changed into a place for confining demons. Thayans break the will of imprisoned fiends and bind them into service
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Master’s Guide). The drow believes he or she is the true voice of Lolth, tasked by the Demon Queen of Spiders to admonish everyone for their lack of devotion, warning that “Demons will consume you all!” The
mad drow wears an amulet made from a dead spider. Shield Dwarf Berserker This chaotic neutral dwarf — a former slave of the drow — sees nonexistent enemies everywhere, swinging his or her greataxe at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
farther down into a well-lit room shaped like a cylinder tipped on its side.
The helmed figure is a tomb guardian: a flesh golem clad in plate armor (AC 17). Its task is to pull the lever when it sees
stone door. Carvings of demons decorate the stonework, with flickering flames in all their eyes.
The flickering flames were created by continual flame spells, which fill the room with bright light
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sports a belt pouch holding a potion of invisibility. Hateful Patrol A merregon leads three spined devils through the streets, looking for mortal survivors or demons that have slipped past the devilish
forces below the city. The spined devils grumble in Infernal, unhappy about being up here when they could be fighting demons in the battle below. The merregon takes their insolence in silence. Imp
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
percent chance that 3 hezrous then appear in unoccupied spaces in the sphere. They act as Iggwilv’s allies, take their turns immediately after hers, and can’t summon other demons. They remain until
within 30 feet of her.
Reactions
Negate Spell (2/Day). When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dybbuk Dybbuks terrorize mortals on the Material Plane by possessing corpses and giving them a semblance of life, after which the demons use them to engage in a range of sordid activities. Puppet
, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
demons with crablike bodies and wolflike heads flank the door.
Two phisarazu spyder-fiends (see appendix A) flank the open door that leads to area Y3. The phisarazus don’t leave this chamber, but they
this chamber has a three-dimensional map of the cliff that shows the tower above and the citadel below. Glowing dots are scattered across the map. Three monstrous spider demons, two human-sized and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character removes a rose from a casket, the flower immediately withers and dies, and the wraith arises from the casket to attack any living creature or fiend that it sees. A wraith can’t touch any of the
blames himself for not seeing warning signs of Zariel’s fall from grace early on — her single-minded determination to slay demons at all costs. Olanthius took his life rather than face damnation, but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
etched with leering demon faces. A sinister tome bound with black demon hide rests atop the altar.
Iggwilv once conjured demons and bound them to her service in this soaring cavern. Before she vanished
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sees the nothic as proof of his importance. Trophies. The Emberhorn minotaurs take trophies by hewing the hands from their smaller defeated foes. To dedicate the victory to Imix, the minotaurs roast
. This chamber was a conjuring room where drow summoned demons using the circles etched in the floor. Any character who makes a successful DC 15 Intelligence (Arcana) check recognizes the nature of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hour. The dragon threatens to eat any character who fails to hold her interest. Kalimrax attacks any character she sees trying to enter the hold by stealth or by force, but she doesn’t pursue
ring, and a fez. The creature has the head and tawny fur of a fox.
Nebukath the arcanaloth sees to the hold’s administrative tasks. Nebukath is initially indifferent toward the characters and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
everything it sees, the malicious dretch tries to pinch anyone who comes too close to it, and so forth. A character can make a DC 15 Wisdom (Insight) check to ascertain why the dretches are here and
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
slippery, never-say-die dark elf named Draac Xorlarrin. Taal, his younger cousin, accompanies him. Both are drow mages. Their escort consists of six male drow elite warriors and two shadow demons (one
demons follow the mages, serving as personal bodyguards. Once inside the secret tunnel, the mages use web spells to obstruct the passageway behind their party, hoping to ensnare or slow down their