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Returning 23 results for 'dense skills'.
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Monsters
Mythic Odysseys of Theros
lives of pure whimsy. When forced to defend their friends and homes, satyr thornbearers are quick to take up their bows and strike against danger. Particularly amid the dense trees of the Skola Vale
tactics and methods of ending conflicts as swiftly as possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed
Ranger
Legacy
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Monster Manual
underground or in dense forests where they can make the most of their spiderlike traits. Driders with non-drow features are uncommon but possible. Roll on or choose a result from the Drider
Save Int 13 +1 +1 Wis 16 +3 +3 Cha 12 +1 +1
Skills Perception +6, Stealth +10
Senses Darkvision 120 ft.; Passive Perception 16
Languages Elvish, Undercommon
CR 6 (XP 2,300; PB +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mezzoloth The bulk of the yugoloth population is made up of mezzoloths, which are human-sized insect creatures covered in dense chitinous plates. Mezzoloths serve as foot soldiers in yugoloth armies
(+0)
CON
16 (+3)
INT
7 (−2)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +3
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mezzoloth The bulk of the yugoloth population is made up of mezzoloths, which are human-sized insect creatures covered in dense chitinous plates. Mezzoloths serve as foot soldiers in yugoloth armies
(+0)
CON
16 (+3)
INT
7 (−2)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +3
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
underground or in dense forests where they can make the most of their spiderlike traits. Driders with non-drow features are uncommon but possible. Roll on or choose a result from the Drider
Save Int 13 +1 +1 Wis 16 +3 +3 Cha 12 +1 +1
Skills Perception +6, Stealth +10
Senses Darkvision 120 ft.; Passive Perception 16
Languages Elvish, Undercommon
CR 6 (XP 2,300; PB +3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Class 13 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
7(−2)
DEX
14(+2)
CON
13(+1)
INT
6(−2)
WIS
11(+0)
CHA
7(−2)
Skills Perception +2
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Class 13 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
7(−2)
DEX
14(+2)
CON
13(+1)
INT
6(−2)
WIS
11(+0)
CHA
7(−2)
Skills Perception +2
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though
)
WIS
10 (+0)
CHA
16 (+3)
Skills Acrobatics +5, Performance +7, Stealth +5
Senses passive Perception 10
Languages Common, Sylvan
Challenge 1 (200 XP)
Enthralling Performance. If
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
larger contracts that require their combined skills and cover their increased costs. Other guilds are a looser associations of lone wanderers who gather once a year in a dusty guild hall to share news
hunting guild might also hire the expertise of an adventuring party directly, consulting a wizard in matters of the arcane, or asking a ranger to guide them through a dense wilderness. Conversely
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though
)
WIS
10 (+0)
CHA
16 (+3)
Skills Acrobatics +5, Performance +7, Stealth +5
Senses passive Perception 10
Languages Common, Sylvan
Challenge 1 (200 XP)
Enthralling Performance. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities
shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.
The dense mass of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities
shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.
The dense mass of a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
INT
15 (+2)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Wis +12, Cha +11
Skills Perception +12
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
the scion is always ideal for farming: sunny and warm with occasional showers. If the scion dies, these effects end immediately. Cloud Scion Andrew Mar A slumbering scion of Memnor appears as a dense
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
INT
15 (+2)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Wis +12, Cha +11
Skills Perception +12
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
the scion is always ideal for farming: sunny and warm with occasional showers. If the scion dies, these effects end immediately. Cloud Scion Andrew Mar A slumbering scion of Memnor appears as a dense
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Dungeon Master’s Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
properties, especially those that grow in areas suffused by mystical energy, such as the Underdark and the Feywild.
Creatures proficient in the Medicine, Nature, or Survival skills might be versed on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Dungeon Master’s Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
properties, especially those that grow in areas suffused by mystical energy, such as the Underdark and the Feywild.
Creatures proficient in the Medicine, Nature, or Survival skills might be versed on the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
miles from the scene of the ambush. A shallow stream flows from the cave mouth, which is screened by dense briar thickets. A narrow, dry path leads into the cave on the right side of the stream.
The
(+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Str +3, Con +3
Skills Perception +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from it in every direction. Constant chaotic motion and noise assail your senses.
The githyanki exiles used this simulation to practice the combat skills needed to battle githzerai on the Plane of
lid is closed. The targeted creature chooses the condition that will end the spell. Steaming Pit. The room is Lightly Obscured by dense steam rising from the 50-foot-deep pit that surrounds the Airship
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from it in every direction. Constant chaotic motion and noise assail your senses.
The githyanki exiles used this simulation to practice the combat skills needed to battle githzerai on the Plane of
lid is closed. The targeted creature chooses the condition that will end the spell. Steaming Pit. The room is Lightly Obscured by dense steam rising from the 50-foot-deep pit that surrounds the Airship
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
miles from the scene of the ambush. A shallow stream flows from the cave mouth, which is screened by dense briar thickets. A narrow, dry path leads into the cave on the right side of the stream.
The
(+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Str +3, Con +3
Skills Perception +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
blocked or barred from the inside. The contents of the barrels and tuns have long evaporated. W8: Fungi Cavern Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth
with mage armor)
Hit Points 27 (6d8)
Speed 30 ft.
STR
9 (–1)
DEX
13 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Int +5, Wis +4
Skills Arcana +5
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
blocked or barred from the inside. The contents of the barrels and tuns have long evaporated. W8: Fungi Cavern Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth
with mage armor)
Hit Points 27 (6d8)
Speed 30 ft.
STR
9 (–1)
DEX
13 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Int +5, Wis +4
Skills Arcana +5