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Returning 12 results for 'depart contact'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Preparing to Depart The characters have likely been asked by Laleh Ghorbani or Artavazda—or both—to go to the Pedestal of Judgment. When the characters are ready to travel to the Pedestal of Judgment
, either contact provides them with mounts. If the characters are working with Artavazda, the pari grants each character access to a pegasus from the Brightguard’s stables. Artavazda tells the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has been using contact other plane spells to find a way to set things right. Failed castings of the spell have driven him insane on multiple occasions. He has recovered from the insanity, yet it has
the North. That is the extent of his involvement. The planar entities with whom Zephyros has spoken via the contact other plane spell warned him against taking a more direct hand in events. The party’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
crew member accompanying the characters can point out that this behavior is highly unusual. Though the Ice Hunters avoid contact with outsiders, they are almost never hostile. During this interaction
initially trust the adventurers, and is as keen to see them depart Oyaviggaton as the rest of her people. However, she knows that the Ice Hunters will eventually perish under Arauthator’s wrath, and she has
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
member accompanying the characters can point out that this behavior is highly unusual. Though the Ice Hunters avoid contact with outsiders, they are almost never hostile. During this interaction
adventurers, and is as keen to see them depart Oyaviggaton as the rest of her people. However, she knows that the Ice Hunters will eventually perish under Arauthator’s wrath, and she has long dreamed that
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
promptly continue their investigation. When the party is ready to depart, proceed to Saren’s Apartment. Exploring the Great Library A character may present their Scholar’s Pass to read a book while within
Hands. They were hired yesterday evening after being approached by a hooded contact near the River Gate. The Funds. Payment was made upfront in platinum, with no name provided. The contact used a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depart, and he reminds them that they must secure their own provisions. The Moon Maiden is anchored in the bay and can be reached by rowboat. Eight crew members (CN male and female Illuskan human
Hundelstone. She suggests they make contact with a gnome named Thwip Ironbottom, who lives there year-round. If one or more of the party members are Harpers, she tells them that Thwip serves as the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aren’t out to kill them, they lower their weapons and request help in finding their missing person. If the characters decline, the scouts point them in the direction of the nearest settlement and depart
to do so from Vladimir. If the characters ask the revenant to lead them to Horngaard in Argynvostholt, it does so while avoiding contact with Barovian settlements. Scarecrows If at least one character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain
aggressive action (fighting, looting, or even merely threatening) and any adults are alive when the characters depart, one or two adults try to sneak undetected to the nearest room that contains warriors
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shops is ever-bustling thanks to thriving local farms and the endless appetite of communities along the Long Road. Two or three wagonloads of skewered capons in casks of oil depart this establishment
asks. He is a useful, loyal informant and contact, though he’s not really cut out for any derring-do. Trouble in Red Larch. If one or more characters seem interested in helping the town with its recent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the vault and bring the suit of armor to the celebration.
6:00 PM The caravan departs from Horn Enclave. Guests prepare to depart. Ironbeard takes Gorat’s key and deposits any last gifts in
characters have a different plan, they can execute it now. The party can contact Flabbergast to have him perform the ritual at any time. Secrets. No secrets specifically activate at this time. However
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
shadow make a beeline to their balloon (area D10) and depart Downfall with all haste, whether the shadow’s heist succeeded or not. If Charm escapes with the spool of thread, the characters can use it