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Returning 1 results for 'departed settling'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
korred (see appendix C) or some other departed Fey creature rises from the ground between the goblins. The spirit answers three questions put to it, as though it was targeted by a speak with dead spell