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Returning 17 results for 'depends con'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Vampirate Captain How a crew of vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might
ft.
STR
15 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws Con +7, Wis +4, Cha +6
Damage Vulnerabilities radiant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
grab their foes and drag them close. What happens next depends on the contract. Unless instructed to kill, a canoloth merely holds on to its prisoner, but if given the order to do so, it tears its prey
)
DEX
10 (+0)
CON
17 (+3)
INT
5 (-3)
WIS
17 (+3)
CHA
12 (+1)
Skills Investigation +3, Perception +9
Damage Resistances cold, fire, lightning; bludgeoning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them from teleporting. Canoloths confront intruders with swift and terrible force, projecting long, spiny tongues to grab their foes and drag them close. What happens next depends on the contract. Unless
)
CON
17(+3)
INT
5(−3)
WIS
17(+3)
CHA
12(+1)
Skills Investigation +3, Perception +9
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attuned depends on the plane where the hag dwells—hopeful and prosperous in the Feywild or dire and doomed in the Shadowfell. Fate hags carry gleaming magical shears they use to snip strands of fate
)
CON
13 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Con +3, Wis +6
Skills Arcana +5, Deception +6, History +5, Perception +6
Condition Immunities charmed
Senses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. The type of damage these weapons deal depends on the specific army. The stat blocks presented here represent Red Dragon Army troops with weapons infused by the fire of red dragons. You can represent
, Typically Lawful Evil
Armor Class 19 (splint, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
place in the ordning depends on evidence of physical might, such as superior musculature, scars from battles of renown, or trophies fashioned from the bodies of slain enemies. Tasks such as hunting
+ 60)
Speed 40 ft.
STR
23 (+6)
DEX
9 (−1)
CON
21 (+5)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Con +8, Wis +3, Cha +4
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
perytons.
Unnatural Hunger. A peryton’s reproductive cycle depends on the heart of a freshly killed humanoid. The organ must be consumed by a female peryton before she can reproduce. When a peryton
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
9 (−1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Con +3, Int +4
Skills History +6, Insight +3, Investigation +6
Senses passive Perception 11
(11d8 + 11)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Con +3, Int +5
Skills History
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, like those of the Daughters of Sora Kell, are shrouded in mystery. As described in Eberron: Rising from the Last War, the reason for Daask’s existence depends on the path you choose for the
), Neutral Evil
AC 17 Initiative +5 (15)
HP 150 (20d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +9
Dex 13 +1 +1
Con 16 +3 +7
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
mating. The froghemoth cares nothing for its egg and might eat the hatchling. A young froghemoth’s survival thus depends on its parent leaving it behind in indifference. A newborn froghemoth grows to full
Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 30 ft., swim 30 ft.
STR
23 (+6)
DEX
13 (+1)
CON
20 (+5)
INT
2 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s favor, and the dark god sometimes capriciously takes back what she has
be surprised. Drow Matron Mother
Medium humanoid (elf), neutral evil
Armor Class 17 (half plate)
Hit Points 262 (35d8 + 105)
Speed 30 ft.
STR
12(+1)
DEX
18(+4)
CON
16(+3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
Alignment
Armor Class 12
Hit Points 11 (2d6 + 4)
Speed 25 ft., climb 25 ft.
STR
7 (−2)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
soldiers positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s favor, and the goddess sometimes capriciously
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws Con +9, Wis +11, Cha +12
Skills Insight +11, Perception +11, Religion +9, Stealth +10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than 120 feet from the object, its concentration breaks. The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with advantage. The DC depends on the
., fly 40 ft. (hover)
STR
16(+3)
DEX
21(+5)
CON
18(+4)
INT
18(+4)
WIS
20(+5)
CHA
14(+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
Skills Arcana
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
21 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
Skills Arcana +9, Insight +10, Perception +10
with advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger. Psionic Bolt. The anarch casts the lightning bolt
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enough kuo-toa believe that a god is real, the energy of their collective subconscious can cause that god to manifest as a physical entity. The form a kuo-toa god takes depends on the inspiration for its
)
DEX
10 (+0)
CON
11 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (−1)
Skills Perception +4
Senses darkvision 120 ft., passive Perception 14
Languages Undercommon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
effect of a geas cast as a 9th-level spell, which cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their
)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws Wis +9, Cha +10
Skills Arcana +7, Deception +10