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Returning 35 results for 'depends speak'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
;). They also use this venom to poison their weapons.
Variant: Grung Poison
A creature poisoned by a grung can suffer an additional effect that depends on the grung’s color, as described below
charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is flying, it can’t take any actions or reactions
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: Grung Poison”). They also use this venom to poison their weapons.
Variant: Grung Poison
A creature poisoned by a grung can suffer an additional effect that depends on the grung’s color, as
creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is flying, it can’t take any
Monsters
The Book of Many Things
attuned depends on the plane where the hag dwells—hopeful and prosperous in the Feywild or dire and doomed in the Shadowfell.
Fate hags carry gleaming magical shears they use to snip strands of
, and when they offer divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and slicing deeper as fate turns against the hag’s foes.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
additional effect that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung.
Blue Grung. The poisoned creature must make a
loud noise at the start and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their capabilities. Some become indentured servants, working
Backgrounds
Ghosts of Saltmarsh
, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.
D8
PERSONALITY TRAIT
1
I speak rarely but mean every word I say
mood is jovial and optimistic.
D6
IDEAL
1
Teamwork. Success depends on cooperation and communication. (Good)
2
Code. The marines’ code provides a
Backgrounds
Sword Coast Adventurer's Guide
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
largely depends on your worldview and your motivation for fighting.
Soldier
d8
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
before their time. Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and
feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain and underground. Extra Language. You can speak, read, and write Undercommon.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
appendix A) who speaks Celestial, Common, Draconic, and Elvish, and can cast Speak with Dead at will. She introduces herself and asks to speak with the characters in private. The characters can slip into an
impression of the characters depends on how the characters handled the angry mob. If the party dispersed the mob without harming any villagers, Sarusanda is friendly toward the characters. Otherwise
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
work takes 7 days. The hireling gains knowledge regarding some question of ancient history as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with
Long Rest in your Bastion. The Charm lasts for 7 days or until you use it. You can’t gain another Charm from this facility while you still have one. The effect of the Charm depends on the origin of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and individuals who study the secrets of the multiverse. Histories and fireside tales are filled with the exploits of those who wield it. What normal folk know of magic depends on where they live and
whether they know characters who practice magic. Citizens of an isolated hamlet might not have seen true magic used for generations and speak in whispers of the strange powers of the old hermit living
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attuned depends on the plane where the hag dwells—hopeful and prosperous in the Feywild or dire and doomed in the Shadowfell. Fate hags carry gleaming magical shears they use to snip strands of fate
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
perytons.
Unnatural Hunger. A peryton’s reproductive cycle depends on the heart of a freshly killed humanoid. The organ must be consumed by a female peryton before she can reproduce. When a peryton
nonmagical attacks
Senses passive Perception 15
Languages understands Common and Elvish but can’t speak
Challenge 2 (450 XP)
Dive Attack. If the peryton is flying and dives at least 30 feet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters must redirect the factions’ animosity toward the Xaryxian Empire. The representatives with whom they must speak are summarized in the Faction Representatives table. Faction Representatives
*) Aartuk Zoth’ess (neutral ssurran defiler*) Ssurran *See Boo’s Astral Menagerie for statistics. Forming a Coalition A faction’s attitude toward the party depends on what the characters have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your senses. The symbiote speaks, reads, and understands two languages; one that you speak, as well as one appropriate to its nature. Choose one of the following skills: Arcana, Deception, History
patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and don’t act on it, the symbiote can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
glacier. If the characters let the Elk Tribe members fend off the Tigers, the outcome of the battle depends on whether Bjornhild leads the ambush: If Bjornhild leads the ambush, both she and Grava
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters speak it. Read the following: “I am Ploopploopeen, archpriest of the Sea Mother Blibdoolvpoolp. She answers my prayers by delivering you. Help us, and you will be rewarded for your service
tries to turn them over anyway, still using them as bait to get his own kuo-toa loyalists closer to his daughter’s cult. However, he no longer depends on or supports the characters as allies, leaving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
speak up, the priest told the townies to seize me, but I managed to escape. I knew I had to find someone who can fight these lunatics, so here I am.”
Sedina is happy to accompany the party to Westbridge
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
them. The victim was killed by Disintegrate. That’s powerful magic. Speak with Dead won’t work, and they can only be revived with a high-level spell like True Resurrection or Wish. The toppled chair
Rent in Part 3. Treasure The dagger belonged to Anton Palmirian and is a +1 Dagger. Secrets Exist to be Discovered!
The adventure’s progress depends on characters discovering clues and players
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Snapjaw goes about opening a dialog depends on the situation. If he’s the only surviving lizardfolk or he’s questioned out of earshot from the others, he can speak openly. If several lizardfolk are tied up
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
10A without using the stairs, they trigger the kobolds’ attack before exploring this area. Mixed in among the stalactites near the southeast corner of the room is an unusual roper that can speak
than a week. If they are taken away, whether they hatch depends on how they are stored and treated. Away from a warm, humid environment such as this chamber, their progress halts until they are again
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can speak Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd
hatch in less than a week. If they are taken away, whether they hatch depends on how they are stored and treated. Away from a warm, humid environment such as this chamber, their progress halts until
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
spirit’s aura depends on the type of spirit you summon from the options below. Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Personality Trait 1 I speak rarely but mean every word I say. 2 I laugh loudly and see the humor in stressful situations. 3 I prefer to solve problems without violence, but I finish fights decisively. 4 I
sight, my mood is jovial and optimistic. Marine Ideals d6 Ideal 1 Teamwork. Success depends on cooperation and communication. (Good) 2 Code. The marines’ code provides a solution for every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
later for more information). The condition of the guard’s head makes it impossible to talk to him with speak with dead. Aside from his grievous head wound, the guard’s body is untouched except where
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful
they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. d8 Personality Trait 1 I’ve been isolated for so long that I rarely speak, preferring gestures and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak. A sidekick gains the following class features as it gains levels in this class, as
spells depends on the choice you made on the Spellcasting table. The sidekick uses its spellcasting ability whenever a spell refers to that ability. In addition, it uses its spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
effect of a geas cast as a 9th-level spell, which cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
opening a dialog depends on the situation. If he’s the only surviving lizardfolk or he’s questioned out of earshot from the others, he can speak openly. If several lizardfolk are tied up and they’re being
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Burne. She claims to be their herald and to speak for them in the village, which is very much not the case.
Personality. Zerah is a very smart girl, but she has a bit of a know-it-all attitude. She’s
their way to Verbobonc have been disappearing with alarming regularity over the past month. This is concerning as the final harvest approaches. Verbobonc depends on Hommlet’s grain. Burne assumes it’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
using Intelligence as the spellcasting ability (spell save DC 13):
At will: guidance, light
2/day each: comprehend languages, locate object
1/day each: mage armor, speak with dead, stone shape
breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
information on grung castes, see appendix D. The grungs speak no language other than their own, which complicates any dealings with them. How they treat adventurers depends on how strong they appear: If
attempting the check. THE GREAT RITUAL
Once the Great Ritual is complete, King Groak expects Nangnang to materialize and speak words of love, praise, and reassurance to him. Fearing that the ritual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hit Dice as you want, but the size of the die used to calculate its hit points depends on the monster’s size, as shown in the Hit Dice by Size table. For example, a Medium monster uses d8s for hit
depends on the spells that the monster can cast. Spells that deal more damage than the monster’s normal attack routine and spells that increase the monster’s AC or hit points need to be accounted for when