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Returning 17 results for 'depends starting'.
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deeds starting
demands starting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
romantic interest—another verbeeg—arrives as the characters are leaving. How the characters learn of the town’s travails depends on whether the adventure began in Good Mead or not. If Good Mead is
the starting town for the adventure, the characters know all the information in the “Good Mead” section, which you can read to the players. If Good Mead is not the starting town for the adventure, characters become aware of the town’s misfortunes when one or more locals put them up for the night.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
in the Nine Hells and enter the world.
Tiamat’s Appearance Tiamat’s heads enter the battle starting on the second round after the ritual is completed, in the following order: white, black, green
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
confinement in the Nine Hells and enter the world.
Tiamat’s Appearance Tiamat’s heads enter the battle starting on the second round after the ritual is completed, in the following order: white
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character. Spirit Totem Starting at 2nd level, you can call forth
spirit’s aura depends on the type of spirit you summon from the options below. Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Divergent Paths There are several ways to begin Part 3. If you are playing with reduced time, the starting point depends on which NPC the characters gained favor with; refer to their respective
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
level ranges: 1–4, 5–10, 11–16, and 17–20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trap’s strength, decide whether it is a
is obvious. Understanding its nature is not. The DC of the check, regardless of its type, depends on the skill and care taken to conceal the trap. Most traps can be detected with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rounds, with challengers eating their peppers one at a time, starting with the participant closest to Vi and going clockwise around the table.
On their turn during each round, each participating
Random Spicy Pepper table to determine what sort of pepper they pull, along with any special effects that pepper has. The character must then make a Constitution saving throw. The DC depends on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Storm Aura 6th Storm Soul 10th Shielding Storm 14th Raging Storm Storm Aura Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every
, sea, or tundra. Your aura’s effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class. If your aura’s effects require
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
is starting to become a problem. There are far more ghosts in the ruined settlement than anyone expected, and each ghost is different. Some are harmless, appearing only as echoes of the event that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
blindsight out to a range of 60 feet. Voalsh is immune to the prone condition and has a flying speed of 30 feet. Each fanatic’s position depends on how many fragments of the Netherese obelisk they’ve
need to rest while performing the lengthy ritual, but they still need to eat. Prior to starting the ritual, they prepared for their needs by installing these metal tubes. When a tube is touched, it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or Terrain. The weather or terrain changes in a way that makes tracking harder. Terrain Obstacle. The trail crosses a river or similar obstacle that allows no tracks. The DC for the check depends on
can rule that tracking is impossible. Use the Search DC column of the Travel Terrain table as a starting point for setting the DC for tracking. If you prefer, you can choose a DC based on your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, minotaur bartenders, and vedalken tailors all go about their lives in the shadow of the guilds but divorced from those groups’ intrigue and politics. Starting Contacts Your character starts the game
ranks of the guild. When you join a guild as a starting character, your renown score with that guild is 1. Your renown score increases by 1 when you do something to advance the guild’s interests
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
their way to Verbobonc have been disappearing with alarming regularity over the past month. This is concerning as the final harvest approaches. Verbobonc depends on Hommlet’s grain. Burne assumes it’s
upon completion. Development If they accept, Burne asks Zerah to show them to the Inn of the Paladin Prince and recommends starting their investigation there. They can confide in Ostler Gundigoot, the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
sides. What happens with surprise when a third group of combatants sneaks up, hidden from the melee, and ambushes? The surprise rule is relevant only when a combat is starting. Any ambushes during the
.* Dexterity mod. Spell attack Spellcasting ability mod.** Depends on effect * Add your proficiency bonus if you’re using a weapon with which you’re proficient. ** Add your proficiency bonus. Your