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Returning 35 results for 'depends survival rites'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The froghemoth cares nothing for its egg and might eat the hatchling. A young froghemoth’s survival thus depends on its parent leaving it behind in indifference. A newborn froghemoth grows to
Backgrounds
Ghosts of Saltmarsh
art of fishing, and the promise of the eternal horizon.
Skill Proficiencies: History, Survival
Languages: One of your choice
Equipment: Fishing tackle, a net, a
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
Backgrounds
Ghosts of Saltmarsh
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
mood is jovial and optimistic.
D6
IDEAL
1
Teamwork. Success depends on cooperation and communication. (Good)
2
Code. The marines’ code provides a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Endelyn’s Escape Endelyn is loath to leave Motherhorn, but if her survival depends on it, she moves to area M21 and uses her ornithopter of flying to retreat to the Palace of Heart’s Desire. Her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
before their time. Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creatures to migrate southward or die. As go the reindeer, so go the Reghed tribesfolk. In time, even the lakes freeze solid, depriving Ten-Towners of the knucklehead trout upon which their survival
depends. Within a year or two, Icewind Dale becomes a gods-forsaken wasteland as cold as Stygia. The bitter cold allows Levistus to open portals between Icewind Dale and the sixth layer of the Nine
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and Shields Starting Equipment Choose A or B: (A
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Survival) check. You might require trackers to make a new check in any of the following circumstances: They stop tracking and resume after finishing a short or long rest. The trail crosses an
obstacle, such as a river, that shows no tracks. The weather conditions or terrain changes in a way that makes tracking harder. The DC for the check depends on how well the ground shows signs of a creature’s
classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lizardfolk Shaman Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya, the lizardfolk god. Lizardfolk Shaman
Medium humanoid (lizardfolk), neutral
)
Skills Perception +4, Stealth +4, Survival +6
Senses passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lizardfolk Shaman Lizardfolk Leaders. Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From
10 (+0)
WIS
15 (+2)
CHA
8 (−1)
Skills Perception +4, Stealth +4, Survival +6
Senses passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Hold Breath. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Stealth +4, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The
taste for humanoid flesh. Prisoners are often taken back to their camps to become the centerpieces of great feasts and rites involving dancing, storytelling, and ritual combat. Victims are either
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Characters without water and Rations can stave off dehydration and malnutrition by gathering food and water as they travel. A foraging character makes a Wisdom (Survival) check once per journey stage
unnecessary in your game. Even if the characters are in a desert, you can assume that a character with proficiency in the Survival skill can find enough food and water to sustain the party. Make sure you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Magic Items This section describes magic items that are essential to travel and survival in Wildspace, as well as other items likely to be found on the Astral Plane. Fish Suit Wondrous Item, Very
more than it cost to make. How much more depends on the market, but 7,500 gp would be a reasonable demand. A desperate buyer in a seller’s market might pay 10,000 gp or more.
Wildspace Orrery
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
glacier. If the characters let the Elk Tribe members fend off the Tigers, the outcome of the battle depends on whether Bjornhild leads the ambush: If Bjornhild leads the ambush, both she and Grava
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
die, so does your symbiote. If you are subsequently returned to life, your symbiote revives as well. Sustained Symbiosis. Your symbiote has a vested interest in your survival and takes steps to ensure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
a temple affiliated with a god he or she reveres. Between rites, the character spends time in meditation and prayer. A character who is a priest in the temple can lead these rites, which might
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priesthood depends on the tenets of that god: the cunning rogues who venerate Mask have little in common with the upright law-keepers of Tyr, and the delightful revelers who revere Lliira are different from
traditions. Temples in Faerûn don’t have regular services as such. Group observances in a temple occur only at specific festival times, and priests also go out into the community to perform rites such as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
(+0)
Saving Throws Dex +4
Skills Athletics +2, Perception +2, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Grung
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on a DC 16 Wisdom (Survival) check, they find marks suggesting the passage of a massive creature and can follow that trail to Pangil ng Buwan’s lair in 10 minutes. If the characters are not traveling
with Paolo and his group, a character who succeeds on a DC 14 Wisdom (Perception or Survival) check notices booted tracks headed in the direction opposite them—the wrong way around the massive tree
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
works alongside Kelemvor, the god of the dead. But whereas Kelemvor sees to the more metaphysical side of death, Jergal sees to the details. Where did sweet Nana want to be buried? What rites did your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
15 Wisdom (Survival) check to regain his or her bearings. Otherwise, the party is lost for 1 day, after which the check can be attempted again. Airship If the characters have an airship (see the
necessary, use the sample ship that appears in Appendix C of the Dungeon Master’s Guide. Where the characters must go to board each vessel depends on the faction that provides the help. The Harpers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
mating. The froghemoth cares nothing for its egg and might eat the hatchling. A young froghemoth’s survival thus depends on its parent leaving it behind in indifference. A newborn froghemoth grows to full
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
sight, my mood is jovial and optimistic. Marine Ideals d6 Ideal 1 Teamwork. Success depends on cooperation and communication. (Good) 2 Code. The marines’ code provides a solution for every
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knowledge she gleans from unholy rites. If Teocín is captured, she says nothing to the characters, but they can learn of her goals, Orencio, and Pazuzu by looking through her notes—dozens of filthy
creatures are here, one embedded in the east wall and the other coiled around an altar covered in filthy feathers.
Itzmin uses this cavern as a secret space to worship Pazuzu, performing rites that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
leave the trail, then a successful DC 15 Wisdom (Survival) check is needed to find it again. Each check equates to an hour of searching, which calls for a random encounters check. Evening 1 After seven
opening a dialog depends on the situation. If he’s the only surviving lizardfolk or he’s questioned out of earshot from the others, he can speak openly. If several lizardfolk are tied up and they’re being
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meditation and study room before the abbey burned. The clerics still perform what few rites and ceremonies they can, given the circumstances. The furnishings were salvaged from the rubble. A character
sounds of battle draw his attention, Ozymandias (priest) is in this room discussing survival tactics with a guard (veteran). The room serves as Ozymandias’s bedroom, office, and storeroom. If the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
an 18 or higher, the characters have an encounter at some point during the day or night (equal chance of each). The nature of the encounter depends on which region of the forest the characters are
successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check reveals evidence that the zombie is being used as target practice. 2 A 20-foot-diameter hut made from animal bones and dry
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
correctly surmise that the snowflake inscribed on the door is the Frostmaiden’s holy symbol. The word carved above the door depends on which area lies on the other side: Door to Area G16. Carved into
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
some chamomile tea? My name is Hoobur Gran’Shoop, by the way. Pleased to meet you.”
Creatures. Hoobur Gran’Shoop (LE gnome archmage) depends on a keg robot (see appendix B) to defend him. (The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites