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Returning 35 results for 'depicts come'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
Castle Djaynai. Map 12.1 depicts the central portion of the city of Djaynai, near where the characters are staying. Anadoua, a friendly, well-dressed human woman, owns the inn and attends to the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K47. Portrait of Strahd You come to a dark landing ten feet wide and twenty feet long. A cold draft of wind rushes down the spiral staircase at the north end of the east wall and whistles mournfully
on the wall depicts Strahd von Zarovich before he became a vampire. Even in life, he was pale. The eyes of the portrait seem to watch and follow the characters as they explore the area. The picture
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Viktal and the Tithe Those who come to Tepest inevitably arrive near the domain’s lone surviving settlement, Viktal. There, they find welcoming people, warm food and beds, and an unsettling sense
lovingly carved door or mural depicts a woman’s face made of moth wings, watching over an explicitly detailed scene of butchery or surgery.
8 Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
.
Statue. The star-in-a-circle symbol on the map represents the dragon statue. A character who examines the statue and succeeds on a DC 10 Intelligence (Arcana) check recognizes that it depicts a bronze
dragon—a member of the metallic family. If characters ask Runara about the statue, she tells them it depicts Astalagan, who died on these cliffs centuries ago. She doesn’t tell them that Astalagan was
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of constellations. “Remember it well,” he says slowly and firmly. “Fair is the day—but fairer the jewels of the evening.”
This memory takes place a few years ago. It depicts Shalfey initiating a
group of tower hands into his private guard. Shalfey is teaching them the secret phrase used among his closest confidants. This phrase might come in handy when the characters meet Hadley, who runs the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with crimson fletching. Wardrobes. Members of the Scarlet Sash come here and hang up their robes and sashes before taking raven form, storing them and their extra clothes in the wardrobes and using
painting depicts three deer grazing on a hilltop, backlit by the dawn. Another shows a gray mastiff with a dead duck in its mouth. A third depicts an armored human knight on a hippogriff, both shown in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fighting if a character separates them. The statue is a little over 5 feet tall and carved from a single piece of wood. It depicts Saint Markovia. Close inspection reveals that it is covered with bite
. First he’ll taste her sweet, sweet blood, And then he’ll have to kill her. They weep if their treasure is taken from them. Treasure. The golden statuette depicts Saint Markovia and is worth 250 gp
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
is thwarted because of the characters’ actions, Gullop XIX rewards them with Illig’s former title, dubbing each of them “Duke of Muckstump.” These titles come with no lands or holdings, but other members of the Soggy Court are envious and eager to befriend the new nobility.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gifts of the Gods Just as the heroes of Theros carry great destinies, so too do many of the magic items they encounter. The common folk don’t typically possess magic items, yet adventurers come
knotted cover or grip depicts colorful birds or stylized herd animals from the plains of Oreskos.
7 The item is at least partially made from the heartwood of a Setessan caryatid (described in chapter
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
create are highly sought after by navigators. These maps don’t come cheap, each one priced between 300 and 800 gold pieces, but the owner of an Elmandar map can bring it back to the shop at any time for
before audiences unaware of her identity. Red Masks Guildhouse The Red Masks are a group of violent youngsters fighting for influence on the Rock. They frequently come into conflict with members of the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
dispatching a powerful threat that has come through the orrery to wreak havoc on the Mortuary and its inhabitants. Map 1.4 depicts Factol Skall’s orrery. When the characters enter, read or paraphrase the
Heralds of Dust oppose the party’s interference. The factorylike assembly spans multiple floors; map 1.1 depicts a portion of it. When the characters arrive, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Hall is a two-story, wattle-and-daub building where townsfolk come to renew licenses, pay fines, settle petty claims, file complaints, and gather to discuss important issues. The flag of Easthaven
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
partners. The most prominent of the town’s locations (as well as a few additional NPCs) are detailed in this section. You can come up with details for additional locations and NPCs based on the needs
the Sword Coast. Lionshield Coster The Lionshield Coster is a trading post and competitor to the Phandalin Miners’ Exchange. A weathered sign hanging above the front door depicts a blue lion painted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Transformation This dead-end cave has a domed ceiling 15 feet high. A 5-foot-tall statue stands atop a 2-foot-tall granite plinth near the east wall. The ancient-looking statue depicts a hooded woman with her
consulting the Oracle Answers table. Oracle Answers d100 Answer 01–25 “No more answers today! Come back tomorrow.” The oracle then ceases to function for 24 hours. 26–40 “You already know the answer
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in area P7. The latter two arm themselves and come quickly to investigate. Argus and Hamish ignore any ruckus that doesn’t sound dangerous, attributing it to Juliana and Orlando and leaving the young
worried families. Disturbance. Sounds of combat or other loud, alarming noises draw the attention of Argus and Hamish in area P7, who arm themselves and come quickly to investigate. The two ignore any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stairs climb 70 feet to area V4. The north wall bears a 20-foot-square fresco that depicts dwarves battling goblins. Enthralling Fresco. A detect magic spell reveals an aura of enchantment magic on the
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pay. If she spots any party members, she crawls out of the bell’s cold confines and rushes forth to destroy them, thinking they have come to plunder her hoard (area 4H). She prefers to lurk among the
blood. A character who studies the altar and succeeds on a DC 13 Intelligence (Religion) check can deduce the significance of the bones and the blood. Before a dangerous hunt or voyage, frost giants come
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
vanquish their foes they turn on the characters. Niche E. In the display that depicts the creation of the world, all the statuettes are stylized and obviously nonhuman. These figures can be removed, but they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as the monarchy rules in Breland, another war is inevitable. Rise up!" 87–90 A member of the Sharn Watch looks uncomfortable as she wanders the street. It's clear she doesn't come down here often. 91
group at the same time by using several magically animated quills. 77–80 You approach a fresco painted on the ground that depicts King Boranel ir'Wynarn. As you get closer, the fresco speaks
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatar’s magical connection to her lair allows her to control the moss in this
succeeds on a DC 12 Intelligence (History) check knows that the north map depicts the city. A character who understands Draconic knows that each rune is a single letter of the Draconic alphabet. Each
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
crystal (see “Haskasori features”) and then killed as the basilisks ate parts of their Petrified prey. Loud noise here alerts the Basilisks in area H3, which come to investigate. H2: Bridge This bridge
DC 12 Intelligence (Investigation) check. On a success, the character realizes the model depicts this area in the past, not the current day. H7d: Well. As a Search action, a character can peer down
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
creatures live in the servants’ quarters (area G7) and come to the naga’s aid when called. Sacred Objects. Each of the alcoves on the north and south walls contains an object with sacred significance to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chairs. The stained-glass windows have all been smashed, though one remains mostly intact where it’s fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
ceiling.
A quasit named Ophurkh was the first demon to come through the portal in area G12, acting as a scout. A steadfast servant of Baphomet, it remains in this area to provide instructions for
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
used for research in centuries past. The sculpture depicts the planet of Toril (the world of the Forgotten Realms), its moon (called Selûne), the sun, and seven other planets, as well as one comet with
whispers come from inside this ruined tower. Gaps in the stone are patched over with wooden planks and threadbare cloth.
Three kobolds (Ekrash, Erp, and Hev) and two winged kobolds (Nuhro and Snirke
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
information about these creatures. Casino patrons come and go through two sets of double doors in the east wall. Descending rings of seats encircle a 35-foot-wide, 10-foot-deep depression in the floor
Wumpus Thistledown
TOURNAMENT PARTICIPANTS
Eight card sharks have come to participate in the Grand Minauros Invitational tournament. Use the noble stat block to represent them, but assume they are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
bedchamber.
Magic Painting. One of the paintings depicts a reindeer-shaped creature made of dark woven branches and emerald-green leaves. If a creature moves within 5 feet of the painting, the image
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
climb to the tower’s peak find the statue of Metaltra lying in a corner. The statue depicts a woman in a wizard’s robe, posed as if she is completing a spell. As her statue was being thrown about
relics. When they detect the entry of intruders, they converge on them and attack out of hunger. Upper Level. Characters who ascend the stairs to the upper level come across the following display
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
psychic damage. Neither door has a lock. A similar hall stretches northward. The statue at the end of the north hall depicts a male storm giant blowing a pink and blue conch shell. Giant-sized doors to
in chapter 7 of the Dungeon Master’s Guide for any magic items. 13. Study Serissa used to come here quite often to study in solitude, but her present duties permit her no opportunity to pursue her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Lady Wachter casts gentle repose spells on the corpse to keep it from deteriorating. If the characters come to Wachterhaus looking for help to overthrow the burgomaster, Lady Wachter is all ears and
suggests they start by killing the baron’s evil henchman, Izek Strazni. She’s happy to take care of the rest. If they come looking for a way to defeat Strahd, Lady Wachter turns them away, stating in no
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
green sail looks newly sewn and depicts a grinning black dragon. B3: Crew Quarters Rickety doors lead into each of these moldy, wooden structures. This room is dirty and jammed full of bunks. A table
(DC 20). The Corsairs padlocked this door to keep Pierre from going deeper into the complex.
B6: Loot Vault When the characters come within 30 feet of this area, read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
come here to rest and recuperate. Under each bed sits an empty chamber pot. M9: Library Freestanding bookcases form neat rows in this room. Narrow stained-glass windows depicting pastoral scenes line
Raphael M15: Hierarch’s Office This airy room contains a desk and high-backed chair situated in front of a carving that spans the entire east wall. The carving depicts a family of goats climbing a majestic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
above them:
“Welcome, dearest ones. Come find the beauty within you.”
During the day, the shrine is quiet. At night, any character moving around the shrine who has a passive Wisdom (Perception
the paintings that have caused their downfall. The fourth painting is the one that was done for Sylvarie Silversong ten years before. Each painting depicts its victim as the person they sought to become
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
alley where the flavors of the multiverse collide The flavors of the multiverse converge at the Grease Pit, a noisy alley brimming with planar street food. Creatures come from far and wide to sample
the hands of the faction’s Undead guards and be reanimated into their ranks. Map 2.2 depicts the Hall of Vigils. CoupleOfKooks “Without passion, a body has no pain. Divest yourself of all passions
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine if the blights are spotted. The blights do not attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area 2 if combat erupts there. Awarding Experience
wooden statue of a warrior clutching a spear and shield.
The leaning statue is ten feet tall, including the base. It depicts an old hero of Neverwinter named Palien, who supposedly defeated several
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
curious about any racket. The duergar use crossbows (see area B5) while the cultists in B7 come to aid the forces here. Development If the characters defeat the guards here and depart the temple, Marlos
their efforts against the fire cult. Miraj isn’t above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a “mud sorcerer” because he