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Returning 35 results for 'descended spend rage'.
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classes
Tasha’s Cauldron of Everything
Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.
Such
a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table
classes
Tasha’s Cauldron of Everything
Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.
Such
a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
other effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they are
Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The other effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
slums outside Baldur’s Gate consumed its habitat. Local legend holds that the dusthawk was Balduran’s favorite hunting bird, and that the Chionthar population is descended from his own personal hunting
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
slums outside Baldur’s Gate consumed its habitat. Local legend holds that the dusthawk was Balduran’s favorite hunting bird, and that the Chionthar population is descended from his own personal hunting
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Minotaurs of Phoberos Most of the minotaurs that roam the badlands of Phoberos are outcasts from the society of Skophos. They are bandits and marauders, bloodthirsty killers infected by the wild rage
value the bone marrow of young humans. They take pride in their overlarge, razor-sharp horns. Felhide Minotaurs The notoriously dour Felhide minotaurs are descended from the warlord Thyrogog of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
alarm is raised. The characters must spend the predawn hours hunting down the predatory intellect snares and saving the town. The true scope of the danger dawns as the morning light illuminates the
the brain chamber while fighting off a dozen clots of coagulated brain fluid (use the water elemental stat block) and a remorhaz whose fires are stoking the Nematode’s rage.
Magic Items
Tasha’s Cauldron of Everything
)
You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
other to spend the night within the forbidding temple—a challenge that has sometimes proven fatal. The temple is brilliantly painted with a thousand colors and marked with hundreds of spiritual seals
. Although the site is rumored to be filled with treasures, only the most reckless thieves consider breaking in, for countless gwishin rage there each night, their screams echoing for miles.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. These souls become larvae and spend eternity in this place, which lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, the gloom on this plane is more than most visitors can stand
body, but in spirit. Even the consuming rage of the Abyss and the devious plotting of the Nine Hells are subjugated to hopelessness in the Gray Wastes of Hades. The plane slowly kills dreams and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
14: The ritual brought our minds together. I was assailed simultaneously by hunger and rage, as if some great force from beyond had reached out and commanded me only to kill and eat. Though it lasted
the hunger of all of them.
Day 15: Used the ritual to join our minds again. This time I realized where the hunger began. I was consumed by the infinite hunger and boundless rage of great Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Scab clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several
toppling, overrunning, and destroying something larger than them. Trogs. Some wandering hermits, known as trogs, find even the company of a clan to be too suffocating, so they spend their days alone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I
descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” The characters are welcome to take or copy any of the documents, but Taresson
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Kobolds are small reptilian Humanoids who believe they are descended from dragons and often live near them. Over the centuries, many bands of kobolds have been drawn to Stormwreck Isle by the lingering
’ guild. After his work led to the death of his lover, he fled the guild and plans to spend the rest of his life atoning for his past evils. Tarak is initially friendly toward visitors, but if a character
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.”
There is actually no poison gas in the room, but as the characters spend time in here trying to get to the cure, describe how they seem to be getting weaker and weaker. They should feel as if time is
constantly. Anyone who tries to ascend them makes no progress (though they can be descended normally). Once the characters reach the crystal cylinder, the couatl again speaks to them, still hidden from sight
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
dance, or even sample the canapes. All the illusory figments know nothing of Ythryn’s fate and are interested only in revelry and gossip. Characters who spend at least 5 minutes talking to the illusory
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carcass contains a 6-foot-long, 5-foot-wide, 5-foot-tall stone chest half buried under ice. A character must spend 1 hour chipping away the ice before the chest can be opened. It contains more giant-sized
after them. Overcome by inconsolable rage, it pursues prey beyond the confines of the lodge but doesn’t go farther than 100 feet before turning back and rejoining its dead master. The adventurers who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
spend their lives mostly in darkness, stone giants have a nuanced appreciation of the effects of shadow and light. They design carvings to produce shadows in specific ways when a light source is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stand guard in this chamber. If the characters made any obvious noise as they descended the stairs (including talking), these guardians try to hide along the walls adjacent to the stairs, behind the
, and lore about the Outer Planes, half of which is written in Deep Speech. Interspersed among the older books are several newer journals written by Lord Viallis. Characters who spend a few minutes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
party can spend 10 minutes clearing the rubble to gain access to the east side of the hall. Twisting Tunnel. Beyond the rubble is a narrow tunnel just large enough for a Medium creature to squeeze
, so her melee attacks deal bludgeoning damage instead of slashing damage.
The queen’s mind is clouded by rage. As she lashes out at the characters, Queen Zanobis decries them as “ungrateful looters
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
other lands. Thwarting a Darklord and escaping their clutches ultimately means delivering the villain a dramatic defeat—one that sends them into such a state of rage, desolation, or uncertainty that
. Isolation. Disrupt those who empower the Darklord—like their soldiers, cultists, creations, or other allies—forcing the Darklord to spend years to make more. Relic. Recover a symbol, icon, or weapon that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shifters are descended from lycanthropes, but shifter druids often assert the opposite—that the abilities of the shifters are a gift from Eberron or Lamannia, but the gift was corrupted by the daelkyr to
this darkness. For example, a barbarian’s rage might be seen as a form of daelkyr-induced madness, or a sorcerer’s Sorcerous Origin could be the result of a daelkyr experiment.
When a character has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
two barlguras here work as the cult’s kidnappers. With little to do until the next kidnapping spree other than guard the imprisoned aristocrat in area C20, the demons spend their time scratching out
. Indrina doesn’t know the door is there. Indrina’s Secret. Indrina collected information from skilled genealogists and assembled proof that Lord Neverember isn’t descended from Neverwinter’s great hero
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim founded Newport. They are long dead, and over the years the settlement has become less of a Black Network stronghold and more of a way station open to anyone in need of a safe place to spend the
in a dusty ground-floor banquet hall, slumped in chairs around a cobweb-draped dining table. They spend their days reminiscing about the “good old times” and attack any creature other than Amrath who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canyon beyond the monastery walls. Two doors lead from this room to the north, and one to the south.
The cultists spend little time in this common room. They spend most of their waking hours
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the
region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of