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Returning 35 results for 'descends standing rage'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rotting Presence", "rollDamageType":"necrotic"} necrotic damage.
Standing Leap. The bulezau’s long jump is up to 20 feet and its high jump is up
manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, these demons lurk in deep canyons and lofty crags, and many find a place in the ranks of demon lords&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.
If the cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
.
Lumbering Giants
Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads—trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies covered by thick
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q52. Beacon Turrets A stone battlement encloses the roof of this turret. A spiral staircase descends to the level below. These turret rooftops are 80 feet above ground level. The spiral stairs
descend 20 feet to archers’ posts — small rooms lined with arrow slits. Standing guard in each of these rooms is a phantom warrior (see appendix D) with a spectral longbow that shoots arrows of force energy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
freshly blown glass bottles along the south wall, the hearth built into the southwest corner, and the barrel of sand standing next to it. A staircase descends underground, and between it and the rack of
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Fool’s Needle MIKE SCHLEY Map: Fool’s NeedleView Player Version In the wilds of Anauroch, nestled among the Plain of Standing Stones, a time gate at a place called Fool’s Needle leads to the flying
the sky into the desert floor, narrowing as it descends. The desert’s inhabitants, who named it, say it is a cursed place to be feared and shunned. Their tradition tells that only death awaits those
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
previous section, a flying creature descends 500 feet on the turn when it falls, just as other creatures do. But if that creature starts any of its later turns still falling and is prone, it can halt
the fall on its turn by spending half its flying speed to counter the prone condition (as if it were standing up in midair).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Bulezau Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, these demons lurk in deep canyons and lofty crags, and many find a place in the ranks of
bulezau, for all its rage and violence, has the head of a goat. I always respond, have you met a goat? They’re stubborn, they’re vicious, and they rarely go down without bashing you several times in the
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
. You are now in another place entirely, standing amid other bewildered figures.
A gloomy, ruined city surrounds you. Abandoned, crumbling buildings loom over smaller structures and tents. From the
to guide the conversation between Inza and the characters: Sithicus and Soth’s Rage. This land, Sithicus, is ruled by a dread figure called Lord Soth. Soth’s rage, recently unchecked, lead to a near
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
. “This is the final product of Soth’s rage. Quell it once and for all.”
When the door is open, a Zombie Clot tumbles from the stone structure and attacks. Any creatures standing in the spaces in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
phenomenon: long-standing cults that worship members of the Dark Six alongside the Sovereign Host.
Most of you know of the Restful Watch, the priests who tend Vassal cemeteries. What you may not
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bulezau Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, bulezaus lurk in deep canyons and lofty crags, and many find a place in the ranks of the
succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it.
Standing Leap. The bulezau’s long jump is up to 20 feet and its high
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fits of serenity or rage. It can affect the environment around it by its mood. When an empyrean is unhappy, the clouds might cry tears of salt water, the wildflowers in surrounding meadows might wilt
standing at death’s door. When an empyrean dies, its spirit returns to its home plane. There, one of the fallen empyrean’s parents resurrects the empyrean unless he or she has a good reason not to. Empyrean
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
extends off the east balcony. At the back of the west balcony, a staircase descends 10 feet to a landing and a secret door. Advice from the Spirits Any characters inhabited by the spirits of I’jin or
standing on a floating platform that starts its turn in the room must make a DC 20 Wisdom saving throw, taking 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one. In
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wall of rubble.
Many amber doors lead from this hall. Standing in front of the south door are three ugly women in tattered black gowns with brooms and black, pointed hats.
An earth tremor collapsed
shaft in area X6. Frustrated by their lack of progress, they vent their rage by attacking the characters. The witches let loose their three brooms of animated attack (see appendix D) while they cast
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
locals. If the characters have visited the tavern before, their activities are detailed. A trapdoor descends to an area beneath the tavern. Private Dining Room. The dining room in the southeast corner of
treasures.
Second Entry. Sorvina’s digging revealed strange standing stones. Mirabel worries about her sister, who’s started whispering to herself as she obsesses over learning more about the stones
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ice Rink The staircase descends into a vaulted chamber. A nine-foot-high railing of sculpted ice hugs the staircase as it descends to the chamber floor, which, like the stairs, is smooth and gleaming. A
raise our horn.
We’ll fight and plunder in the morn.
To Vassavicken, we are sworn.
G12. Skeletal Guards This chamber has another door set into the far wall. Standing on either side of the door is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
became the anvil against which they were smashed. The great drawbridge allowed none to pass except welcomed guests, and such guests were few indeed. Standing unconquered, it was the bastion of dwarven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door has been torn from its frame and is nowhere to be seen, though twisted iron hinges offer evidence that the door put up a fight. Standing in alcoves along the outer wall are seven granite tablets
the characters once they have done what she asks. Clever characters can hold her at bay by threatening one or more of her eggs (or wyrmlings). Isendraug flies into a murderous rage if she witnesses
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
their guilds. Lumbering Giants Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads — trunks, tusks, ears, and faces — of elephants, and hulking bipedal bodies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook — a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
they need it and promises to tell them the location of a secret staircase that descends to the next level of Undermountain (see area 19a). To establish trust, he tells them about the secret vault
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame are the following words in Celestial: “The dead know the secret.” The rules of the gate are as follows: Speaking the proper command word (“Axallian”) while standing in front of the mirror opens
an arcane lock spell on these doors, beyond which a stone staircase descends to area 30b. The characters can force open the doors with a successful DC 25 Strength (Athletics) check, but doing so
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
climbs to the upper level, while in another corner a stone staircase descends into darkness.
Several chairs surround a wooden table that stretches nearly the length of the room. Wooden dishware and
gold candelabras are neatly arranged on the table, standing behind which is a young woman with alabaster skin dressed in a torn and soiled red gown. Her auburn hair is neatly bundled so as not to touch
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Golwanda plays her role with relish, doing her best to strike terror into the students with her bloodcurdling screams and howls of rage.
Losheel, Clockwork Scholar Losheel (chaotic good loxodon
increasingly efficient mechanical helpers, with the goal of one day being able to do anything she wants without standing up.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. (Good)
6 Rage. I follow my passions, no matter how dark they might seem to others. (Evil)
Earning and Losing Piety You increase your piety score to Purphoros when you expand the god’s
While you are standing and an effect would push you 1 foot or more, you can use your reaction to not be pushed. Champion of the Forge Piety 50+ Purphoros trait You can increase your Strength or Intelligence score by 2 and also increase your maximum for that score by 2.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bitter Grievances Alliances shifted during the war, and almost every nation has grievances with every other one. Some of these postwar feuds rage more fiercely than others. One of these sources of
necromancy in the course of the war. Thranes accuse Karrns of being morally bankrupt; Karrns say that the Thranes are arrogant and naive. This long-standing rivalry led to intense conflict in the early days
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Scab clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Barbarian You don’t need to be the smartest person in the room. You just need to be able to kill everyone else in the room, so you’re the smartest person left. Rage is overrated. Sure, being covered
Barbarians in the Corporate World For every CEO building up or bringing down businesses, it’s a safe bet that there’s a barbarian standing behind them. Often literally, with a large weapon in hand, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Gruumsh, “He Who Watches” Gruumsh, the undisputed ruler of the orc
his orcs on a mission of ceaseless slaughter, fueled by an unending rage that seeks to lay waste to the civilized world and revel in its anguish. Orcs are naturally chaotic and unorganized, acting on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
opportunity attacks and ganging up to kill quickly. 5. Ice Caverns In a chamber southeast of the wolves’ lair, the giants have preserved eight corpses of mutilated victims, standing them upright and
creature standing on the floor. Inside this box are two more armbands and a pouch of five gems (worth 100 gp each). Exit to Lower Level. The passage leading west from this area intersects with a down
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
77. Death God’s Nursery Opening the skeleton gate in area 71 reveals a 10-foot-wide, 20-foot-long staircase of polished black marble that descends to this area. When the characters reach the bottom
Soulmonger falls. The struts are wide enough that Medium or Small creatures can walk along them without difficulty. However, any creature that takes damage while standing on a strut must succeed on a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. This tower has two additional features on its ground level: a stone trapdoor in the floor, beneath which is a ladder that descends to area C16, and a secret passage to the speaker’s office (area C9
abound, and the cultists keep a fire burning in the hearth. Standing outside the door to the speaker’s office (area C9) is a sadistic little klutz (human cultist) named Thoob, whose job is to serve at
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
.
Rise. The castle ascends at a rate of 10 feet per round.
Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
Spin. The castle rotates gently
be activated. Once the thunderclouds have fully formed, the creature that activated the storm rune can use its action while standing in the steering chamber to target one creature it can see with a