Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'design shadow'.
Other Suggestions:
desire shadow
Monsters
Mordenkainen's Fiendish Folio Volume 1
Lurkers in Shadow. Jermlaine are invisible to darkvision.
Magic Resistance. The jermlaine has advantage on saving throws against spells and other magical effects.
Vermin Friend. The jermlaine can
, leathery, and textured like stone. Whether by the design of some sympathetic god or through sheer luck, their hide makes them appear invisible to darkvision. Part of the jermlaine's anger comes from
Magic Items
Tasha’s Cauldron of Everything
vanishes and the deck becomes a normal tarokka deck, with no special properties, but it includes a new card of the DM’s design.
Mother Luba and the Vistani
The creator of the Tarokka of Souls
find in the Plane of Shadow. She led her people in welcoming strangers, feeding the hungry, and defying the cruel. She and Madam Eva were once friends, until Madam Eva began bargaining with the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description This children’s book is a mechanical curiosity of gnomish design, with a cover made of wood and copper. The front cover bears a faded, hand-painted rendering of a round millstone
hand. The son drowns in a river while washing clothes. The final scene—which doesn’t play out until the music box is repaired—shows the daughter defeating the shadow by crushing it under a millstone.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmark Appearance A dragonmark appears on the skin. There are twelve known dragonmarks, each unique in design and power. A dragonmark can appear on any part of the body. One half-elf could have
Mark of Finding Mark of Handling Mark of Healing Mark of Hospitality Mark of Making Mark of Passage Mark of Scribing Mark of Sentinel Mark of Shadow Mark of Storm Mark of Warding
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Hidden Threat. The jermlaine’s skin is rough, leathery, and textured like stone. Whether by the design of some sympathetic god or through sheer luck, their hide makes them appear invisible to darkvision
7(−2)
Skills Stealth +5
Senses darkvision 30 ft., blindsight, passive Perception 10
Languages Undercommon
Challenge 1/8 (25 XP)
Lurkers in Shadow. Jermlaine are invisible to darkvision
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
souls are defeated. If this ancient entity is destroyed, the Nether card vanishes and the deck becomes a normal tarokka deck, with no special properties, but it includes a new card of the DM’s design
created a community of kindness and resilience—ever rare to find in the Plane of Shadow. She led her people in welcoming strangers, feeding the hungry, and defying the cruel. She and Madam Eva were once
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
characters’ techniques and gloat about their own martial prowess. Physical Training Androids. The androids fill the following roles: Boxing Android. This android (sentry design) is programmed to train
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
enchanted grove, this marble-and-quartz palace of elven design rises gracefully toward the sky, encircled by music and glimmering light.
One of the city’s rare places meant solely for rest and
Academy of Mentalist Study, the Alchemical Seminary, the House of Ancient Scrolls, the Library of Netheril, the Shadow Consortium, and the University of Definitive Archwizardry. The head of top-level
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
figure wearing a pointy black hat and a hooded black cloak climbs a rickety staircase leading up to a large, ramshackle house built on stilts. As the figure approaches the house, their shadow seems to
are clearly of elven design, their helmets shaped like stylized owl heads. Both suits are 20 feet away from the party at the start of the encounter. Each suit of animated armor mimics the movements of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains a tattered book with a florid spiral design. A successful DC 15 Intelligence (Religion) check identifies this design as the symbol of Tharizdun. The book is handwritten in a combination of
prayers you’ll need to learn the truth, Mr. Dory. The dark god’s faithful are wary of new converts. But learn the words, and they should accept you soon enough. Seek their pulpit in the evening shadow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spend their lives mostly in darkness, stone giants have a nuanced appreciation of the effects of shadow and light. They design carvings to produce shadows in specific ways when a light source is
placed in the proper location. Without both the light and the shadow, the carving is incomplete and can’t be viewed in its true form. For example, a tale carving made with these special techniques tells
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
minor elementals offers four options. Here are the first two: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower The design intent for options like these is that
moving it into a creature’s space count as the creature entering the area? Our design intent for such spells is this: a creature enters the area of effect when the creature passes into it. Creating the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with goods of modest to comfortable quality. Home to a significant number of immigrants from the Shadow Marches, Cassan Bridge is the place to visit for exotic Marcher herbs and cuisine. Middle Menthis
tied to a royal decree. In fact, when the Tains built their mansion on Skyway, they ordered the architects to design a banquet hall that would seat sixty families and their servants. The original Sixty
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only
fairy whispering in its ear), the Haunted (with a demonic shadow terrorizing it), and the Fool (performing a handstand). Each of the five scripts is cursed. Anyone who spends an hour reading a script