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Returning 4 results for 'desired swimming'.
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desire swimming
desires swimming
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
output into two separate attacks that deal 1d10 + 4 (average 9) damage each, or use any other combination where the average damage output falls within the desired range. Base the Damage on the Weapon
, or swimming speed. Flying Monster. Increase the monster’s effective Armor Class by 2 (not its actual AC) if it can fly and deal damage at range and if its expected challenge rating is 10 or lower
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
surface. Halfway across the room, a metal grill extends across the space.
Though the water is not particularly clear, you can see a shape swimming around below the surface beyond the grill.
Above the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following boxed text, addressing that character’s player: Your limb disappears into the darkness, and it feels as though your fingers were pushing through cool mud with eels swimming through it.
To grab
hold of something and pull it from the statue’s mouth, a character must say the name of what they desire. If the desired thing is in the extradimensional space, it materializes in the character’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
succeeds by 5 or more, the mechanism can be permanently disabled if desired. Creature. The pit contains two goblin skeletons, one goblin that has been dead for about a day, and one live giant rat. The
sealing this chamber portrays a dragon-like fish swimming.
The door is locked but can be opened with thieves’ tools and a successful DC 20 Dexterity check. If the door is opened, read: This ten