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Returning 21 results for 'despite spear'.
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Monsters
Tomb of Annihilation
).Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. and
range 20/60 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage, or 13 (2d8 + 4);{"diceNotation":"2d8+4
Monsters
Guildmasters’ Guide to Ravnica
blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.Spear. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spear"} to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage, or 4 (1d8);{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
of light that seems to illuminate only him, an elf laughs with exultation. His spear flashes like his eyes as he jabs again and again at a twisted giant, until at last his light overcomes its hideous
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
of light that seems to illuminate only him, an elf laughs with exultation. His spear flashes like his eyes as he jabs again and again at a twisted giant, until at last his light overcomes its hideous
classes
Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
of light that seems to illuminate only him, an elf laughs with exultation. His spear flashes like his eyes as he jabs again and again at a twisted giant, until at last his light overcomes its hideous
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
advocates are inevitable in the long term. So although Thassa frequently disagrees with the other gods, she doesn’t fear them. Heliod considers Thassa his favorite sibling, despite her unwillingness to agree
destructive energy stand in sharp opposition to Thassa’s gradual alterations. Purphoros regularly makes gifts for Thassa, most recently gifting her a new spear to replace her lost weapon. Thassa has little use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and blackened inhuman vertebrae are lashed to the spear. On a wall nearby, a symbol has been daubed in ash: a snake curled in a spiral, gripping a circle in its jaws.
With a successful DC 15
Omuan, and his studies of Omu’s carvings taught him the legend of the nine trickster gods (see “Legend of the Nine Gods”), which Orvex is happy to recount once he’s fully healed and rested. Despite the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
warriors, each wearing a grass skirt and clutching a spear.
A gruesome throne lashed together of bone and strips of skin stands atop the west ledge. A fearsome horned skull surmounts the throne, and small
, Karagos. Blind Artists The three creatures skulking about the room are undead servants of Acererak. Despite their blindness, each has the magical ability to perceive and paint scenes of pain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
CREATURES
Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature
certain creatures. The tags have no rules of their own, but something in the game, such as a magic item, might refer to them. For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blastseekers While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such
. The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
go through half-hearted parodies of life, impeded by distraction and ennui. Despite this, even the most languorous Returned defend themselves if threatened and might be pressed into the service of
sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
women who can make hard choices for the good of their realms. In reality, they are bound to Yan-C-Bin and are blind to their own corruption and decadence. Despite their refined manners and social
hands.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. A staircase near the mast and a large hatch on the port side both lead down into the hold.
Crow’s Nest. A rope ladder runs up the mast to the crow’s nest, secure despite the condition of the wreck
interest to find here. C3: Quarterdeck The splintered remains of a mast jut up from this rear deck like a broken spear. The ship’s wheel is askew, dislodged from its mechanism.
The wheel bears the name
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
make them edible despite being decades old. Crate 3 contains forty-nine 5-pound silver trade bars (worth 25 GP each). One silver bar is clearly missing (it’s in the sinkhole in area S24). Crate 4
of Many Fashions that’s neatly folded +1 Spear Stone of Controlling Earth Elementals Keliphron. Once found, Keliphron behaves like any other Bag of Devouring. Objects the bag consumes and later spits out are ejected into the Far Realm and lost.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hereditary. Despite the name, each Ship is not a single vessel, but an organization of stalwarts owing allegiance to one another and to their captain, whom they elect for life. To be a member of a Ship
, but once undertaken it is until death. To join a Ship, a Luskar must be of fighting age (fourteen or so, for humans), and possess at least one sword or axe, one spear, and three of the sturdy, bossed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intact. Clutched in the statue’s right hand is a stone spear, and resting on the floor beneath it is a clay urn. North of the statue is an open balcony overlooking a flooded garden.
Standing to one
stands atop a circular dais. Reclining on the divan is a woman dressed in a flowing robe made from parrot feathers in stunning colors. Despite the heat, her arms, head, and face are covered in feathery
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the back walls.
Despite the ominous trappings, the alcoves are empty. Secret Door. Characters searching the area find a secret door in the south wall with a successful DC 15 Intelligence
. Standing next to the altar is a large fiend wielding a gruesome crimson spear.
The cultists chant: “She is slain, she is risen. Come to us, Lord Strahd. Receive our gift!” The water here is 2 feet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
round shield, and a well-worn spear adorn a mannequin in the corner.
Two middle-aged human men are present, one reclining on a couch with a book, the other sitting in a chair, whittling a piece of
glass arches from the tower door to another spire twenty feet away. Nothing else supports the crystal bridge.
The crystal bridges are perfectly sturdy despite their appearance and offer a safe but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Danuvien NG Winter, harsh weather Tempest Spear between two circles
Rillifane Rallathil CG Nature, beasts, the seasons Nature Oak
Sarula Iliene CG Lakes, streams Tempest, Trickery
of their own and donate them to shines in his honor. Despite Labelas’s influence in the Seldarine, elves can become psychologically immersed in their mortal incarnations, forgetting about the tick of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, it attempts to communicate with one of them despite not being able to convey language. It knows the following information, which it communicates through feelings and projected images:
A terrible
This room is tiled in a rich, deep green. The walls are frescoed with representations of marine plant life. A large seaweed bed fills the northwest corner. There is a spear propped against the wall in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Horn eventually order the warring Dhargun and Thunderwind families to leave the enclave and sort out their problems on their own. Guests are led — or driven at spear point — through the Hall of War and