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Returning 35 results for 'destroy simple'.
classes
Basic Rules (2014)
a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed
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5th
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Destroy Undead (CR 1/2)
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
figure, known only to the most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he
assail Mephistopheles. Hutijin sends devils into the Material Plane to eradicate mention of his name and destroy those who have learned of him, but the summonings still occur. When called from his post
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
;ll make something happen.
3
Nothing is ever simple, and if it seems simple, I’ll find a way to make it complicated.
4
I tend to ignore sleep for days when I’m conducting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
better off under their rule. Primordial forces strive to change or destroy Eberron. But more often, characters encounter misguided patriots, religious extremists, dragonmarked houses looking to wring a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rank or the ranks immediately above and below them. Those more than one rank away tend to be either too advanced or too simple for them to understand. Modrons excel at tasks that require patience and
. In rare cases, a modron goes rogue and develops its own will. In these cases, other modrons are sent to recover or destroy their malfunctioning kin. The guide swore “beep boop” meant “hello, friend.” I don’t know why they’re after us!
—A planar explorer learning modrons have no sense of humor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Starting the Story Kicking off a dungeon adventure can be as simple as having a mysterious stranger offer the characters a quest while they are at the Yawning Portal (or some other tavern). This
a ritual 5 Create an accurate map of part of the dungeon 6 Discover secret lore hidden in the dungeon 7 Destroy an object 8 Sanctify part of the dungeon to a god of good The Mysterious Stranger’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild. When you are ready for the adventure to
, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
adjacent to the trap. Countermeasures. A successful DC 10 Wisdom (Perception) check reveals the trap. A successful DC 10 Dexterity check using thieves’ tools disables it. Crossbow Trap Simple trap
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
cemetery are covered in white wildflowers and marked with simple wooden slabs. If the characters lay the talisman on Brastos’s grave, bury it in the soil over the grave, or burn it atop the grave, the wind
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other orcs and its intelligence to surprise enemies on the battlefield. Many an overconfident elf, human, or dwarf commander has watched a “simple” orc warlord execute a clever maneuver to outflank and
destroy an opposing force, not realizing the orc is an orog. When encountered in great numbers, orogs form their own detachments within much larger orc hordes, and they are always at the forefront of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to destroy Dezmyr and Zalthar before they can enact their plan to conquer Waterdeep, not realizing that death knights are not so easily vanquished. Melissara asks that she and Derrion be left out of
. Derrion’s Chamber Derrion. A middle-aged man with a scarred face (Derrion Shadowdusk) is pacing about the room anxiously.
Furnishings. These include a simple bed to the west, a dresser filled with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures. Cruel Servants. Gargoyles are easily inspired by the cunning of an intelligent master. They enjoy simple tasks such as guarding a master’s home, torturing and killing interlopers, and anything
their creator, they possess a fundamental hatred for beings of elemental air, aarakocra in particular, and relish every opportunity to destroy such creatures.
On their home plane, gargoyles carve out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
simple matter, and she isn’t receptive to bribes. If one or more of her children are imperiled, Speleosa becomes calm and begins negotiating for their safe release. While the characters are dealing with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
before a simple log table and wood rack used in dressing animals. Several hunting blinds lie hidden in the forest surrounding the shrine. From these camouflaged posts archers keep watch for game and
threats. Map 4.11: Forest Shrine View Player Version Forest Shrine Villains Villains in a forest shrine are likely either trying to destroy nature or using the power of the natural world to harm others
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have developed some bellows-powered versions. Songhorn: A recorder, a simple type of flute, usually carved from wood. Tantan: A tambourine, a popular instrument with halflings and humans south of the
Dalelands. Thelarr: Also known as a whistlecane, a simple and easy-to-make wind instrument cut from a reed. They are so simple, in fact, that skilled bards frequently make and give them away to children
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ghost’s heir
2 Entomb the haunted item with the ghost’s corpse
3 Destroy the haunted item
4 Use the haunted item for a specific purpose
5 Reunite the haunted item with other items
forming a set
6 Destroy the ghost’s killer: a dragon who is an echo of the hoard’s owner on another world
A Dragon’s Curse A dragon’s violent death sometimes causes a hoard to carry a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
main doorway.
The large building is the compound’s main temple, home to the priests and oracles of Savras. Despite its elaborate exterior, the interior of the temple is simple, containing only an
the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
killing it might summon forth its evil master. Virtuous Shagambi recognizes that the atropal is unholy and orders her host to destroy it at once. Contemplative Unkh urges her host to communicate with
Struts. One way to destroy the Soulmonger is to break any of the three adamantine struts that suspend it above the lava. Each strut is a Large object with AC 20; 100 hit points; immunity to bludgeoning
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
detailed or as simple as fits your campaign style. Once inside the Lords’ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage. However
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
detailed or as simple as fits your campaign style. Once inside the Lords’ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
been). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shepherds of balance. People might underestimate you for your “simple” ways, but your teeth will find their flesh all the same. Not that I condone eating your party members, of course. Only when
natural world to gain resources and power needs a conservation expert to tell them when they’ve gone too far. After all, only fools would destroy their environment in the name of vast profits. Right
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
. Moderate 4 Beholder Zombie This magical experiment gone awry doesn’t seem to know or care that it wandered through the time gate; it wants only to destroy everything it can. Moderate 5 Eldritch Eddy
character earns 400 XP. The flying city is the site of the characters’ next adventures, as you see fit. Providing Krazbrax with proof the characters visited Eileanar might be as simple as describing the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he repays the instigator with a long and agonizing death
eradicate mention of his name and destroy those who have learned of him, but the summonings still occur. When called from his post, he negotiates as quickly as he can, usually closing a deal with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he repays the instigator with
sends devils into the Material Plane to eradicate mention of his name and destroy those who have learned of him, but the summonings still occur. When called from his post, he negotiates as quickly as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their former masters, the mind flayers. Their close kin, the githzerai, are second in their enmity. All other creatures are treated with simple contempt by the githyanki, whose xenophobic pride defines
down and destroy any non-githyanki that dares to carry or wield a silver sword, reclaiming it for their people.
Red Dragon Riders. In the uprising against the illithids, Gith sought allies. Her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destroy them. Armies of the Dead. A death tyrant that embraces undeath becomes an engine of destruction. Driven by a hunger for power and security, it advances against humanoid settlements, using its eye
rays to destroy every creature it encounters, then building an army of undead. If left unchecked, a death tyrant might wipe out the population of a city in weeks, then set its undead eye on wider
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
workshop to the south. A simple furnace—its light and heat humble compared to the Star Forge—fills one wall of the southern chamber. Heaped in a pile near the furnace are metal building materials, gigantic
free Theldin, he insists they help him destroy the runic colossus Brimskarda was building. He explains that the half-finished Construct is a weapon of war capable of cataclysmic destruction, and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
presents a very simple arrangement stipulating that patrons must pay for everything consumed and all services used before they leave. Mahadi employs many servants, each of them under the effect of a geas
simple and mundane to the exotic and bizarre. Since Infernal Rapture exists in a demiplane, it doesn’t technically reside in the Nine Hells. If someone wanted to meet with creatures unable or unwilling
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their worship is reserved for Tiamat. They look forward to the Dragon Queen’s return, believing that she will destroy mortal civilization and usher in a glorious reign of dragons—and of those who
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
comply. Meeting Nim
Nimblewright Detector
Nim understands Common but can’t speak. It has developed a simple sign language that Valetta and other members of the temple staff understand. After the
the House of Inspired Hands will pay them 500 gp to destroy it. If they return with proof of its destruction, Valetta sees that they receive the promised reward and also offers them one each of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their worship is reserved for Tiamat. They look forward to the Dragon Queen’s return, believing that she will destroy mortal civilization and usher in a glorious reign of dragons—and of those who helped
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
doll and the character keeps the other. To void such a contract, each doll must be destroyed within 1 minute of the other. Failure to destroy the second doll in the allotted time causes the first doll to
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
combat the haunting is clear. Specificity. Even the smallest details can reveal a haunting’s story. A simple locket or portrait might contain clues that explain a haunting. Ties to the Living
they see. 5 Has lost the ability to feel physical sensation. 6 Can be seen only in reflective surfaces. 7 Is bound within a building; leaving would permanently destroy them. 8 Turns to ash in sunlight. 9