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Returning 25 results for 'detach score'.
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Magic Items
Tasha’s Cauldron of Everything
This dull, cold crystal sits heavy and leaden, saturated by the Shadowfell’s despair. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach
the shard, you can momentarily curse one creature targeted by the spell; choose one ability score, and until the end of your next turn, the creature has disadvantage on ability checks and saving throws that use that ability.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+3 (13)
HP 5 (2d4)
Speed 10 ft., Fly 40 ft.
Ability Score Mod Save
Str 4 −3 −3
Dex 16 +3 +3
Con 11 +0 +0
Ability Score Mod Save
Int 2 −4 −4
Wis 8
.
The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
John Tedrick
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+3 (13)
HP 5 (2d4)
Speed 10 ft., Fly 40 ft.
Ability Score Mod Save
Str 4 −3 −3
Dex 16 +3 +3
Con 11 +0 +0
Ability Score Mod Save
Int 2 −4 −4
Wis 8
.
The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
John Tedrick
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Ability Score Mod Save
Str 4 −3 −3
Dex 16 +3 +3
Con 11 +0 +0
Ability Score Mod Save
Int 2 −4 −4
Wis 8 −1 −1
Cha 6 −2 −2
Senses Darkvision 60 ft
attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns.
The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Ability Score Mod Save
Str 4 −3 −3
Dex 16 +3 +3
Con 11 +0 +0
Ability Score Mod Save
Int 2 −4 −4
Wis 8 −1 −1
Cha 6 −2 −2
Senses Darkvision 60 ft
attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns.
The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis
attack rolls. Its Speed becomes 0, it can’t benefit from any bonus to its Speed, and it moves with the target.
A creature can take an action to try to detach the darkmantle from itself, doing so with a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use
a Metamagic option on a spell while you are holding or wearing the shard, you can momentarily curse one creature targeted by the spell; choose one ability score, and until the end of your next turn, the creature has disadvantage on ability checks and saving throws that use that ability.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use
a Metamagic option on a spell while you are holding or wearing the shard, you can momentarily curse one creature targeted by the spell; choose one ability score, and until the end of your next turn, the creature has disadvantage on ability checks and saving throws that use that ability.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis
attack rolls. Its Speed becomes 0, it can’t benefit from any bonus to its Speed, and it moves with the target.
A creature can take an action to try to detach the darkmantle from itself, doing so with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 7 −2 −2
Skills Stealth +5
targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 7 −2 −2
Skills Stealth +5
targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
5 feet of it can detach the stirge as an action.
Stone Giant Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Sphinxes Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (D) Darkmantle Small Aberration, Unaligned
AC 11 Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Skills Stealth +3
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
5 feet of it can detach the stirge as an action.
Stone Giant Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Sphinxes Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (C) Carrion Crawler Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 13
+1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 1 −5 −5
Wis 12 +1 +1
Cha 5 −3 −3
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (D) Darkmantle Small Aberration, Unaligned
AC 11 Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Skills Stealth +3
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (C) Carrion Crawler Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 13
+1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 1 −5 −5
Wis 12 +1 +1
Cha 5 −3 −3
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
any creature that isn’t a drow.
Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
far end of the cable to a solid surface up to 50 feet away from it. As a bonus action, it can detach the other end of the cable from itself and attach it to a solid surface within 10 feet of it. Once it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
any creature that isn’t a drow.
Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
far end of the cable to a solid surface up to 50 feet away from it. As a bonus action, it can detach the other end of the cable from itself and attach it to a solid surface within 10 feet of it. Once it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of them detach from the mob to attack the characters. Four duergar patrols (see “Duergar Patrol”) arrive when the characters kill the last derro, but they simply nod at the characters before
Dexterity (Stealth) check with advantage, contested by the character’s passive Wisdom (Perception) score. Mad Duergar The characters encounter a duergar afflicted with a form of indefinite madness. Roll a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of them detach from the mob to attack the characters. Four duergar patrols (see “Duergar Patrol”) arrive when the characters kill the last derro, but they simply nod at the characters before
Dexterity (Stealth) check with advantage, contested by the character’s passive Wisdom (Perception) score. Mad Duergar The characters encounter a duergar afflicted with a form of indefinite madness. Roll a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
piercing damage at the start of each of the target’s turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the
can’t be used again until the next dawn. Petrification. The war pick has 1d6 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, you can expend 1 charge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
piercing damage at the start of each of the target’s turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the
can’t be used again until the next dawn. Petrification. The war pick has 1d6 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, you can expend 1 charge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who have a passive Wisdom (Perception) score of 13 or higher see 1d4 Feywild trinkets bobbing in the water at the top of the geyser. (Roll on the Feywild Trinkets table in the introduction to determine
detach from their body, move across the walls of the house, and crawl through an open window. 5 A satyr whistles to himself as he reclines in a metal cage that dangles off the end of a boom over a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who have a passive Wisdom (Perception) score of 13 or higher see 1d4 Feywild trinkets bobbing in the water at the top of the geyser. (Roll on the Feywild Trinkets table in the introduction to determine
detach from their body, move across the walls of the house, and crawl through an open window. 5 A satyr whistles to himself as he reclines in a metal cage that dangles off the end of a boom over a