Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 4 results for 'detail connecting'.
Other Suggestions:
detail connection
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
here are 20 feet high with 10-foot-high corridors connecting them. 16a. North Guard Post Scaladar. Two modified scaladar guard the hall. They are described in more detail below.
Furnishings. Water
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Mira Fen. An illustrated guide to the tunnels and smuggling routes beneath the Free City, some connecting to the infamous sewers. Several diagrams reference disused Thieves’ Guild routes and mention
of place so far, which suggests she is missing some detail. She asks them to speak with Lena’s second contact, Deputy Constable Vera Moenbrys, and bring the clues they have gathered so far. Perhaps
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet high, with 6-foot-high doorways connecting the chambers. Depth. The sea floor is 40 feet below the surface of the water. The Marshal’s highest point is 5 feet below the surface of the water. The
is described in detail after the table. Marshal Wreck Encounters d4 Encounter Level 1 Vecna’s Twist 5th 2 Merrow Mayhem 7th 3 Golem Diver 11th 4 Dragon Turtle Bandit 15th Vecna’s Twist The town
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
any light shining through them creating a rainbow pattern. A successful DC 15 Wisdom (Perception) check also spots this difference. Dimensional Gateways. Touching a crystal bauble, or connecting with
multiple pieces of the laboratory’s equipment. The wire can be recognized as a form of astral silver cord with a successful DC 15 Intelligence (Arcana) check. Notes scattered about the area detail how