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Returning 24 results for 'detailed shifting'.
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Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Monsters
Fizban's Treasury of Dragons
the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana’s Intrigues Ivana Boritsi’s interests lie in manipulating sweeping aspects of Borca’s society, asserting her dominance amid an ever-shifting landscape of petty noble schemes. She isn’t a
poisons detailed in the Dungeon Master’s Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ancient history might disturb them deeply. In addition, they likely face nightmarish foes, potentially even including a fiendish overlord, as detailed in Eberron: Rising from the Last War. The Lords of
at random 8 A weapon made from dark metal that dims the light immediately surrounding it 9 A die made of petrified bone with mysterious glyphs on the faces 10 Glass bangles of shifting colors that make
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the temple see the demiplane beyond as a shifting space of glowing crystals. The demiplane does not enter into the adventure, and its full details are left to your determination. VALIN’S VICTIMS
organ is destroyed, and the creature’s missing organ is restored. The rite of reclamation is known to Valin and detailed on a scroll found in area T5. The characters might also be able to learn the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.”
Artavazda saw how the characters distinguished themselves and offers to heal an injured character. The angel can answer questions about the Ashen Heirs, the Brightguard, or Atash (all are detailed in
Artavazda among them. Artavazda has four narrow wings whose gradually shifting colors are reminiscent of a sunset. The pari’s smooth, curly black hair is mostly hidden beneath a pointed gold helmet that
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
a subterranean people who plots to blot out the sun’s searing light. 3 A high priest intent on shifting an entire nation into their god’s realm. 4 A desperate general who unleashes otherworldly war
Hulk 6 Drider, Ghast Gravecaller 7 Necrichor* 8 Fomorian, Inquisitor of the Mind Fire,* Vampire Nightbringer 10 Yochlol 13 Beholder, Shadow Dragon 15 Purple Worm, Vampire Umbral Lord 17 Death Knight, Dracolich 21 Arch-hag, Lich *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Incubates an alien symbiote in their brain. 9 Sleepwalks, drawing the same symbol on every surface they come across. 10 Obsesses over music, shifting their form to embody whatever song they hear
Abomination 8 Aberrant Cultist, Nightgaunt,* Unspeakable Horror* 9 Mi-Go* 10 Aboleth 11 Shoggoth* 12 Gug* 13 Beholder, Ultroloth 14 Elder Thing* 15 Yithian* 19 Lesser Star Spawn Emissary* 21 Greater Star Spawn Emissary* 23 Blob of Annihilation *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into his visual rebuses. Fell’s Tattoos is a modest, oblong shack down the street from the Smoldering Corpse Bar (detailed below). A pearl lightning bolt above the door marks the parlor’s entrance
temporary glow or shifting pattern—but some designs function as spell scrolls that burn away once used, singeing hair, fur, or scales in the process. As a devotee of Aoskar and longtime resident of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and manner shifting erratically. Use the following points to guide the conversation: Kianna confirms she’s the person the party seeks. She’s saddened at any talk of Aunt Dellie having sent the
area or disturb the pile of limbs, the heap begins to move, revealing itself as an Undead made entirely of arms and hands. This is a soul shaker (detailed at the end of this adventure). This creature has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Night of the Eye, magic flares to life to test would-be mages. Rovina also answers any questions the characters have about the Mages of High Sorcery (as detailed in chapter 1). Characters who examine the
spell on the door. Invisible Maze. If the characters move more than 5 feet toward the pedestal, they run into an invisible wall. The wall extends to the ceiling and is part of an invisible, shifting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
stat block is higher than yours, use the one in the stat block. No Spellcasting. You can’t cast spells, but shape-shifting doesn’t break your Concentration or otherwise interfere with a spell you’ve
subclass of your choice. The Circle of the Land subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Druid levels. For the rest of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
stat block is higher than yours, use the one in the stat block. No Spellcasting. You can’t cast spells, but shape-shifting doesn’t break your Concentration or otherwise interfere with a spell you’ve
subclass of your choice. The Circle of the Land, Circle of the Moon, Circle of the Sea, and Circle of the Stars subclasses are detailed after this class’s description. A subclass is a specialization
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the Ceremonial Chamber of Gorm (area B26), where he might be encountered later. What Kanadius Knows. In addition to the history and fall of Cynidicea (detailed at the beginning of this adventure
Cynidicea (detailed at the beginning of this adventure), Auriga can impart the following information: Cynidicean Factions. Three other groups vie for power in the ziggurat: the Guardians of Gorm, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 10: Stormborn Your Wrath of the Sea confers two more benefits while active, as detailed below. Flight. You gain a Fly Speed equal to your Speed. Resistance. You have Resistance to Cold, Lightning
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stored in vaults beneath the campus, including The Secret History of Sigil, a detailed account of the Fated’s activities and the secrets its agents have learned. Volumes of this ongoing research
material, its surface shifting like a puddle of oil. The structure has no visible doors or windows save for eight balconies that jut from its twisting frame. Although the tower’s surfaces are impenetrable
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed below), a fire-gutted building conceals a gaping hole into the ground with a single ladder leading down into darkness. Here lies the Bones of the Night, a cavern complex home to the Master of
Bones: Lothar the Old (neutral, human priest). From the catacombs of Undersigil (detailed later in this chapter), Lothar gathers a macabre collection of skulls from various creatures, organizing them
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(detailed later in this adventure) Some may think our maze is a pest,
But it shelters a haven of rest.
And ere anyone leaves,
They must leave more than leaves,
And then honor our master’s request
.
Hedge Maze (area G21) and Palace of Spires (detailed later in this adventure) There are leaves in the garden to trace,
And a maze with a clear central space.
With a leaf in your hand,
You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if they’re inclined to venture
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
sheet. History. Echoes of the Fallen Banner by Torlan Vance. A painstakingly detailed account of minor wars and forgotten skirmishes across the Flanaess, with curious emphasis on the Battle of Emridy
cataloging star imagery in murals from Rel Astra to Rauxes. Several depict constellations that no longer align with Oerth’s night sky; mysteriously shifting sometime after the Twin Cataclysms, according
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roof; and the Helm at Highsun, a ramshackle yet lively tavern. A map of Red Larch and a detailed description of the village and its inhabitants can be found in the adventure Princes of the Apocalypse
enemies. Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of