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Returning 35 results for 'detailed staff'.
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detached staff
details staff
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carried out by the majordomo. At the same time, the characters might send out another staff member to engage in the explore territory activity (a new activity detailed below). You can’t expect to get
franchise’s staff can undertake. See the “Franchise Advancement” section earlier in this chapter. (This limit is only for franchise tasks undertaken by staff. The characters are free to undertake
Magic Items
The Book of Many Things
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
true riches of Fortune’s Wheel: the arcanaloth’s trove of secrets. Staff and Visitors The Platinum Rooms are staffed by approximately a dozen lawful evil tieflings who use the assassin stat block. They
politely mingle amid the gambling areas, facilitating betting and fetching visitors refreshments. This staff is directed by Colcook, Shemeshka’s personal aide, who oversees the Platinum Rooms from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
their rooms are frightened by the sight. Amid the mist are two terrified figures who cry out, saying “Please, they’re coming after us!” and “We can’t lose them again!” These haints (detailed at the end of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated handles parts of the franchise’s operations, including location procurement, staff management, and other benefits. The monthly fee paid to Acquisitions Incorporated by a starter franchise
Wester, as they did for the Fellowship of the Golden Mongoose. “Franchise Advancement” in chapter 2 has detailed explanations of all these benefits and more. One of the franchise’s first hires might be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Murgaxor’s orb (detailed at the beginning of this adventure). These students should be a mix of students the characters know and don’t know. If a character goes to the infirmary with the sick students
being taken into custody by university staff. After this incident, most of the afflicted students are too scared to attend the Magister’s Masquerade.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
devoid of other students or staff. Map 3.1: the biblioplex View Player Version B1. Main Entrance Enchanted marble steps lead up 5 feet to a small plaza at the Biblioplex’s entrance. The double door’s
. B2. Biblioplex Lounge Luxurious couches and sturdy tables furnish this spacious area. Students, employees, and staff members often use this lounge to relax between shifts in the student store (area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in the Styes The most notable buildings in the Styes are described here. A few of these locations are detailed later, but most are left for you to develop as you see fit. 1. Harbor Master
government in name only. Today, the four councillors who run the district spend most of their time in their own homes and businesses. A small staff of clerks works here, and the councillors hold town
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Well, arise in Hades covered in the sticky tar, which is said to be the same substance from which the ageless baernaloths sculpted the first demodands (both creatures are detailed in Morte’s Planar
(neutral good wight) and his modest staff of neutral skeletons. A Sensate in life, Roric perished in Hopeless while touring the planes, killed by a beholder’s death ray for delighting townsfolk with his
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. This is the observatory’s primary source of income; since demand is low, funding is a perpetual struggle. Adjoining chambers accommodate the observatory staff. Stairs ascend from the clock room to
apocalyptic Heralds of the Comet, can use such telescopes to locate obscure wonders, like the Donjon Sphere. The Solar Bastion, Heralds of the Comet, and Donjon Sphere are detailed in chapters 10, chapter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
event gives the characters a chance to meet the carnival’s mysterious owners. Each event is detailed in the “Timed Events” section toward the end of the chapter. Tracking Mood The characters’ actions
starting space, the mood becomes darker: the calliope music plays discordantly, the staff is tense, and stormy weather looms in the sky above the carnival. The carnival’s mood is used to trigger an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
detailed records of Lorehold’s staff, students, and curriculum going back centuries. A character who spends 10 minutes going through the records and succeeds on a DC 14 Intelligence (Investigation) check
polished wooden doors lead from the room, one in each wall.
During the day, office staff mind this desk and keep track of the deans’ appointments. The desk is filled with unremarkable office supplies. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Detailed NPCs For NPCs who play larger roles in your adventures, allow more time to flesh out their histories and personalities. As you’ll see, ten sentences can sum up the main elements of a
innkeeper might be friendly toward guests and rude to her staff. NPC Interaction Traits d12 Trait 1 Argumentative 2 Arrogant 3 Blustering 4 Rude 5 Curious 6 Friendly 7 Honest 8 Hot tempered 9
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
associated with that lifestyle for franchisees and select staff are subsumed within the overall cost of running the franchise. Outside the franchise headquarters, normal lifestyle expenses apply.
Many
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boat’s primary port of call. I don’t have rivals. I have partners who simply don’t know it yet.
— Omin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
her tattooed eye decorated with gemstones. Her dark green hair is close-cropped, with a mark shaved into it that matches a sigil on her cherrywood staff. She looks up toward you as she pours from a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
staff to keep their secrets. 2 A graveyard city-state where all living residents are grave keepers. 3 An opulent yet abandoned library, filled with haunted artifacts. 4 The site of an ancient battle
Mummy, Swarm of Crawling Claws 4 Banshee, Death’s Head Tree,* Ghost 5 Revenant, Wraith 6 Gallows Speaker* 7 Graveyard Revenant 10 Dullahan,* Haunting Revenant 11 Relentless Nightmare* 16 Gulthias Blight *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
potent magical effects, which are detailed later in this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous
Staff 52 Stairway 53 Star* 54 Statue 55 Sun* 56 Talons* 57 Tavern 58 Temple 59 Throne* 60 Tomb 61 Tower 62 Tree 63 Undead 64 Void* 65 Warrior 66 Well 67–00 Roll again *Found in the Deck of Many
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
inspire locations for your adventures. Cosmic Horror Settings 1d10 The Adventure Takes Place In … 1 A lavish manor devoid of people—save for staff who swear the lord is busy. 2 A narrow chapel in the
Abomination 8 Aberrant Cultist, Nightgaunt,* Unspeakable Horror* 9 Mi-Go* 10 Aboleth 11 Shoggoth* 12 Gug* 13 Beholder, Ultroloth 14 Elder Thing* 15 Yithian* 19 Lesser Star Spawn Emissary* 21 Greater Star Spawn Emissary* 23 Blob of Annihilation *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
10 gp
2 lb.
Staff
5 gp
4 lb.
Wand
10 gp
1 lb.
Druidic focus
Sprig of mistletoe
1 gp
-
Totem
1 gp
-
Wooden staff
5 gp
4 lb.
Yew wand
10 gp
1 lb.
Holy symbol
specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stretches across his withered face.
The dust forms into Yaarnak, a Small Mummy Lord. Yaarnak wants his staff recovered from the dragon’s den (area H10) and returned to his tomb (area H13). If the
characters do so, Yaarnak is appeased and vanishes; award the characters Experience Points for having defeated the mummy. If they try to leave Haskasori without returning the staff, the mummy pursues them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. Druidic Focus. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Jallizanx, the spyder-fiend tells the characters about the scrolls described in the “Treasure” section and offers this loot in exchange for its life. Reviewing the Map. The map is a highly detailed
on the map’s lowest edge represents the Ruinous Sea. Characters who investigate the map learn the following: Glowing Dots. The glowing dots represent groups of troops, but they aren’t detailed enough
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
lb. 20 GP Rod 2 lb. 10 GP Staff (also a Quarterstaff) 4 lb. 5 GP Wand 1 lb. 10 GP Backpack (2 GP) A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag. Ball Bearings
painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus. Arcane Focuses Focus Weight Cost Crystal 1 lb. 10 GP Orb 3 lb. 20 GP Rod 2 lb. 10 GP Staff (also a Quarterstaff) 4 lb. 5 GP
an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff) 4 lb. 5 GP Yew wand 1 lb. 10 GP Dungeoneer’s Pack (12 GP) A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
casino staff, or anyone else in possession of a room’s portal key. F1c: Kitchen. Five steam mephit chefs prepare meals for guests in this hectic kitchen. F1d: Stage. Opening acts take place on a small
damage dealt to the participant Necklace of fireballs F5: Table Games Various games take place at velvet-lined tables in this open area. Three games are detailed below; at your discretion, Fortune’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
they wait for priests to attend to their needs.
Situated in the Garden Quarter, this temple is dedicated to Fharlanghn, a god favored by travelers and mercenaries. The Priests who staff the temple
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
while. Desk. Saren’s desk remains untouched. She hasn’t had the heart to clear it. Break-in. Saren broke in off-shift through the storm drain network. He used his time on staff to wear down defenses on
successful DC 10 Intelligence (Investigation) check. On a success, the character notices library staff use a system of pigeon relays to send messages and alert Archmage guards to trouble. Caset. A character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in front of warm vents tied to windy desert realms or the chilling gales of Pandemonium. The baths are run by Laril Zazzkos, a githzerai uniter (see Morte’s Planar Parade), and her staff of rough
hides a passage into the depths of Undersigil (detailed later in this chapter). Gastrognome Diners never know what to expect from the Gastrognome, an intimate, upscale eatery that looks like a giant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, Iaseda and her fellow Tears defend themselves and the pyramid fiercely, decrying the characters as defilers. What Iaseda Knows. Iaseda can relay the history of Bakar (detailed in this adventure’s
scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terms of “left” or “right” rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the tomb. What Uma Knows. In addition to the history of Bakar (detailed in this adventure’s background), Uma can impart the following information: Amun Sa’s Ghost. Twelve days ago, Uma traveled to the
, looking to retrieve his staff and star-gem. Encounter with a Mummy. Five days ago, Uma and her companions cornered a mummy garbed in tattered high priest’s robes near a waterfall not far from here (see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
where inheritances are squandered and made. Weapons and luck-altering magic are prohibited within the casino, but the staff enforces the policy only in the most blatant of violations. Platinum Rooms
. Accessible only to bigwigs trusted with special portal keys, the Platinum Rooms feature a rogue’s gallery of some of the multiverse’s most dangerous players. Fortune’s Wheel is further detailed in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters