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Returning 24 results for 'detected special'.
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deterred special
detect special
Monsters
Baldur’s Gate: Descent into Avernus
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical
of his patron.
In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Invisible An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be
detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
Invisible
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Invisible An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
true Thessalar and that the artificer in area 15 is an impostor. Any freed clone uses the same stat block as Thessalar (see appendix C) but lacks his special equipment and his homunculus. Concealed
Door Located at the back of an empty tank, this locked door leads to area 9. It can be detected with a successful DC 14 Wisdom (Perception) check. Without the key carried by Andras, its lock can be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Resting The incursion into the Doomvault is intended to be a fast-paced assault in which the characters have little time for typical rests. A few areas of the dungeon offer access to special magic
). Alert Level The Doomvault is an active complex. As effects of the characters’ assault grow more widespread or easily detected, the alert level of the dungeon’s inhabitants rises. This level starts at 0
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patron. In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate his
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
Conditions
without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resurrection magic, Erebos might take a special interest in that soul. A soul in the clutches of Erebos himself isn’t free, so it can’t be returned to life by mortal magic. Demon Flight Creatures that
couldn’t be detected by Athreos, and Erebos couldn’t snare him with his great whip. Since Phenax’s escape, other souls have repeated his dangerous journey. When mortal souls travel the Path of Phenax
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
specifically. Burney is under the effect of a permanent mind blank spell, and cannot be detected by magical or mundane means unless she wishes it. In exchange for this blessing, Burney can take no direct
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeeding on a DC 13 Intelligence (Investigation) check can see through the illusion. If the illusion is detected, all the characters see the gibbering mouthers in their true forms as both creatures
any lost intellect with one of Propha’s special potions of greater restoration, though the potions are present only in the default version of the Dran & Courtier (see “Stage 1”). Horrid Kitchen When the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the whole room. Removing the mirror from the ceiling requires no special effort. Saving Valendar. Valendar can’t transform into his true form as long as he is in the area of moonlight emanating from the
. He also explains that each of the vault’s three towers is topped with a special room called a lunarium, which is an observatory containing a model. Lunariums and Crystals. Within each lunarium is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
be detected with a successful DC 13 Wisdom (Perception) check. Pushing against the sculpture causes a secret door to swing open into area A6. A6. Secret Vestry This room is hidden behind two secret
human debauchery. (Behind the north tapestry is a rough-hewn passage that leads to area A9.) The Cassalanters’ ritual to save Terenzio and Elzerina plays out here (see “Special Events ”). Cult Gathering
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Once detected, the pit can be safely avoided by sidling along its perimeter.
Escaping the Pit. The pit’s walls have cracks big enough to serve as handholds, allowing trapped creatures to climb out
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other goblins with whips. Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are
poison. Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
light illuminates this room, which has an oversized chair, heavy curtains covering the windows, and a large, ornate wooden chest.
Any characters who requested special magical treatments from one of
glyph of warding spell. The hags use this glyph to eliminate intruders. It can be detected with a successful DC 13 Intelligence (Investigation) check and triggers when any creature except the hags or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
detected with a successful DC 15 Wisdom (Perception) check. J29. Guest Cabin Eyecatcher only This richly appointed cabin is set aside for special guests. It contains a large bed, a wooden chest, a
towels. Against the back wall stands a wooden mannequin wearing an eye patch. A secret door along one wall can be detected with a successful DC 15 Wisdom (Perception) check. Starboard Closet. This closet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
columns and watches them, attempting to use its Weird Insight to discern the intruders’ secrets. Ssarnak communicates via telepathy. If detected, it prefers to negotiate and will betray the Redbrands
follows the party to other locations within the hideout, assume that it can do so without being detected as long as it remains invisible. Books and Notes. Glasstaff is a wizard of middling skill, and he is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 25 Strength (Athletics) check. Secret Door. The secret door to the library (area C3) can be detected by a character who makes a successful DC 18 Wisdom (Perception) check. The character discovers
“Poisons” in chapter 8 of the Dungeon Master’s Guide). Ammalia plans to taint the Founders’ Day feast with the poison (see “Special Events”). Red Grimoire. The tome on the desk, bound in crimson leather
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected inside the forge, three ogres stand around the northernmost table, where two fire giants are locked in an arm-wrestling contest. The ogres are cheering on the giants and paying close attention
Maegera in his custody (see the “Special Delivery” section later in this chapter), the characters can demand that he surrender the fire primordial. This he won’t do, for the loss of Maegera would
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
special niche in Baldurian politics due to its status as a neutral, safe, and private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients
lowbrow customers, but no one can deny the addictive nature of the half-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a special niche in Baldurian politics due to its status as a neutral, safe, and
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
his forge, in various stages of completion, are three giant-sized swords, some pieces of armor, and several axe and spear heads. Treasure. The weaponsmith has in his possession a special +2 mace, made
to exposure to drow poison (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). The mechanism for this trap is inside the chest, thus it cannot be detected from the outside. A character
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the gravity of its meaning. To enhance an elf’s Remembrance, the priests of Labelas use a special mirror made of polished black onyx. Small versions of these can be seen at many shrines dedicated to
moon. Above a full moon, when it is most often detected, it means that an elf of great importance and advanced age will soon journey to Arvandor. Elves who see the sign might be compelled to seek out
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
because of the general hubbub, but their presence will certainly be detected if they move into the room. Even when their intrusion is noticed, the characters will not be greeted with hostility unless
something of its contents, your imagination might be stretched! Reading the book conveys no special advantage to the characters, and most of the contents are too obscure for full comprehension. A