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Returning 20 results for 'device con'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
(9)
HP 5 (1d8 + 1)
Speed 30 ft.
Mod
Save
Str
13
+1
+1
Dex
8
-1
-1
Con
13
+1
+1
Mod
Save
Int
3
-4
-4
Save
Str
2
-4
-4
Dex
15
+2
+2
Con
10
+0
+0
Mod
Save
Int
3
-4
-4
Wis
10
+0
+0
Cha
1
-5
-5
Immunities Poison
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
duergar’s pain into energy that powers the device, which is typically used to dig tunnels and repel invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33
(6d8 + 6)
Speed 20 ft.
STR
17(+3)
DEX
7(−2)
CON
12(+1)
INT
5(−3)
WIS
5(−3)
CHA
5(−3)
Damage Immunities poison
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
1d8 The Specter Lurks Near... 1 A community afflicted by curses, grudges, plagues, or tragedies. 2 An evil Artifact or a deadly magical device. 3 The lair of a Fiend or an Undead. 4 The place
a disaster or mass death. Specter Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Fly 50 ft. (hover)
Ability Score Mod Save Str 1 −5 −5 Dex 14 +2 +2 Con
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables the weapon to fire 50 shots. After its last shot is
expended, the device becomes inoperable. The energy cell can’t be removed without destroying the weapon. Gnome Ceremorph
Small aberration, any alignment
Armor Class 16 (breastplate)
Hit Points 58
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her
30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
13 (+1)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws Con +8, Int +4, Wis +3, Cha +6
Skills Arcana +7
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dex 14 +2 +5
Con 16 +3 +3
Mod Save
Int 19 +4 +4
Wis 12 +1 +4
Cha 15 +2 +2
Skills History +7, Investigation +7, Perception +7
Senses Passive
, the target takes 4 (1d8) Slashing damage.
At the start of Ivan’s next turn, the device crumbles to dust and vanishes.
Legendary Actions
Legendary Action Uses: 2 (3 in Domain). Immediately after
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Arclight Phoenix An arclight phoenix is variously said to be a byproduct of a lightning strike on an aviary, a mishap in an effort to create a translocation device, or a successful attempt to create
., fly 120 ft.
STR
15(+2)
DEX
22(+6)
CON
17(+3)
INT
5(−3)
WIS
12(+1)
CHA
7(−2)
Saving Throws Dex +10
Damage Resistances thunder; bludgeoning, piercing
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the living, threatening to harm his victims’ dead loved ones if they don’t obey his fickle commands. A generation ago, the creators of the mist-piercing device called the Apparatus vanished from Mordent
., Fly 30 ft.
Mod Save
STR 8 -1 -1
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 13 +1 +1
WIS 14 +2 +2
CHA 17 +3 +3
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
Carpenter
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 8 −1 −1
Con 18 +4
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mordenheim. Rather, she seeks to re-create or reclaim her greatest creation, the Unbreakable Heart, a miraculous device that grants life to Mordenheim’s elusive reanimated victim, Elise. Viktra
Mordenheim Medium Humanoid (Human), Lawful Evil
AC 15 Initiative +3 (13)
HP 123 (19d8 + 38)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 16 +3 +3
CON 15 +2 +5
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
device known as the Machine of Lum the Mad. The best details on the device’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the
Class 22 (natural armor)
Hit Points 310 (27d12 + 135)
Speed 60 ft.
STR
30 (+10)
DEX
14 (+2)
CON
20 (+5)
INT
1 (—5)
WIS
14 (+2)
CHA
10 (+0)
Saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
necromantic device called the Soulmonger, then hid it in the heart of the tomb. ACERERAK’S TRAITS
Ideal. “Why be a god when I can be a creator of gods?”
Bond. “I build dungeons to trap and slay
285 (30d8 + 150)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
20 (+5)
INT
27 (+8)
WIS
21 (+5)
CHA
20 (+5)
Saving Throws Con +12, Int +15, Wis +12
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on the stairs. Now ready for action, he has cast mage armor, stoneskin, and mind blank on himself. He carries a handheld magic device that controls the elemental cannon. This device, shown in the
elementals attack. Elemental Cannon. On initiative count 20 (losing initiative ties), Zikran uses his handheld device to fire the cannon at one creature he can see, provided the creature is in the basement
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because
alignment
Armor Class 17 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
built in his forge, nor does he reveal that it has a planetar trapped inside it. Bel also fails to mention that the nine adamantine rods are the keys to unlocking the device and freeing the planetar
evil
Armor Class 19 (natural armor)
Hit Points 364 (27d10 + 216)
Speed 30 ft., fly 60 ft.
STR
28 (+9)
DEX
14 (+2)
CON
26 (+8)
INT
25 (+7)
WIS
19 (+4
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ends in a pincer claw, the other a large hammer instead of a hand. The machine transforms the captive duergar’s pain into energy that powers the device, which is typically used to dig tunnels and repel
invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (−2)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
(+4)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +6, Wis +2
Skills Acrobatics +6, Athletics +4, Deception +4, Perception +2, Sleight of Hand +6, Stealth +6
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
), which fell off her finger when she became a skeleton. Dwarf Skeleton Medium Undead, Lawful Evil
AC 13 (chain shirt)
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
Michele Giorgi Finding the obelisk shard hidden in the Crypt of the Talhund requires
opening a tricky device to access a hidden room This round room has three alcoves with exits, each supported by stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +9, Wis +6, Cha +8
Skills Arcana +12, Perception +10, Persuasion +8, Stealth +5
Damage
the way home, they acquired a new device for their collection of defective things in area B16: an oval wheel that rotates irregularly. They are tinkering with it before tossing it into storage with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
live-audience adventure. Rilsa Rael
Medium humanoid (human), neutral
Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2