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Returning 24 results for 'devices slashing'.
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desires slashing
devil's slashing
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6
conditions, a spirit dragon wyrmling might hatch from the egg. Left to its own devices, a wyrmling wanders the ruins that the dragon originated from.
Spirit Dragons
Spirit dragons, sometimes called
Monsters
Lost Laboratory of Kwalish
Vorpal Sword","rollDamageType":"slashing"} slashing damage.) A target is immune to this effect if it is immune to slashing damage, has legendary actions, doesn’t have or need a head, or if you
-field bracelets encircle the devil’s arms and tail. These devices allow the Grand Master to make its claw and sting attacks remotely, though still on the devil’s turn and using its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage plus 7 (2d6
animates the corpse, transforming it into a spawn of Kyuss, which breeds more worms.
Spawn of Kyuss are expressions of Orcus’s intent to replace all life with undeath. Left to its own devices, a
Monsters
Acquisitions Incorporated
a body. These constructs are another achievement of the Heuristic Arcane Research and Development (HARD) department of Acquisitions Incorporated. These devices have a number of practical purposes
humor that has never been fully explained.Poison, PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
monsters
":"damage", "rollAction":"Deadly Contraption", "rollDamageType":"Slashing"} Slashing damage. Failure or Success: A flailing clockwork contraption attaches to the target until the start of Ivan’s
next turn. If the target willingly moves 5 feet or more before then, the target takes 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Deadly Contraption", "rollDamageType":"Slashing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"slashing"} slashing damage if it escapes from the grapple or if it tries and fails. The clockwork can grapple only one creature at a time with its harpoon.
Explosive Bolt (Recharge 5–6);{"diceNotation
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G10. Spinning Blades This area is lightly obscured by mist from the waterfall. The larger eastern part of the room contains two rapidly spinning devices that look like turnstiles fitted with stacks
room while the blades are spinning must make a DC 15 Dexterity saving throw, taking 18 (4d8) slashing damage on a failed save, or half as much damage on a successful one. Set into the south wall of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils
15 +2 +2
Con 18 +4 +7
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +4
Cha 14 +2 +2
Resistances Bludgeoning, Cold, Piercing, Slashing
Immunities Fire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Material Plane or otherwise left to their own devices, hezrous recklessly indulge in destructive, short-sighted rampages. Only magic and threats from more powerful masters can curb these demons
condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
4 Nets, flotsam, grapnels, and fishing tackle.
5 Oversize stuffed animal or mannequin parts.
6 Rusty armor and torture devices.
7 A sackcloth head atop straw-stuffed clothes
Fearsome Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow’s next turn.
Terrifying Glare. Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
life with undeath. Left to its own devices, a solitary spawn of Kyuss travels aimlessly. If it stumbles across a living creature, the spawn attacks with the sole intent of creating more spawn
, or sleep.
Actions
Multiattack. The spawn of Kyuss makes two Claw attacks, and it uses Burrowing Worm.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
immune to effects that turn undead.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).
Creator’s Control. A
by the claw’s torturous fragmented state. Left to its own devices, a crawling claw imitates and recreates the same murderous acts it committed in life.
Living Claws. If a crawling claw is animated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
imprisoned in an undead body drives a spawn of Kyuss insane. Corruption Without End. Spawn of Kyuss are expressions of Orcus’s intent to replace all life with undeath. Left to its own devices, a solitary
effect that cures disease or removes a curse, all the worms infesting it wither away.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts. Left to their own devices, bearded devils
Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check identifies them as such. When the devil rolls a 20 on an attack roll with a claw, the target is decapitated. (At your option, the attack can instead deal an extra 6d8 slashing damage.) A
target is immune to this effect if it is immune to slashing damage, has legendary actions, doesn’t have or need a head, or if you decide that the target is too large for its head to be cut off by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
(1d10) slashing damage if it escapes from the grapple or if it tries and fails. The clockwork can grapple only one creature at a time with its harpoon.
Explosive Bolt (Recharge 5–6). The clockwork
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soldier uses the stone golem stat block, except that its Slam action deals slashing damage because it wields a giant glaive. At the start of the soldier’s next turn, a second stone soldier animates and
alchemical devices. Muttering figures cluster around these stations. Four simple cots stand nearby.
Imperial alchemists work in secret here, trying to recreate the lost secrets of Dragon’s Blessing. Passages
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
Throws Con +8, Int +5, Wis +9, Cha +8
Skills History +5, Religion +5
Damage Vulnerabilities fire
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the instructions or had them translated must succeed on a DC 15 Intelligence (Arcana) check to fire the weapon. If the check fails by 5 or more, the device misfires, dealing 9 (2d8) slashing damage to
tendril out of the wall, doing so with a successful DC 16 Strength check. The tendril can be destroyed or hacked off with a slashing weapon. It has AC 10, 15 hit points, and resistance to psychic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
edge. Pit. The pit is 20 feet deep. Operatives of the Six spread shards of broken glass over the bottom of the pit, so that a creature falling in takes 2 (1d4) slashing damage in addition to 7 (2d6
, Patsky might show up to help the characters with useful information at a later date. Ignored or abused, then left to his own devices, the kobold joins up with some other evil gang led by a spellcaster. 10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, threatening any creature within 5 feet of the front of the chest. Such creatures must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save or half as much on a successful
bearer has been a large bully of a person with a hook instead of a left hand (the bosun, though Oceanus does not know this). These visitations aside, he has been left to his own devices.
15. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) force damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Singularity Breath
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
razor-sharp stones must make a DC 12 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much damage on a successful one. Treasure. The bones and gear to the northeast
. The setup of gears and attachments within the orrery makes it clear that six round components are meant to be placed into the device. Characters will not recall seeing any such devices in the shrine of destruction.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ignored them. Hellenrae and her monks make a point of leaving him to his own devices. Roleplaying Renwick Renwick doesn’t attack intruders. If he believes the characters are Black Earth cultists, he says
or the ability to burrow. However, the artificial blades increase its claw damage to 14 (2d8 + 5) slashing damage. The angry, trapped umber hulk eagerly attacks anything it can reach. If the