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Returning 12 results for 'devised showing rolling'.
Other Suggestions:
devoted shining rolling
derived sharing rolling
devoted shaping rolling
defined shining rolling
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the creatures randomly by rolling a d4: d4 Creature 1 1d6 shadows 2 1d4 vampire spawn 3 1d4 wights 4 1 wraith and 1d4 + 1 specters Lief was pressed into service by Strahd many years ago. He keeps
by your card reading. Lief can draw a crude map showing a route to that location. His map is geographically accurate, but he admits that it doesn’t acknowledge or avoid any dangers that might lie
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward a place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the rolling
stomach is a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. G4: Rolling Gallery This vast, tubelike gallery’s concave walls curve from long ledges about halfway
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
are both within this area. Lost Memento. Showing Xanthoria the book from area L7 awakens long-dormant memories of her previous life and causes her to take no actions, legendary actions, or lair actions until the end of her next turn. The book affects Xanthoria in this way only once.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulled the lever. Determine the creature by rolling a d6 and consulting the Chimeric Creations table. The chimeric creator needs 8 hours to recharge before it can be used again. A gauge on the device
has a different cover showing a humanoid figure that represents one of the siblings: the Martyr (with a noose around its neck), the Traitor (with a knife held behind its back), the Bewitched (with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
books. Each bookshelf is outfitted with a ladder on a rolling track to enable people to reach the highest books. Shelves that take up the entire southwest wall hold not books but eighty wide-necked glass
recently painted, include the following: A somber young Victoro with his beaming human father A wedding portrait, showing Victoro and Ammalia smiling and carefree Twelve-year-old Osvaldo holding a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with a pastoral scene of grain fields and rolling hills, worn and pitted by the centuries. A large, dimly lit hall waits beyond the broken gates. Arrow slits are carved into the west and east walls
him, he is happy to make a permanent record of their astonishment. Marlos enjoys fine things and showing off. He gloats about how he has discovered power to shake the foundations of the earth. Very soon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
are made of silver. The platter and the carafe are worth 10 gp each, while the goblet is worth 5 gp. All three are engraved with a simple pictograph showing a lizard standing proudly with its forked
strategy of forging an alliance against the sahuagin was devised. He arranged for the purchase of the weapons the Sea Ghost has been transporting (as related in The Sinister Secret of Saltmarsh). His
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fill the tall shelves of this grand library. Rolling ladders anchored to rails above the topmost shelves allow easy access to the higher books.
Appearing from behind a bookshelf is an elderly
Zybilna and defeat the League of Malevolence, he shares the following information while showing them the door, determined to keep them from disturbing the books: A jabberwock has made its lair in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
aura of divination magic around the mirror. Speaking the word “Xoblob” within 10 feet of the mirror causes its reflective surface to become a scrying sensor, showing the Old Xoblob Shop and the street
radiation found in the Underdark. A creature that ends its turn in the room must succeed on a DC 13 Constitution saving throw or suffer a random form of short-term madness, determined by rolling on the