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Returning 6 results for 'direct soaring'.
Other Suggestions:
direct saving
direct starting
direct spring
direct sharing
direct searing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows
. Some portals are like doorways, a clear window, or a fog-shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations-- circles of standing stones, soaring
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows
standing stones, soaring towers, sailing ships, or even whole towns — that exist in multiple planes at once or flicker from one plane to another in turn. Some are vortices, typically joining an Elemental
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was once the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals
passage that climbs into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
mess hall. The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling twenty-five
iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened with thieves’ tools and a successful DC
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is a tunnel cloaked by a 6th-level major image spell to look like a solid stone wall. Discovering its nature from a distance requires a DC 19 Intelligence (Investigation) check, although direct
to this cave, they cower at the western end of the room. G17. Earth Portal This colossal cavern is an alien landscape filled with soaring stone buttresses, weirdly twisting columns, and gargantuan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
. There is a 50 percent chance that they’re heading home with 2d6 animal pelts worth 5 gp each. They know the wilderness well and can direct or guide characters to the nearest settlement. If the