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Returning 35 results for 'direct storm resting'.
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Monsters
Mythic Odysseys of Theros
can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path
abhorrent overlord regains hit points equal to half the amount of necrotic damage dealt if the target is a creature.
Storm of Crows (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Magic Items
The Book of Many Things
starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you
can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage.
Whirling Hail. As an action, you can spend 3 charges and cast the Ice Storm spell (save DC 16).
The crown regains 1d6 expended charges daily at dawn.
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
classes
Basic Rules (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
quality. On a 10 or less, the crew’s quality decreases by 1, and 1d6 members of the crew are killed. Illusion A storm brimming with illusions poses little direct harm to a ship, but experienced
Magical Storms Even worse than the threat of storms is the menace of weather imbued with magic. When a ship enters a storm, roll a d20. On a 20, the storm churns with magical energy. Pick or randomly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Antagonists and Rivals The most direct use of the Moonstalkers is for them to steal something belonging to the characters or someone close to them. The characters might strike a deal with the guild
Vault), Moonstalkers might try to secure that same item for a different employer. In this case, the Moonstalkers act as rivals trying to beat the characters to the prize. This provides an incentive for characters to move quickly and not spend too much time planning or resting.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, or they can use some other method of conveyance — it’s up to them. Storm giants aren’t stealthy and would prefer to stage a direct assault on Iymrith’s lair, but they will adjust their tactics based
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. The stalkers fight to the death. Storm Galas Windrage creates a storm to distract the characters and their allies before the coming battle. When the storm begins, read the following boxed text aloud
.
The characters can help the sailors fight the storm by making any of the following ability checks: Characters who help the sailors push through the storm by securing ropes and tying down cargo and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark are rarely direct, and the characters must follow available passages and their various twists and turns, climbs and descents. Creatures that can burrow through solid rock (such as purple worms
shows the time to travel between the locations in chapters 1 through 6 of the adventure. These times assume that the party moves at a normal pace without stopping (other than for time spent resting or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants bear the brunt of these attacks while they approach from another direction, or they can join the giants in their direct assault. When storm giants or characters of giant size come within 1,000
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2). The trick is to get them from Phandalin to Triboar, which lies east along a trail that cuts across
, upgrade their gear, sell their loot, and find new adventures. If those aren’t reasons enough, here are a few hooks tied to NPCs in Phandalin that you can use to direct the characters toward Triboar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Mirran and Nym. Mirran is singing, while Nym provides instrumental accompaniment by tapping on the crab’s shell with a pair of whalebone mallets. Mirran and Nym have the statistics of a storm giant, with
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
awake cultists are manning the ballistae or keeping an eye on the storm giant prisoner. For ballista rules and statistics, see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high granite pedestal. Dozens of eyes are carved into the wizard’s robe, and he holds a stone staff topped with a flickering magical flame (created by a continual flame spell).
Desk. Resting before
antimagic field, cloudkill, circle of death, delayed blast fireball, ice storm, legend lore, scrying, and symbol.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
aim it, and one action to fire it. Each flame cannon has three casks of alchemist’s fire resting next to it. Flame Cannon. Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
against your spell save DC. ALEXANDRE HONORÉ A brass dragon casts Control Weather to save a community from a destructive storm
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
embodied spirits, brought into the mortal realm by devout prayer or direct intervention. A sphinx maintains its vigil tirelessly, not needing to sleep or eat. It rarely engages with others of its kind
climbed in a howling storm. Sometimes a sphinx must be summoned from such an extradimensional space, with supplicants calling it from its empty lair. Only those the sphinx deems worthy gain admittance to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
firing the onboard weapons. The cultists’ orders are to steer the ship as the characters direct and help the characters defend it. They don’t assist the characters otherwise and avoid putting themselves
about the ordning, however: The ordning dictated the hierarchy of giant society, but the giant gods have apparently dissolved it. Before the ordning’s dissolution, storm giants were at the top of it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Abyss,” or “the Wildspace system of Realmspace”—thinking about a place makes the creature aware of the most direct route to that location. The creature doesn’t know how long the journey will take or
Astral travel. Bruce Brenneise A spelljamming wasp ship approaches the githyanki city of Tu’Narath Psychic Wind A psychic wind is a storm of thought that batters travelers’ minds rather than their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Theros has expanded through four generations of divine evolution. Some tales describe these as actual generations, suggesting (for example) that the storm god, Keranos, is the literal son of Thassa, god
knowledge, resulting in lightning-like flashes of inspiration (as well as the fury of a physical storm). In all their various forms, though, the myths agree on the basic structure of the pantheon’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, naturally formed cavern is about twenty-five feet in diameter.
If the smugglers are not yet aware of the characters’ presence, three scouts are resting here while they await instructions. There is
leader of the smugglers is as charismatic as he is cunning. Sanbalet is a plotting nemesis who prefers manipulation to direct action. It is no accident that his gang occupies the old house, since the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
emanate from four green, blister-like growths entangled amid the great tree’s roots.
Whether the creature is alone or the dragon hunters are present depends on whether the characters found a direct
in vines but is not restrained. The creature is half awake, resting as the corrupt vines spread hateful thoughts into its mind. Once the bakunawa notices creatures in its lair, it attacks. Calming
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or make the gem go dark. Turn the dagger into a compass that, while resting on Artus’s palm, points north. Cast
storm (2 charges), Otiluke’s freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the spikes are made of ice), or wall of ice (2 charges). Artus can expend the necessary number
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The
the target is a creature.
Storm of Crows (Recharge 6). The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ensuring that the rod won’t sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. She’s concerned that her wife, Malaina, left the
ensuing chapters significantly easier for the characters. When the characters are ready, Alustriel can direct them to a portal in Sigil that leads to Pandesmos. It’s up to you whether the door opens
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
out for a mission on the mainland, they direct the ship’s staff-member captain to surprise other vessels and liberate goods from them. The DM decides that such acts of piracy fit the shady business
’ actions. For the submersible headquarters discussed above, the DM might begin to describe how the ship leaves port in search of easy prey. The captain and crew are in a good mood. There’s a storm in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
scorching ray, shatter 9th fireball, wind wall 13th ice storm, wall of fire 17th cone of cold, wall of force Eldritch Cannon At 3rd level, you learn how to create a magical cannon. Using woodcarver’s
within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs. Eldritch Cannons Cannon Activation
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magically bound to the service of a marid, and the dragon is unable to take direct action to get free of the genie.
5 A young bronze dragon runs a prestigious military academy, training paladins
An adult bronze dragon regularly consults a storm giant whose prophecies give hints as to which conflicts the dragon should seek out and engage in.
3 An adult bronze dragon keeps a roc as a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Thunderwave
5 Scorching Ray, Shatter
9 Fireball, Wind Wall
13 Ice Storm, Wall of Fire
17 Cone of Cold, Wall of Force
John Thacker Artillerist Subclass
Level 3: Eldritch
Protector option below; you can direct the cannon to move up to 15 feet before or after that option: Flamethrower. The cannon blasts fire in a 15-foot Cone. Each creature in that area makes a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ray, shatter 9th fireball, wind wall 13th ice storm, wall of fire 17th cone of cold, wall of force Eldritch Cannon 3rd-level Artillerist feature Human Artillerist with Eldritch Cannon You’ve learned
action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
cosmos. Occasionally, a morkoth learns to direct its island’s movement. Morkoth
Large Aberration, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d10 + 44)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus required an active crew including a captain with the Mark of Making, a weapons officer with the Mark of Storm, and a helmsman with the Mark of Passage. When absolutely necessary, though, the
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
until destroyed. Only then can the exit portal be found. The party gains one failure point as a result of the time they spent in the maze. Portal 3: Raging Storm The moment you open the door, magic
Compendium
- Sources->Dungeons & Dragons->Divine Contention
to protect its resting place. If Ebondeath left the “Leilon Besieged” quest in Claugiyliamatar’s body, the party is now in trouble. Ebondeath has the statistics of Claugiyliamatar, except his breath
hall contains a heap of treasures that Cult of Myrkul have left as offerings to the dragon. Treasure. The treasures gathered here comprise 14,000 gp, 1,750 pp, ten jet gemstones worth 100 gp each, two potions of supreme healing, a potion of storm giant strength , and a circlet of blasting.