Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'directly setting'.
Other Suggestions:
direct setting
directly serving
directly searing
directly seeking
directly settings
Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Part 1: Master of Worlds Every DM is the creator of his or her own campaign world. Whether you invent a world, adapt a world from a favorite movie or novel, or use a published setting for the D&D
adventures happen. Even if you’re using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ruler could be immortal or undead. Aundair and Karrnath, two kingdoms in the Eberron campaign setting, have autocrats with royal blood in their veins. Whereas Queen Aurala of Aundair relies on wizards
place within the confederacy. The Lords’ Alliance in the Forgotten Realms setting is a loose confederacy of cities, while the Mror Holds in the Eberron campaign setting is a confederacy of allied dwarf
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
Directly in front of them was Kruphix’s Tree. Two enormous trunks were separate at the base, but they arched toward each other and joined at the top in a single leafy crown. Stars glittered beyond the
fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
directly sharing what they want to see in a campaign. You can learn about your players’ preferences in two ways: Direct Input. Ask your players what they want to do in a campaign. Regularly inquire about how
into your adventures and setting higher stakes through play, you’ll help characters grow in exciting ways. You can use the DM’s Character Tracker sheet to keep track of key information about each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Getting Players Invested To get your players excited about and invested in your campaign, create a setting that features people and places they recognize and where their characters’ choices matter
lasting antagonism—with the people and places of your setting, those people and places stick in the players’ minds. Introduce opportunities to forge these lasting relationships early and often
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fireflies buzzing through groves and fields. The sky is alight with the faded colors of an ever-setting sun, which never truly sets (or rises for that matter); it remains stationary, dusky and low in the sky
of the Gloaming Court, leads the unseelie fey.
Seelie and unseelie do not directly correlate with good and evil, though many mortals make that equation. Many seelie fey are good, and many unseelie
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Factions of the Sword Coast The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies
reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
coconut oil and wear it long or in thick plaits. Ornaments include conch-shell bangles and hairpieces, as well as designs of white clay painted directly onto the skin. Gold and gemstone jewelry, a specialty
swamps. Citizens who were away from home were left stranded. Those survivors and their descendants assimilated into the other cities, bringing Manivarsha’s traditions of gem-cutting and jewel-setting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rivers of lava into a sea of molten rock. The fires that burn throughout Phlegethos seem to be sentient. They leap at intruders, appearing to take delight in setting creatures and objects aflame. At the
Fierna have a quota of souls they must meet. Belial largely leaves this task to Fierna, even turning over to her the mortals that directly contact him. Fierna offers her supplicants the gift of personal
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, setting off a war in the streets. Davil and his colleagues want to end the violence and restore the peace. Davil offers membership in the faction to interested characters, then assigns them their first
characters want to speak with Tashlyn directly, Yagra can arrange a meeting in the City of the Dead or some other quiet place. By the time the characters see her, Tashlyn has learned the following
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
stop them. In Eberron, the gods are distant and don’t directly intervene. The Silver Flame is a divine force of light, but it can only act through mortal champions. The few powerful benevolent NPCs
have limitations: the Keeper of the Flame loses her powers if she leaves her citadel. The mighty great druid is… well… a tree. Most of the powerful people in the setting are driven by selfish goals. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
harm. They adapt quickly to almost any natural setting and occasionally offer supernatural gifts to those they glom onto. But a blizzard can drive a chwinga insane, causing it to behave unpredictably
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
door. If a delaying trap has moving parts that directly threaten characters when they operate, the characters are usually required to make Dexterity saving throws to avoid harm. Restrain. A
denizens — assuming the residents know about the trap and how to avoid setting it off. Accidents can happen, but if a goblin stumbles inside its den and activates an alarm trap, there’s no real harm done. The alarm sounds, the guards arrive, they punish the clumsy goblin, and they reset the trap.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
randomly determine a disaster that conflicts with your setting, you can reroll, but the challenge of justifying the catastrophe can produce interesting results. With two exceptions, the disasters on the
Eberron campaign setting, a magical catastrophe lays waste to an entire country, transforming it into a hostile wasteland and ending the Last War. Divine judgment is something else entirely. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Greyhawk Setting Coupleofkooks The planet Oerth is at the very center of a Wildspace system called Greyspace. (See chapter 6 for more information about Wildspace). Oerth has two moons: Luna (a
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
, making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under Baldur’s Gate, to date
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic good male human commoner) has long had a fascination with
long stretches, making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other than necrotic, poison, or psychic damage, there’s a 20 percent chance that a nearby crate explodes, setting off a chain reaction that engulfs the entire warehouse in flames. The initial explosion
water. A creature can swim from this pool through the bilge directly into areas D8 and D9, and vice versa. The cloudy water conceals three skum (see appendix C and the “Skum” sidebar). If they were
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Banquet Hall Five unarmed lizardfolk are preparing this area for a feast, setting tables with wood and stone utensils.
Several long wooden tables are placed end to end in the center of the hall, with
two doses of antitoxin (100 gp). 22. Cave of the Giant Lizards If the party arrives here directly from the marsh, read: A cave entrance yawns thirty feet wide and fifteen feet high. The marshy ground