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Returning 11 results for 'directly shelter'.
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directly shifter
direct shelter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Handbook, Moonshea druids most often belong to the Circle of the Land (Coast, Forest, and Mountain). Moonwells The water of a moonwell, drunk directly from cupped hands, restores 1d8 hit points, plus the
food and shelter, and an opportunity to attend a gathering and speak, if they wish.
Still, the Harpers aren’t a druidic organization and, despite what some common folk might believe, not every druid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
other shelter available. The villagers know about the cave and may have mentioned it. If the party leaves no guard, they will just have to trust the villagers not to steal their belongings. (Dishonest
successful DC 20 Strength check is required to pull up the encrusted door. Magic such as knock or passwall can also help open or bypass the door. Directly beneath the door is a 20-foot-square
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, making it no small matter. Although it takes only one mind flayer to perform the process, any illithid not directly involved in the process is required to donate its psionic power to the effort while
culture still centers on worship of and subservience to the illithids. Strong but dimwitted, they lack the initiative and the cunning to rebel as long as they are provided with food, shelter, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
surrounded by utter desolation. Cania Ice-trapped cities provide shelter in a realm cold enough to freeze the soul. Nessus Mighty fortresses stand watch over the deepest pits of the Nine Hells. Avernus
Kent Davis The first of Nine Hells, Avernus, is an eternal battlefield in the Blood War By Asmodeus’s orders, no planar portals connect directly to the lower layers of the Nine Hells. The first layer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters release them, the dogs run back to the nearest town to seek shelter. Under the sled are two small crates. One is empty, and it appears that the dogs broke into it and ate the provisions
is directly below the avalanche, which means that character must move at least 100 feet to get clear of the avalanche’s path. Next, have all party members roll initiative. The avalanche starts 500
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to offer your people shelter in the neighborhoods outside the city walls, the protection of our soldiers, and—while we can spare it—food from our tables.” He folds his hands and fixes his eyes on you
protect his people, but to counter the terrifying threat of the Dragon Army. If the characters still resist, Darrett suggests the characters could work for him as aides rather than working directly for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
courageous adventurers can withstand the torment and horror of that journey. Avernus. No planar portals connect directly to the lower layers of the Nine Hells, by Asmodeus’s orders. As such, the first
an icy hellscape, whose ice storms can tear flesh from bone. Cities embedded in the ice provide shelter for guests and prisoners of Cania’s ruler, the brilliant and conniving archdevil Mephistopheles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
. Convincing a neutral awakened beast to travel with the party requires an offering of food or shelter accompanied by a successful DC 10 Charisma (Persuasion) group check. If the group check succeeds, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under Baldur’s Gate, to date
have a reputation as rakes and riffraff, and the neighborhood specializes in seedy dive bars and gambling halls where belligerent drunks can be ejected directly out over the river. At the same time
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
long stretches, making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under
Crossing have a reputation as rakes and riffraff, and the neighborhood specializes in seedy dive bars and gambling halls where belligerent drunks can be ejected directly out over the river. At the same
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
shelter safely above the city. A successful DC 13 Wisdom (Perception) check made as the characters get closer to the city provides further clues as to the ooze’s nature. The bones of animals that have
, with that crystal bauble leading directly to Kwalish’s lab. Kwalish’s Bauble Gate. A glass workshop can be found by characters exploring the city. Its kiln remains magically lit even beneath the