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Returning 20 results for 'directly swarm'.
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Monsters
Baldur’s Gate: Descent into Avernus
, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to succeed instead.
Magic
challenge her directly as long as he thinks Asmodeus supports Zariel.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
the end of that turn, the cultist teleports to an unoccupied space it can see within 30 feet of it and returns to its normal form. The cultist can’t be targeted directly by any attack or other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Turn the Gold Key? A large oak chest with silver fittings stands against the wall directly opposite the double doors. A gold key sticks out of the chest’s built-in lock.
The chest is 10 feet long, 5
north wall, above the chest. Any creature that passes through this doorway is teleported to an unoccupied space within Jarlmoot’s circle of thrones. A swarm of ravens then descends upon that creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Turn the Gold Key? A large oak chest with silver fittings stands against the wall directly opposite the double doors. A gold key sticks out of the chest’s built-in lock.
The chest is 10 feet long, 5
north wall, above the chest. Any creature that passes through this doorway is teleported to an unoccupied space within Jarlmoot’s circle of thrones. A swarm of ravens then descends upon that creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling dotted with stalactites 10 to 15 feet long. A 60-foot-long stalactite hangs directly above the stalagmite tower, its tip 10 feet above the brightly glowing Runestone.
Stalagmites. The
, fireball, and meteor swarm, as the opportunity presents itself. See area 14 for information on the Runestone. 13b. Glaring Gargoyles This side cavern has an uneven floor and ceiling 50 feet high and is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling dotted with stalactites 10 to 15 feet long. A 60-foot-long stalactite hangs directly above the stalagmite tower, its tip 10 feet above the brightly glowing Runestone.
Stalagmites. The
, fireball, and meteor swarm, as the opportunity presents itself. See area 14 for information on the Runestone. 13b. Glaring Gargoyles This side cavern has an uneven floor and ceiling 50 feet high and is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
their knowledge, they seem genuinely eager to shepherd your work. 3 Hidden Benefactor. Whoever your contact is, they don’t communicate directly. They send messages via couriers or letters. No one in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
their knowledge, they seem genuinely eager to shepherd your work. 3 Hidden Benefactor. Whoever your contact is, they don’t communicate directly. They send messages via couriers or letters. No one in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to
characters directly unless they attack him first, in which case he casts imprisonment on a party member (Lulu being his first choice). If the spell works, Bel vows to release his prisoner once the nine
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to
characters directly unless they attack him first, in which case he casts imprisonment on a party member (Lulu being his first choice). If the spell works, Bel vows to release his prisoner once the nine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
cultists. Tunnel. Directly behind the altar, the chamber drops steeply to a tunnel leading to area B70. The floor of the tunnel is 20 feet below the altar. Treasure. Zekrikitch carries the keys to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
cultists. Tunnel. Directly behind the altar, the chamber drops steeply to a tunnel leading to area B70. The floor of the tunnel is 20 feet below the altar. Treasure. Zekrikitch carries the keys to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can’t be targeted directly by any attack or other effect while it’s in the slug-like form, but it is subject to areas of effect as normal.
Cult of Tharizdun, the Chained God Tharizdun’s Spark
16 (15,000 XP) Proficiency Bonus +5
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can’t be targeted directly by any attack or other effect while it’s in the slug-like form, but it is subject to areas of effect as normal.
Cult of Tharizdun, the Chained God Tharizdun’s Spark
16 (15,000 XP) Proficiency Bonus +5
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Any character who touches the desk releases a swarm of spiders and must make a DC 18 Dexterity saving throw, taking 20 (8d4) poison damage on a failed save or half as much damage on a successful one
of the Rod of Seven Parts, which she uses to answer questions posed directly to the Spider Queen. Ker-arach is essentially a tourist attraction for the few Lolth devotees who know she exists. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Any character who touches the desk releases a swarm of spiders and must make a DC 18 Dexterity saving throw, taking 20 (8d4) poison damage on a failed save or half as much damage on a successful one
of the Rod of Seven Parts, which she uses to answer questions posed directly to the Spider Queen. Ker-arach is essentially a tourist attraction for the few Lolth devotees who know she exists. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
at the start of each of its turns until the slime is scraped off or destroyed. Pushing Vines. A detect magic spell reveals that the vines directly above the slime pools radiate an aura of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
at the start of each of its turns until the slime is scraped off or destroyed. Pushing Vines. A detect magic spell reveals that the vines directly above the slime pools radiate an aura of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is visible from the bridge and at the same level. Creatures that make a lot of noise in the vicinity of the natural bridge disturb a swarm of bats roosting on the bridge’s underside. The bridge is
charged) left behind by a previous victim. B15. Stone Forge Characters approaching this area hear the ringing of hammers on anvils before they enter. This room looks out directly over area B10. A forge
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is visible from the bridge and at the same level. Creatures that make a lot of noise in the vicinity of the natural bridge disturb a swarm of bats roosting on the bridge’s underside. The bridge is
charged) left behind by a previous victim. B15. Stone Forge Characters approaching this area hear the ringing of hammers on anvils before they enter. This room looks out directly over area B10. A forge