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Returning 8 results for 'disease sending'.
Other Suggestions:
disease searing
disease setting
disease standing
disease serving
disease singing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Sanctuary
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Sanctuary
Shield of Faith
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Sanctuary
Necromancy M Sending Divination — Speak with Dead Necromancy — Spirit Guardians Conjuration C Tongues Divination — Water Walk Transmutation R Level 4 Cleric Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good
— Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify Necromancy M Sending Divination — Speak with Dead Necromancy — Spirit Guardians Conjuration C
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
story as a helpful figure, and the characters can visit him in his cave if they need guidance or training. The Order of the Gauntlet considers him a staunch ally. Hlam is immune to disease and
, sending
Evasion. If Hlam is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is taking most of the carcasses the Circle of Hunters bring in, and are sending groups of myconids outside the grove without telling anybody. If Basidia rapports with Sarith or any other non-myconid
Garden of Welcome. Basidia asks the characters to investigate the garden, fearing to do so itself in case it also falls victim to Phylo’s disease. As a sign of friendship, Basidia gives the characters a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Magical Detection. You always have the Detect Magic and Detect Poison and Disease spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way
are added to that feature’s spell list. Mark of Scribing Spells Spell Level Spells 1 Command, Illusory Script 2 Animal Messenger, Silence 3 Sending, Tongues 4 Arcane Eye, Confusion 5 Dream Mark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and expels 1d4 baby gas spores that grow to full size in 30 days. Any character infected by these gas spores gains the following flaw until the disease is cured: “I hate other beholders. If I see a
first drawer holds Nar’l’s spellbook, a sturdy tome bound in black leather and wrapped in webbing. It contains all the spells that Nar’l has prepared, plus the sending spell. The second drawer contains