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Returning 5 results for 'dispels space'.
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dispel space
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. When a creature marked by the archon’s Radiant Lance ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Haunting
wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they don’t create the boundaries, merely mark them.
“A winged dawn dispels the terror of night.”
—Chulane, Teller of Tales
Radiant
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Archon of Boundaries “A winged dawn dispels the terror of night.”
—Chulane, Teller of Tales
Chris Rahn The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm
ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Haunting Radiance. Immediately after a creature within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Archon of Boundaries “A winged dawn dispels the terror of night.”
—Chulane, Teller of Tales
Chris Rahn The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm
ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Haunting Radiance. Immediately after a creature within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drops must make a DC 15 Dexterity saving throw. On a successful save, a creature is pushed to the nearest unoccupied space. On a failed save, it takes 55 (10d10) bludgeoning damage and has the prone and
1,800 gp. P23: Darkness Room Magical darkness fills this room. A Dispel Magic spell cast on the darkness dispels it, as does the Daylight spell. A locked chest rests against the west wall. Two black
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drops must make a DC 15 Dexterity saving throw. On a successful save, a creature is pushed to the nearest unoccupied space. On a failed save, it takes 55 (10d10) bludgeoning damage and has the prone and
1,800 gp. P23: Darkness Room Magical darkness fills this room. A Dispel Magic spell cast on the darkness dispels it, as does the Daylight spell. A locked chest rests against the west wall. Two black