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Returning 10 results for 'dispute spell'.
Other Suggestions:
despite spell
dispater spell
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
realms yet adrift in the Astral Plane. Though no one has discovered such a place, it is beyond dispute that an empire as vast as the illithids’ built great cities and other edifices. Most sages, however
rating is 8 (3,900 XP) and it has the following trait:
Innate Spellcasting (Psionics). The mind flayer is a 10th-level spellcaster. Its innate spellcasting ability is Intelligence (spell save DC 15; +7
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
curses if they don’t follow the Unseelie ways) Spells in the Feywild Spells that manifest one way in the Material Plane might do so differently in the Feywild. A magic missile spell might take the
caster to the desired location. The spirit can’t be harmed. Gust of Wind. The wind carries the scent of flowers. Maze. The demiplanar labyrinth created by the spell resembles a thorny hedge maze. Phantom
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dispute or conflict Aiding the weak or impeding the strong Your piety score to Kruphix decreases if you diminish Kruphix’s influence in the world, upset the balance of power, or make him look biased or
detect thoughts with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
purchases must be in coin, gemstones, or jewelry. Magic Items for Sale Item Wakanga’s Price Potion, common 80 gp Potion, uncommon 300 gp Spell scroll, 1st-level 100 gp Spell scroll, 2nd-level 550 gp
spellbook containing fifteen randomly determined spells (roll a d6 to determine the level of each spell). Zhanthi Deals in gems, jewelry, cloth, and armor Zhanthi (NG female Chultan human noble) has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
successful DC 15 Charisma (Persuasion) check or the calm emotions spell. On a failed check, the characters record anxiety instead. If the characters record the Sensate’s desired sensation, the muse rewards
Cabal void soother, and an uplifting Mind’s Eye matter smith (see Morte’s Planar Parade for these stat blocks). Their dispute concerns the legitimacy of gods in the grand scheme of the multiverse. Their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fate. She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour. Grandfather Tree The characters
Maypole is convinced it’s a troll’s toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstop’s mundane purpose and giggle with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magic spell reveals an aura of divination magic around the throne. An inscription in Elvish engraved around the seat of the throne reads: I am a traveler from a distant land.
My name is Mazikoth
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for Mystra boiled over and led to his murder of the goddess of magic. I was absent from the world at this time — indisposed by the force of an imprisonment spell. Elminster has since explained the
the gods was a matter of dispute even among those entities while they were with us. Apparently, all of this was foreseen by Waterdeep’s legendary wizard Khelben Arunsun, and it was only through his
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
claim south to Refuge Bay. No one (including the merchant princes of Port Nyanzaru) has the force in Chult to dispute this claim. So within its territory, the Flaming Fist does as it pleases, including
include mundane items such as paper and ink, locks, clothing, boots, rope, lanterns, lamp oil, and candles. Treasure. The second room contains four potions of healing, four spell scrolls (two each of