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Returning 15 results for 'divine flash'.
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divine fast
Magic Items
Dungeon Master’s Guide
this damage disappears in a flash and is destroyed, leaving its possessions behind. The book then vanishes, and the creature’s Attunement to it ends.
Benefits granted by the Book of Exalted Deeds
after you spend the requisite amount of time reading and studying the book.
Divine Wisdom. After you spend the requisite amount of time reading and studying the book, your Wisdom increases by 2, to a
Magic Items
The Book of Many Things
. This effect can be undone only by the Wish spell, divine intervention, or similar magic.
Door. You gain the ability to cast the Gate spell 1d4 times, requiring no material components. Use your
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A creature reduced to 0 Hit Points by this damage disappears in a flash and is destroyed, leaving its possessions behind. The book then vanishes, and the creature’s Attunement to it ends. Benefits
. These benefits become permanent after you spend the requisite amount of time reading and studying the book. Divine Wisdom. After you spend the requisite amount of time reading and studying the book, your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
younger by 1d10 years, to a minimum of 1 year. This effect can be undone only by the Wish spell, divine intervention, or similar magic. Door. You gain the ability to cast the Gate spell 1d4 times
you’re immediately pulled through it, disappearing in a flash of rainbow-colored light. You draw no more cards. The fey crossing appears as a shimmering fractal of light above the deck, and it remains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
seeing
7th level (1 slot): divine word, regenerate
Actions
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
+1 Maul. Melee Weapon Attack: +9 to
, a young blue dragon named Vistalancer, a young green dragon named Vermilius, and a red dragon wyrmling nicknamed Flash. These dragons attack characters who invade the tower and fight to the death to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dealt to necrotic, and give the villain a frightful aspect rather than a theme of divine judgment. Descriptions of these sample villains are below. Ambitious Assassin Appropriate for tier 1 play
assassin makes one Poison Blade attack.
Vanishing Escape (Costs 3 Actions). The assassin creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
Mighty. In the myths, it is said that Bahgtru was out hunting when he was surprised by the mightiest of the behirs, one with hundreds of legs. In a flash, Bahgtru was wrapped in the creature’s coils
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
command me.”
Ideal. “I yearn to see the best of all possible futures, so that I can help those futures come to pass.”
Bond. “I faithfully serve Valin Sarnaster, the living embodiment of the divine will
smell dissipates as the water cools and reverts to holy water over the course of 1 hour. Divine Insight. Any character who has a background involving Savras, or who succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the divine favor spell for 1 hour. 07–12 Radiant energy erupts in a 10-foot
being invisible. 55–60 Celestial power explodes in a 30-foot-radius sphere of divine light centered on an aberration, a fiend, or an undead creature within the region. Each creature in the sphere
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, which require divine spellcasting. The dwarf priest, whose name is Gorvan Ironheart, was recruited by the Red Wizards and offered a substantial sum of money for assistance in crafting the golems. If he
stone blocks are difficult terrain. Copper Panels. If a creature touches a copper panel, the creature takes 2 (1d4) lightning damage, and the archway stones flash. Until the end of the creature’s next
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
result of this damage instantly transforms into a meenlock at full health and under the DM’s control. Only a wish spell or divine intervention can restore a transformed creature to its former state
sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next turn. If the target doesn’t