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Returning 35 results for 'divine sending rage'.
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Xanathar's Guide to Everything
Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots — warriors who channel their rage into powerful displays of divine power.
A
gods who inspire zealots are deities of combat, destruction, and violence. Not all are evil, but few are good.
Path of the Zealot Features
Barbarian Level
Feature
3rd
Divine Fury
classes
Player’s Handbook
Rage in Ecstatic Union with a God
Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. These Barbarians experience their Rage as an ecstatic episode of divine union that
Monsters
Icewind Dale: Rime of the Frostmaiden
by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.
A creature wounded by one of these chardalyn weapons can feel a sudden sickness
to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserker’s madness is cured using magic that removes
Monsters
The Book of Many Things
champions, and train them to fight in a war.
5
Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of the world to maintain a divine shroud.
6
Watch the
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the Gods 6th Fanatical Focus 10th Zealous Presence 14th Rage beyond Death Divine Fury Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While
not undeath), the caster doesn’t need material components to cast the spell on you. Fanatical Focus Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
with a God Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. These Barbarians experience their Rage as an ecstatic episode of divine union that infuses them with power
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Assuming the player characters are champions of other gods, they might well find themselves the targets of Purphoros’s rage. Purphoros’s Divine Schemes Purphoros’s fits of passion can have a long-lasting
works and spread tales that belittle the other gods. When other deities retaliate against his chosen, Purphoros reacts with rage, taking vengeance on other gods’ temples and priests across Theros
classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone.
Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.
The majority of monks don’t shun their neighbors, making frequent visits to
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
, they may feel their consciousness brush against something alien and unknown before reaching their target. Alternatively, Tharizdun might momentarily hijack their connection, sending them visions of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
divine ordeal. (JAIME JONES) At other times, the gods take the initiative to reach out to mortal heroes, sending them on quests or meddling in their adventures. Dreams, omens, and emissaries are the
Divine Assistance Storm-tossed and broken, foundering,
Callaphe cried out to Thassa.
Tritons came swiftly to save her,
bringing her north to the Lindus.
—The Callapheia
The gods are fond of
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
, they may feel their consciousness brush against something alien and unknown before reaching their target. Alternatively, Tharizdun might momentarily hijack their connection, sending them visions of
Magic Items
The Wild Beyond the Witchlight
, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse this aging effect on the creature.
Three hags
time. Destroying the cauldron, sending it to another plane of existence, or touching it with a unicorn’s horn for 1 minute while reciting “The Witch Queen’s Cauldron” ends the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
, they may feel their consciousness brush against something alien and unknown before reaching their target. Alternatively, Tharizdun might momentarily hijack their connection, sending them visions of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
), six snow golems (see appendix C), and a pack of six winter wolves. After sending her skeletons, golems, and wolves into the city in small groups to kill interlopers on sight, Auril shuts down the force
field around the Spire of Iriolarthas by sheer force of her divine will and watches over the city from its high balcony (area Y19p). The force field remains deactivated until the last of Auril’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Intervention As with Callaphe the Mariner’s desperate cry to Thassa, heroes in dire straits sometimes implore their gods for help. Occasionally, the gods answer. Whether a response is elicited
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal lives, the collective force of mortal belief can reshape the gods’ very nature. As a campaign villain, Karametra might seek to return to her blood-soaked origins, sending her champions to
might end with heroes confronting Karametra or finding some other way to appease her. Karametra’s Divine Schemes The Karametra’s Divine Schemes tables explores ways in which the god’s whims might
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
, service, or sacrifice. Thassa’s Divine Schemes The Thassa’s Divine Schemes tables offers examples of how the god’s whims might have ruinous impact upon the world. Thassa’s Divine Schemes d4 Scheme
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
see cities as inherently superior to other locations, they are unmoved by simple pleas to leave the wilderness as it is, and the characters likely must stop them by force. Ephara’s Divine Schemes
Ephara’s power struggles with other deities often have a ripple effect that touches the mortal followers of all gods involved. The Ephara’s Divine Schemes table presents just a few conflicts the god might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Resurrection
Symbol
8th Level Antimagic Field
Control Weather
Earthquake
Holy Aura
9th Level Astral Projection
Gate
Mass Heal
True Resurrection
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark can trick a priest by sending dreams that appear to be divine visions, or inspire a soldier to rebel against their lord. The greatest weapon of the Dreaming Dark is its ability to
Magic Items
Tasha’s Cauldron of Everything
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hosttower during the last Rage of Dragons could be answered only by Arauthator. Maccath set sail on an expedition to learn those answers three years ago and hasn’t been heard from since. Dala
Silmerhelve provides the characters with all that is known of Maccath’s fate. “Maccath reported her progress to the Hosttower by way of sending spells. Her last report spoke of seeing Ice Hunters paddling
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hosttower during the last Rage of Dragons could be answered only by Arauthator. Maccath set sail on an expedition to learn those answers three years ago and hasn’t been heard from since. Dala Silmerhelve
provides the characters with all that is known of Maccath’s fate. “Maccath reported her progress to the Hosttower by way of sending spells. Her last report spoke of seeing Ice Hunters paddling their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
vision from a beam of divine light. As his wife pleads with him, he dons his armor and mounts his steed, then heads off. Distraction. The knight’s encounters the attendants of the elf woman from the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
world and your approach to magic, and can help you establish your connection to your Acquisitions Incorporated franchise. Divine Soul As a divine soul, you have a special place in your franchise. Just
of rage and your proclivity for blowing things up first and asking questions later. But you take it all in stride, because it’s not like you have a temper or anything. Wild Magic In business, an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
, manipulates others Rogue Scout 3rd Combines stealth with a knack for survival Rogue Swashbuckler 3rd Delivers deadly strikes with speed and panache Sorcerer Divine Soul 1st Harnesses magic bestowed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keeps are abandoned outposts that predate the Cataclysm. They once guarded the entrances to the ancient dwarven enclave. Rivergard Keep lies along the White-Rage River, north of Haven. The calamitous
seek out other sources of magic that could rival the divine. Four of these seekers found their way into the lost city of Tyar-Besil and discovered newly opened tunnels that led to the Fane of the Eye
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire. Protanther
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shaped the magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire