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Returning 35 results for 'does swarm across'.
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does share across
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Monsters
The Book of Many Things
transform into an even more powerful shape. Once it attains this new form, Aurnozci can escape Xulregg and wreak havoc across the multiverse. To accelerate this terrible transformation, cultists hunt
apart the cocoon, ending the cocoon’s effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
Monsters
Planescape: Adventures in the Multiverse
from across the planes experience reality. For them, the act of eating is an experience to be drawn out and savored, with every meal considered in all its facets. Whether its fare is a demon, an
cocoon contains the bones of a non-Humanoid creature, such as a flumph or a mule.
2
A swarm of insects that might be a darkweaver’s young
3
A corpse holding a jar of universal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chateau Delanuit and enforce her quarantines across Richemulot. Rather than the soldiers they appear to be, these troops are animated armor filled with rats that mindlessly and mercilessly enact Jacqueline
Renier’s will. If a guard is defeated, the armor collapses, releasing a swarm of rats. Plague Seasons. The Inverted Court beneath Chateau Delanuit holds hidden sewer laboratories where wererat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mass Destruction The wave has caused utter devastation across the plaza, and hundreds of people rush to escape. Roll on the Wave Chaos table one or more times to see what perils confront the
on the ground, each of whom must succeed on a DC 14 Dexterity saving throw or be knocked prone. 6 The wave washes a hostile swarm of poisonous snakes into the nearby crowd.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Golgari Swarm ensures that waste is disposed of (or recycled). House Dimir couriers deliver messages and parcels across the city, and the Simic Combine addresses issues of public health. Ravnica lacks any
and smooth roads and sturdy construction. No one needs to go hungry in Ravnica, because the Golgari Swarm provides a bare minimum of sustenance to anyone who can’t afford better food, though it is best
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
transmutation). His theory suggests that the central obelisk grants a boost in arcane power to mages across the cosmos, and he urges the characters to aid him in empowering it. In truth, Ubbalux has
illusory swarm of harmless bats or pigeons (DM’s choice) flutters over your head for the next hour. A dispel magic cast on the swarm ends the effect.
Necromancy You also take 30 necrotic damage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this background, the table below gives you some options for the nature of the secret that prompted you to return to civilization. d4 Secret 1 You stumbled across a clandestine meeting outside town
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
17. Cosmic Hallway Steps descend to a walkway that appears to stretch across infinite space. Thousands of stars twinkle in unfamiliar constellations, and meteors streak through the vastness above and
moving along the path, a swarm of tiny meteors shoots past, threatening to knock them off the walkway. All creatures on the path must succeed on a DC 10 Dexterity saving throw to dodge the meteors. On
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
17. Cosmic Hallway Steps descend to a walkway that appears to stretch across infinite space. Thousands of stars twinkle in unfamiliar constellations, and meteors streak through the vastness above and
moving along the path, a swarm of tiny meteors shoots past, threatening to knock them off the walkway. All creatures on the path must succeed on a DC 10 Dexterity saving throw to dodge the meteors. On
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of massive square columns. The walls are coated with slime, and there are glowing silver lines etched across them. From what you can see of the chamber’s walls, the stone appears to be crudely worked
very slippery—moving across this difficult terrain costs 3 feet of speed for every 1 foot traveled). Any sudden actions, including those necessary for combat, might result in the character taking a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patrol confronts the party and starts asking questions. If any of the answers arouse suspicion or come across as insolent, the drow attack. If combat erupts, reinforcements arrive every 1d4 rounds
otherwise defiled, the statue opens its mouth and disgorges a swarm of insects (spiders). These spiders crawl down the statue and attack whoever touched or defiled the statue. Once the statue disgorges a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
” below). Accessing the Vaults’ Treasure. Under each statue lies a cylindrical compartment 3 feet across and 3 feet deep. To get at the treasure within, characters must topple or destroy the statue
(Athletics) check. Statues 1d6 Statue’s Form 1 Cloaked vampire 2 Death knight 3 Lich 4 Mummy lord 5 Skeletal goat 6 Wraith Creatures 1d6 Guardian(s) 1 A Hostile Swarm of Crawling Claws nests in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and form up in a defensive line on the south side of the open pits. Each pit is 5 feet across, 10 feet deep, and filled with a swarm of poisonous snakes. The walls of each pit are too smooth to climb
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pygmywort to sneak his way across. At reduced size, he leaves no trail that normal-sized pursuers can follow. Tiny creatures can move through the thicket at no penalty. For Small and Medium creatures, the
of insects (spiders) arrive on the second round of combat, plus another swarm of insects (centipedes) on the third round. Treasure The abundance of fungi in the thicket makes it easy to forage here
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
it. She wears a gown made of animal skins and a headdress with goat horns, and her hair is long and unkempt. Suddenly, you see something skittering across the floor. It looks like a tiny creature
rafters and begin attacking the blights. Each swarm tears apart one twig blight on each of its turns. The sliding wooden doors along the north wall (leading to area W5) are chained shut from the inside
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cadaver Collector The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer, hobgoblin general, or other
specters of those they have not slain, nor will slain specters return to one. Starve it of victims, and then do not attack until you can be sure you’ll destroy it. Meteor swarm works well. Cadaver
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
twisted black trees. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane, bursting from their tombs and graves to tear apart any creatures foolish enough
fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bleak mountains, barren moors, ruined cities, and forests of twisted black trees under a black sky. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane
fortresses defend routes to lower layers. Azzagrat Graz’zt’s corrupt, decadent city is split across layers 45, 46, and 47. The Demonweb On layer 66, Lolth’s web snares all and hides portals to other planes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
Gruumsh one of his eyes. Depending on who does the telling, the battle was a clash of titans fought across many planes and worlds, or it was little more than an annoyance to Corellon. But the legends
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
claws, but to no avail. Yeenoghu evades or shrugs off its attacks, even as gnoll archers pepper it with arrows. Then the gnolls swarm the goristro as it begins to falter, bringing it crashing to the
was first summoned, and the adventurers have run across him and his pack. The characters’ only advantage at this moment is that they haven’t yet been detected. Considering their level at this stage of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
uncorrupted or corrupted, roll a d8. On a roll of 3 or higher, the fairy ring is uncorrupted; otherwise, it is corrupted. Uncorrupted Fairy Rings Roll a d8 when the characters come across an uncorrupted
fairy ring. On a roll of 1 or 2, there are no creatures in the ring’s vicinity. On a roll of 3 or higher, the ring has a swarm of campestris (see appendix C) singing and dancing inside it. Using body
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
marine-animal carcasses and swamp plants, making the area difficult terrain. When the Wash is high, creatures can swim across the lake, but there is a 50 percent chance they are attacked by a swarm of
I: Camp Carrionclay The Red Dragon Army established this outpost to serve as a waypoint for its supply lines as it travels across the Northern Wastes. Characters might visit this location to rescue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
satyrs (see above) stalk the party while intoxicated, looking to play pranks on travelers.
7 A swarm of ravens harasses the party. If offered food, the ravens never let the characters alone.
8
1d10 vials.
17 Two draft horses run free along the road. A character who succeeds on a DC 15 Wisdom (Animal Handling) check can claim them.
18 A swarm of poisonous snakes has formed in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
buried in a pit full of these husks can’t breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
zone. White Gate. A white gate is located in the south branch of the corridor that leads east from this area toward the Swine Run. 18. Barracks Rough cots scattered across the floor contrast with the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
. Three times per day, as an action, Mudlump can shake his beehive to bring forth a swarm of bees; treat each one as a swarm of insects (wasps). The swarm attacks Mudlump’s enemies. If Amidor is with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
the characters are spotted during the first stage of the trek across the rigging, the attacks repeat during the second stage, though no additional failure points are gained. Reaching the Crow’s Nest
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
cells woven subtly throughout the fabric of Ravnica and across all the guilds. Dimir agents excel at information gathering, covert operations, and assassination. They collect secrets, relay intelligence
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Any character who succeeds on a DC 10 Wisdom (Perception) check after the fight starts notices that one of the jackals (Hamebi in animal form) wears a satchel slung across its back. Tactics. Hamebi
stays in jackal form, using her Sleep Gaze on the toughest-looking adventurer. If that target falls unconscious, three jackals quickly swarm the character. Hamebi flees if it looks like the characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Centipede Infestation Many-legged bugs swarm over the north and south walls of this long cavern.
Two Swarms of Insects (centipedes) and two Giant Centipedes crawl across these walls. The insects fight any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlorna’s name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
corner above the door at the top of the stairs, outside area B13. The nest is a Medium object with AC 11, 12 hit points, and immunity to poison and psychic damage. It holds a swarm of insects (wasps
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pieces of wire, which it attempts to place into gaps between other wires set into the crumbling walls. Another metal door stands along the wall across from the end of the corridor.
Creatures. Four
(Perception) check to notice the swarms hiding in the webs. One swarm drops on the first character to come into the room, gaining surprise if the character is unaware of it. The other swarm lurks on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“Kolat Towers Features”) hugs the wall as it climbs from the landing to area K11. Across from the landing, a wide stone ledge protrudes from the northeast wall beneath a window. A pair of identical
try to jump onto the ledge, or they can hook a rope onto the railing on the level above (area K11) and swing across the gap. They can also use magic to cross. Anyone who falls off the landing or the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sources they come within 5 feet of with a flurry of buffeting wings. Whenever a creature destroys a swarm, a new swarm immediately forms in an unoccupied space within 15 feet of the creature. The new
swarm acts on the destroyed swarm’s initiative count. If the characters extinguish all light sources and cease attacking and making loud noises, the bats settle back into their roosts at the end of the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the disturbance. The swarms extinguish any nonmagical light sources they come within 5 feet of with a flurry of buffeting wings. Whenever a creature destroys a swarm, a new swarm immediately forms
in an unoccupied space within 15 feet of the creature. The new swarm acts on the destroyed swarm’s initiative count. If the characters extinguish all light sources and cease attacking and making loud