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Returning 20 results for 'domain stones'.
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domain scores
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and spritesâ wings. 4 Inquisitive. Creatures in this domain are
Domain Theme A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table. Domain Theme d8 Theme 1 Adversarial. Adversarial
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Travel in the Domain Visitors to a Domain of Delight are often confounded by the Feywildâs power to distort distance, time, and reality. A traveler might see a hilltop that appears to be a mile away
depending on the mood of those who travel along it. Determining how far one has traveled in a particular amount of time can be a headscratcher. Magical Shortcuts Domain denizens and guides know some
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a colored crystal. No two stones are the same color.
Overhead, a wood-framed hourglass as tall and wide as a dwarf hangs ten feet above the brazier, suspended from the ceiling by thick iron chains
, immunity to poison and psychic damage, and resistance to all other damage. The stones set into the brazierâs rim are colored red, orange, yellow, green, blue, indigo, and violet, respectively. Tossing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic gatehouse, from which I can send you to the Doomvault â the heart of the lich lordâs domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which
zoneâs gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
falls, takes 7 (2d6) bludgeoning damage from falling timbers and stones, and is caught in the riverâs current (see âFast-Flowing Waterâ above). 52. Nightscaleâs Lair When the characters first approach
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
areas detailing a particular example. Magic gates separate zones from one another. Sectors are labeled on the map: Abyssal Prisons, Blood Pens, Mastersâ Domain, Far Realm Cysts, Forests of Slaughter
labeled on the map: area 1 (Abyssal Prisons), area 23 (Blood Pens), area 33 (Mastersâ Domain), area 38 (Far Realm Cysts), area 49 (Forests of Slaughter), area 61 (Ooze Grottos), and area 77 (Predator Pools
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
himself and sells them for profit. Mammon has accumulated a great treasure hoard, but spends only a small portion of it on maintaining his domain. As a result, Minauros is a fetid, wretched place
depart and merchants haggle over their wares. Buildings rest haphazardly atop the ruins of those that have sloughed into the muck. The roads are little more than huge stones sunk into the swamp, needing constant replacement as they slowly submerge until the mud consumes them.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
adventurers. PROCAN, SAILOR OF SEA AND SKY
Procan is a chaotic neutral deity of the sea and weather. He offers his clerics access to the Tempest domain. He is embodied in the sudden storm that overtakes a
ship, battering it with monstrous waves and howling winds that give way to peaceful waters and calm weather in the space of a moment.
Procanâs domain is the sea, and whatever the oceans touch, he bears
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make wishes. These wishes become relevant in chapter 4 (see âWish Stonesâ in the âBrigganock Mineâ section). Welcome Gifts d8 Gift 1â3 The creature gains the following personality trait until dawn
weight in Prismeer. Fey creatures in the domain will not attack a Witchlight Monarch unless the monarch attacks them first. Moreover, Fey creatures in Prismeer treat a Witchlight Monarch with great
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
safe in Barovia without the Vistaniâs âprotection.â Strahd has also forbidden the Vistani from helping the dusk elves escape his domain. There are no women or children among the dusk elves. Strahd had
poison in an unlabeled crystal vial (worth 100 gp) A wooden throne with gold inlay and decorative stones (worth 750 gp) A rolled-up 10-foot-square rug with an exquisite unicorn motif (worth 750 gp) A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gpâthe
separated. The Gardener heard their lamentations, and when Caerwyn and Porphura approached the archfey to take charge of the domain, the Gardener stole Sonna and Yvraâs trees from their jailers and planted
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Treasure. In the cold forge in the northwest corner of the room, Snurrevin has stashed 320 gp, 1,100 sp, a gold necklace set with ruby stones worth 900 gp, and a potion of hill giant strength. 38. The
beyond its domain. If the ghost is turned, it flees to one of the empty rooms labeled as area 44. Development. Arundilâs ghost is tormented by grief and shame over abandoning his kin to die (see area 47
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
displease Aerisi Kalinoth. If the characters adopt the garments and instruments of the Windwyrds, they stand a chance of passing through the air cultâs domain without difficulty. Bone Flutes. The
buildings gape wide open, walls turned to rubble. Motes of dust float in the air, and in the silent gloom something scratches at the stones.
An umber hulk lairs here among the broken buildings. The air
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(elk) 16â17 Ten-Towners (scouts) 18â19 1d6 yeti 20 1 young remorhaz Ancient White Dragon. Arveiaturace, better known to Northfolk as Iceclaws, claims Icewind Dale as part of her domain. The characters
kingdom. Most of its stones have been stolen or buried under grass, weeds, and earth. Today, the Iron Road is nothing more than a wagon trail with small patches of interlocking stones here and there
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bright colors by high-spirited locals. Children are allowed to hurl stones at birds perched on the statue, to help keep it free of droppings. The children often climb it themselves and cling precariously
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
circle of stones is in truth a group of slumbering earth elementals that came from Lamannia during its most recent coterminous period. Mabar, the Endless Night Mabar is the darkness that promises to
â rather, itâs a domain frozen by its princeâs broken heart. If the princeâs story were changed, the realm would change with it. Time and space are both malleable in the Faerie Court, and a mortal who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the crawler. If the characters try to hurt or intimidate Gorkoh, he attempts to send them into the carrion crawlerâs domain unprepared, hoping that the monster takes care of them. Creature. The
razor-sharp stones must make a DC 12 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much damage on a successful one. Treasure. The bones and gear to the northeast
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
, the creature canât benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
black robe looks up from her work, her face twisted in an expression of rage.
Creatures. Burdug the shaman, an orc Eye of Gruumsh, has commandeered a chamber as her private domain. She lives here with
bedding contains a topaz worth 200 gp and two onyx stones worth 50 gp each. This loot isnât well hidden; anyone searching the room can uncover it.
Development. If the characters leave the complex
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hall. A deep chasm splits the chamber in two, leaving a wide gap between the roomâs northern and southern halves. Freestanding pillars of rock to the east create natural âstepping stonesâ across the
occasional innocent victim. This grim chamber is the domain of a stonemelder (see chapter 7) named Heldorm and the three cultists who assist him. Roleplaying Heldorm. Unbalanced, Heldorm goes about his work






