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Spells
Acquisitions Incorporated
When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range
throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends
Spells
Xanathar's Guide to Everything
. The devil appears in an unoccupied space that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends.
The devil is unfriendly toward you and your companions
returns to you to report having done so.
If your concentration ends before the spell reaches its full duration, the devil doesn’t disappear if it has become immune to your verbal commands
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former
go. In return for your free passage, you and your companions are expected to assist the crew during the voyage. Suggested Characteristics Sailors can be a rough lot, but the responsibilities of life on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends. The devil is unfriendly toward you and your companions. Roll initiative for the devil, which
,” or “bear this message to the queen” — until it completes the activity, at which point it returns to you to report having done so. If your concentration ends before the spell reaches its full
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fast Friends 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 hour When you need to make sure something gets done, you can’t rely on vague
companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
wrong done to your people. 9 You never forget an insult or injury. 10 You ascribe everything to the work of spirits.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Underdark, you might want to steer the campaign to other locations first. This can be done by treating the other chapters as side adventures to the characters’ main journey, with many of those
side adventures focused on the characters helping their NPC companions return to their homes in the Underdark. Gracklstugh The duergar of Gracklstugh have fewer dealings with the surface world compared
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
more than mere mercenaries or vagabond explorers—you are heroes of the highest caliber. You have done an incredible service to the citizens of this keep, ensuring they can prosper in peace.
As a
token of my appreciation, I have reserved a chamber in the fortress for you. You and your companions may come and go in the keep as you please. Henceforth, consider it a base from which you can embark on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dearly departed love want performed? And how much of a donation to the church will you be making to see those things done? As an Acquisitions Incorporated cleric devoted to Jergal, you understand that
of your franchise means eventually having to gingerly step across some ethical or moral line. Or having to hide the fact that your franchise companions have been busy erasing the line completely.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. The statue to the east features a noble elf man seated on a fine chair.
The Large statues mark the entrances to the tombs of three elves: the Silvanesti ambassador Cithcillion and his companions
pieces of a mirror. The bones belong to Madar, one of Cithcillion’s companions. Madar’s bones were thrown from the marble slab when the City of Lost Names fell from the sky. The bones are now scattered
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
very interested in acquiring it. Complicating matters is the damage done by the crash to the nautiloid’s life support system, for once this system shuts down, the illithids are at risk of freezing to
, then quickly closes behind the creature and its companions to keep the heat in. A door must otherwise be pried or tickled open, which requires an action. Life Support. The failing life support system
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mysterious places unprepared. He isn’t eager to risk his companions’ lives without the priest Yearkal’s guidance. However, Ishvern fears Yearkal might be lost forever. If others might aid him in fulfilling
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, similar to what Black Lion has done at Beorunna’s Well. The other half of the tribe considers this act an insult to their totem, so they launch raids on the settlement, burning as much of it as they can
want you to bear away tales of about his or her tribe instead. You or one of your companions might need to agree to a challenge of some kind, a feat of strength or a bout of fisticuffs, by which the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ground. Her companions are Orvis Torval (N male firbolg guard) and Rosko Bosh (N male halfling guard). Orvis and Rosko are new constables, not the sharpest swords in the armory, and as lazy as wizards
clearly relieved, though still not entirely friendly. The captain sighs. “Took you long enough,” she says. “So let’s get this done so we can get on with our lives.”
She pulls a scroll from a leather
Magic Items
Infernal Machine Rebuild
, necessitating seven days’ worth of repairs and reprogramming, as well as the expenditure of 500 gp in parts, before it can be used again. When these repairs are done, the cumulative chance of
. On a failure, you treat your allies as enemies and vice versa for 1 minute, attacking the wrong targets, betraying your companions in social situations, and so forth. You can repeat the saving throw
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises livery, they are in no mood for a fight and need any help they can get. The characters can determine what needs to be done on their own, or the captain or first mate twins Travis and Benham (both
mustache. The creature’s companions fire arrows and swing down the rigging to do battle below. As your portal begins to close, the tentacled creature looks up to coldly watch you.
Choose one of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them home and allows them and their companions to pass through the gate unmolested. Otherwise, Arn tells the party in a deep and gravelly voice, “Turn back. You are not welcome here.” Two 500-pound
monsters into stalwart hunting companions. Later carvings focus on wars against the orcs, when the Skytower and Wyrmdoom goliaths were united against a common foe. Carvings made within the past
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wall, showing a large cavern beyond. Two lab tables stand before the rift.
A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
A goblin psi commander
to a historian or collector. If the characters are on good terms with Oshundo, the alhoon might give them the maps once it’s done with them, although Oshundo keeps its crystal. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
earlier, Machil and his companions collapsed the archway in the north wall as they left, leaving it blocked. A Small character can squeeze through gaps in the rock with a successful DC 20 Dexterity check
sealing off area H8 has been opened. (See “Opening the Door” and “Guardian Battle” below for more information.) If this is done, Zyrian screams as he passes on from the world. If the characters attack
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
replace one of your attacks to direct one of your companions to strike. When you do so, choose a willing creature who can see or hear you and expend one Superiority Die. That creature can immediately use
learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. The weapon must be within your