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Returning 18 results for 'doom scrying ranger'.
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Monsters
Eberron: Rising from the Last War
3/day each: dream, hypnotic pattern, sleep (9d8);{"diceNotation":"9d8","rollType":"roll"}
1/day each: legend lore, scrying
Magic Resistance. The hag has advantage on saving throws against spells and
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Nondetection Level 3 Abjuration (Bard, Ranger, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a pinch of diamond dust worth 25+ GP, which the spell consumes)
Duration: 8 hours
For the duration, you hide a target that you touch from Divination spells. The target can be a willing creature, or it can be a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any Divination spell or perceived through magical scrying sensors.
Magic Items
Tasha’s Cauldron of Everything
nefarious forces. Untold times the deck’s creator, Mother Luba, narrowly escaped doom, spared only by her keen insights. But even for her, not all wickedness could be escaped. In the most dire
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
Magic Items
Tomb of Annihilation
;s doom.
Sentience. The Ring of Winter is a sentient chaotic evil item with an Intelligence of 14, a Wisdom of 14, and a Charisma of 17. The ring communicates by transmitting emotion to
.
Nondetection. The Ring of Winter defies attempts to magically locate it. Neither the ring nor its wearer can be targeted by any divination magic or perceived through magical scrying sensors
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Nondetection Level 3 Abjuration (Bard, Ranger, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a pinch of diamond dust worth 25+ GP, which the spell consumes)
Duration: 8 hours
For the duration, you hide a target that you touch from Divination spells. The target can be a willing creature, or it can be a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any Divination spell or perceived through magical scrying sensors.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 12: Doom of the Desert Upon his return to Maelstrom, King Hekaton is quick to act against the evil that threatens all giants. With the help of his scrying pool, Hekaton figures out where
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
stone empowered you when you read it aloud.
6 You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.” 3 “Three days, three deaths, three eyes, three breaths.” 4 “Doom falls on the peacock and the sparrow alike. Best be a raven.” 5 “A white hand on a black field holds the golden key.” 6 “Beware the
following spells, requiring no material components:
At will: detect magic, disguise self
3/day each: dream, hypnotic pattern, sleep (9d8)
1/day each: legend lore, scrying
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Castaway and shares a cursed item’s location with would-be rescuers.
3 Healer and passes off poisons as medicine.
4 Panic-spreading prophesier of doom.
5 Ship captain and delivers
using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
corruption and plotting doom for those who earn their ire. Green hags are adept deceivers, and they use illusions to cloak themselves in unassuming forms, hoping to tempt innocents into peril. These hags
(spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Mimicry. The hag can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the wearer’s doom. Sentience. The Ring of Winter is a sentient chaotic evil item with an Intelligence of 14, a Wisdom of 14, and a Charisma of 17. The ring communicates by transmitting emotion to the
Ring of Winter defies attempts to magically locate it. Neither the ring nor its wearer can be targeted by any divination magic or perceived through magical scrying sensors. Frozen Time. As long as you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
this deck of cards also revealed great evils and guided its creator into the path of nefarious forces. Untold times the deck’s creator, Mother Luba, narrowly escaped doom, spared only by her keen
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town is accessed by a single gate. Within, a maze of corridors and ramps connects scattered dormitories, communal work halls, and chambers where varied scrying methods are used to monitor the planes
collective doom. Until then, Ascetelis is cheery and eager to help her new, temporary friends. Tracking R04M Hunting R04M might lead the characters into Dendradis or to explore the Spire on their own
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
. Even magical scrying has failed to reveal his location. The botched kidnapping of Renaer Neverember won’t sit well with Urstul. He might try again. (Tashlyn doesn’t actually believe this, but she knows
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
character’s body such as a lock of hair—that Strahd can use to improve the efficacy of his scrying spell. If one of Strahd’s spies is confronted by the party, the spy attempts to grab some accessible item
from a character before fleeing. If Strahd acquires such an item, he uses his scrying spell to learn as much as he can about the party before planning his next attack, and to verify what his spies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
; see the “Bargewright Inn” section for more information on this creature. Xantharl’s Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
again until chapter 12, “Doom of the Desert.” It’s possible that the characters might come into possession of a spell scroll of resurrection at some point in the adventure, in which case they could
with small black pearls (worth 7,500 gp) and a coral-and-pearl necklace (worth 2,500 gp). 23. Scrying Pool The central feature of this air-filled chamber is a semicircular basin 20 feet in diameter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
claimed a Netherese ruin in Anauroch as her lair. The ruin lies half-buried in the desert northeast of Ascore. See chapter 12, “Doom of the Desert,” for more information on this location. Jalanthar The
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG