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Returning 6 results for 'door settings'.
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Monsters
The Wild Beyond the Witchlight
undo what she thought was a terrible curse: wherever Jingle Jangle went, she felt a tormenting fear of being caught on the wrong side of a locked door. When she appealed to Bavlorna for aid, the hag
frightened by locked doors!”
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Barn Door Locations The following locations are keyed to the map of the Barn Door. Map 11.1: the barn door View Player Version B1. Library The tower’s front door is sealed with an arcane lock spell
, the password for which is “jeopardy.” Stonky and his cultists know the password. The door can also be opened with a knock spell or similar magic, or broken down with a successful DC 30 Strength
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
featuring familiar horror settings with a twist to make them more appropriate to D&D or to enhance their terror. For example, characters escaping an alien laboratory in Bluetspur might be stalked by an
frightful shapes. 3 A door unlatch and open on its own. 4 A farm animal or pet curse under its breath. 5 Flowers turn black, then wither. 6 A shadow or reflection move on its own. 7 A spectral orb drift
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Villa The following areas correspond to the labels on map 6.1. The villa connects to the temple of Asmodeus through a secret door in area C28. If the occupants or features of a location
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hostile toward interlopers. They are positioned as follows: One guard stands in front of the doors to area S5. One guard stands in front of the doors to area S6. One guard stands next to the door to
face ornate place settings: fine goblets, plates, silverware, and a half-empty bottle of wine.
The goblets still have trace amounts of wine in them, and a few breadcrumbs and greasy streaks dirty
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, it automatically maintains a programmed cycle of carefully calibrated lighting, temperatures, and precipitation. As an action, a character can adjust the machine’s settings to change the weather over
character comes within 10 feet of the wolf-in-sheep’s-clothing or threatens it, the aberration uproots and attacks. Eric Belisle A cute little bunnyoid sits on a stump Marine Observatory. Behind a door on