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Returning 26 results for 'door shouting'.
Other Suggestions:
door shifting
down shouting
door spotting
door sprouting
door shocking
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Sizzling streams of acid flow down the streets. Villagers rush about, shouting for loved ones and struggling to contain the damage.
Near the shore, flames leap from the windows of a low-roofed building
. An older, blue-skinned human woman at the front door gestures wildly.
“Fire!” the woman shouts. “There are people trapped inside!”
The other villagers are too frantic to heed her—only you notice
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Chaos in the Kitchen Even as the game of Wizard Gizzard ends and a winner is declared, Bow’s End Tavern erupts into pandemonium. Read or paraphrase the following: Panicked shouting erupts from the
tavern’s kitchen. Chef Curtie, her braided hair flapping wildly, emerges at a run, shouting and waving her arms.
“The steam! It’s too spicy!” she cries. “It’s trying to kill us! Someone, please help
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Halaster Puppet Both doors to this room are difficult to open because furniture inside has been piled against them. A successful DC 15 Strength (Athletics) check forces open either door. Apart
vials of various solid and liquid substances, but nothing valuable or dangerous.
The puppet responds to any movement within 20 feet of it and threatens any creature that comes closer, shouting in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
and yells, “My wife’s been missing for days! Do something, you coward! Stop this!” When the characters near Harbin’s house, the harried townmaster yanks open the door and hurriedly pulls the characters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
provisioner’s shop is small but has a big personality.
Loud. Ruckus compensates for his short stature by shouting up to taller customers.
Everything Has a Place. Despite the mess in his shop, Ruckus
cabinets overflow with clothes, blankets, tools, trinkets, toys, and other miscellaneous junk.
Private Rooms. A side entrance leads to a few low rooms where Ruckus lives.
Storage. A storeroom door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
any aid the characters provide. Illumination. Torches burning in sconces brightly light the temple’s interior. Barred Entrance. An oak double door serves as the temple’s entrance and is barred from
open the doors by shouting through the doors and succeeding on a DC 15 Charisma (Persuasion) check. Shuttered Windows. All windows are covered with locked iron shutters. The iron shutters are latched
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going door to door or by ringing the village circle’s bell. When the villagers have gathered, Mayor Raven addresses the crowd. Read the following text: Colorful Kingfisher Festival decorations still cover
stunned silence. Then their questions come in a wave of shouting, anger, and fear.
With a successful DC 12 Charisma (Intimidation or Persuasion) check, the characters can help the mayor regain control
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
overgrown with weeds. The fountain at its center is broken and filled with discarded furnishings. Temple Entrance. The main door to the temple is made of solid wood and is barred from the opposite side. The
door can be forced open with a successful DC 20 Strength check, but doing so alerts the Ashen Heir veteran guarding the door in area A2. If the characters knock on the door or otherwise make
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tear through the silence. Something is happening downstairs. Deep, wicked-sounding laughter echoes through the sanctum, along with familiar voices shouting, “You monster!” and “We trusted you!”
When
the characters open their door, they see Malaina in a panic. She shouts for the characters to come downstairs. Read or paraphrase the following: The sanctum looks like it was hit by a tornado: there
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
meditating on curved stone benches spaced along the walls. Treasure. Each warrior wears an obsidian scarab engraved with the insignia of House Freth (25 gp). 19b. Stores The stone door to this curved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of Kolat Towers The following encounter locations are keyed to map 8.1. View Player Version K1. Storeroom The outer door is locked from the inside, and the room has neither heat nor light
Library This musty room is situated at the bottom of the main tower, and it has no door on level 1. It contains the following features: A suit of dented plate armor stands in the center of the room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isn’t readily accessible. The area isn’t abandoned, though. Undead horrors wait in its darkest
In the corridor behind the iron door in area 27, a flight of steep stone stairs climbs 30 feet northward. The stairs end at the entrance to an octagonal chamber. The floor is inlaid with cracked
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rear tower. Doors. The entrances from areas B1 and area B4 are each protected by an iron double door that stands 20 feet high. The doors are held shut with interlocking iron bars that can be levered
leading to the top, while a doorway at the base of the steps is set into the stone.
Behind the door at the base of the stairs is a long tunnel that leads to areas B11 and area B15–area B19. B6
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talking to Figaro in area Z5. Z5: Companionway The forward end of this hallway is buried in Havock’s flesh. The stern end holds two doors and two stairways leading up, and another door on the port
side bears a gilded plaque that reads “Stateroom.”
The port door is locked and leads to a guest stateroom that now serves as Figaro’s living quarters. Due to his paranoid state, Figaro uses a Cube of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with shouting and cheering patrons clustered around it. Numbered rats scurry along their respective lanes. As the rats cross the finish line, cries of victory and groans of defeat erupt from the
beyond the curtain: Phlegethosian Spa. The northernmost chamber is where patrons receive therapeutic massages (10 gp for an hour) or relax in the wood-sided sauna for free. A locked double door in
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
(magically heated) hangs above the door and overturns when a creature triggers the tripwire. The creature must make a DC 14 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half
a female gnome and former Scaly Eye member, watches this area from the Ethereal Plane. If the characters display disrespectful behavior toward the interred dead, such as shouting in the hall, looking
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
obstruct line of sight or flight. S1: Eye of Fire The stairs from the Puzzle Door descend to this chamber. At the bottom of the stairs, you enter a short hallway that opens into a small chamber with
Door alerts the cultists, and Vrane is actively watching through the Eye of Fire to see if it’s the spy with a report. Unless she sees the spy enter alone, she prepares for battle. Forcing open or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
darkvision out to a range of 60 feet. They also have resistance to poison damage and advantage on saving throws against being poisoned. Cry for Help The characters hear a voice shouting for help. If they
), although it doesn’t know where that portal is. Zombie Horde As the characters pass a building, they hear a pounding coming from the front door. The door is stuck but not locked, requiring a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
with the polar bear statistics) stays in her room. The creature acts as a guard and immediately attacks any intruder, for it can smell the person at the door. The bear makes no noise until it attacks
on the walls and the floor. Hidden Door. Near the southwest corner is a door concealed behind a manticore hide hung on the wall. Someone looking around the room can notice the shape of the door behind
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
shouting to draw attention to their wares. It is the chaos of a large city, amplified by the proximity of the Selintan River.
Allow the adventurers some leeway to explore the River Quarter, as there are
every time the door opens or closes. A small gnome bustles quite rapidly behind the counter, hopping from prospective patron to patron with little bits of information. He shouts a welcome to everyone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
light emanates from the seam.
The door is normally sealed with a complicated locking mechanism, but the fanatics have left it unlocked to let their minions bring the Netherese obelisk fragments to them
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after a fight: Activation Rods. The two rods in area B7 carry an electric charge and, when touched simultaneously, open the door in area B14. (The githyanki know that the charge deals a painful jolt
. Nikki Dawes Shalfi Shalfi isn’t initially hostile unless the characters interfere with his work, at which point he attacks, shouting “You’re the dragon that doesn’t belong! Get ’em, Jitterjaws
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“Antigravity Wells” section earlier in this chapter). The well connects to Landro’s right hip (see area L8). L6: Left Foot The stone door at the toe end of this hollow foot has broken in several parts and
is jammed shut. Through the cracks in the door, you can see the solid stone of the surrounding mountain.
A character who searches the area and succeeds on a DC 11 Wisdom (Perception) check spots a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, who was part of the group that ambushed him. Hekaton rises to his full height and begins lashing out against small folk indiscriminately, shouting, “Lords’ Alliance indeed! I’ll see your alliance
cloak rack. If he hasn’t been disturbed, Tholtz the archmage is sleeping on the floor in a corner of the room, facing the cabin door. In his sleep, he used a knife to carve the words “DRAGON,” “IYMRITH
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
massive iron vault door and a thug hired from the Bannerless Legion, the mutton-chopped Avery is usually happy to chat with customers and other alchemical enthusiasts on the lower floors. At the moment
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
. While the windowless workshop filling the building’s upper two stories is strictly off-limits, its stairwell blocked by a massive iron vault door and a thug hired from the Bannerless Legion, the mutton