Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'double servant'.
Other Suggestions:
double serpent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
double door to the keep, with its unwelcoming row of arrow slits and barred windows on the upper floor. To the east of the double door is a small, single-story building with a slanted, snow-covered
roof. West of the double door are two unused merchant stalls with torn canopies. Tucked under some icy stairs in the northwest corner is a slender wooden hut with a crescent moon carved into its flimsy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one closer to the southern exit is a stone golem. The other statue is inanimate and harmless.
Dais. An arched double door carved with screaming devil faces stands closed at the back of a dais
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Arcturia’s Boudoirs Mounted above the double door to these chambers is a 4-foot-diameter, 2-inch-thick disk of black stone upon which is engraved a white symbol depicting a bony human hand. A
, bathing the chamber in magical light.
Harpsichord. A living unseen servant (see appendix A) plays a harpsichord in the southeast corner. Because the unseen servant is invisible, the harpsichord seems to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
, Grum’shar carries his spellbook, which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Tucked behind the stone chair is a small, unlocked wooden chest containing two potions of healing, 16 gp, 82 sp, and 250 cp.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
arranged on the floor. Narrow windows look into the garden, but these double as arrow slits in case visitors aren’t as friendly as they claim to be. 3. Grand Hall A magnificently tiled floor is flanked by
charcoal burners or hot stones, but in the homes of the merchant princes, a trapped fire elemental provides round-the-clock heat, and a servant is always available to massage tired muscles. 8. Bath
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mary Greymalkin A potential guide in Lost Laboratory of Kwalish, Mary Greymalkin might appear in this adventure as a servant of Moghadam or Thessalar, a guide for the thieves who entered the Temple
. You gain proficiency in the Persuasion skill and you double your proficiency bonus for checks made with that skill for the duration of the adventure. In addition, the Temple of Moloch’s high priest
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
faithful servant. He stands 4 feet, 9 inches tall but appears shorter because of his hunched posture. He has the Keen Hearing and Smell feature. The left side his face is covered with lizard scales, and he
inches apart. The portcullis can be lifted with a successful DC 20 Strength check. The double doors at the west end of the hall are made of heavy planks banded with steel. They open into area K67.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weapons. X18. Guarded Corridor Between two sets of double doors is a corridor with a dozen arrow slits along its walls. Four duergar guards are stationed in the hallways to either side (two per location
to pour its jug of spores over Krob’s corpse, turning it into a new spore servant. Sounds of combat here bring reinforcements from area X18 (four duergar) and area X20 (four quaggoths). All the duergar
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
palanquin as far as the eye can see. 4 Double Dealer. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons. 5 Ambitious
Contact d6 Contact 1 Common Contact. A servant with ambitions toward a title works as a go-between for your patron. 2 Professional. A level-headed advisor or manager of your patron’s business
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
submerging themselves within. At the far end of the chamber stands a double door with a large, ornately carved lock.
The pools represent the trials the characters must undertake to pass the test of
That-Which-Endures. Each pool is 10 feet deep and has sheer sides. To trigger the effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2. Map 7.2: DM’s Map View Player Version C1: Dining Hall At night, the double door to the south
nearby corner.
Merle, the cook, claims the lower bunk as his. Vordell, the housekeeper, sleeps in the bunk above him. Treasure. Each servant has a footlocker that contains personal effects and earnings
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keep Locations K1. Front Gate The keep’s main entrance features a two-story gatehouse attached to a round tower. Arrow slits look out onto the ground outside the gate. The gate itself is a double
ground outside the castle and the gate passage to the north. Two double-bunks stand against the walls.
The tower interior serves as the barracks for four bandits. If the gatehouse comes under attack
Magic Items
Infernal Machine Rebuild
.
Food doesn’t satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
are covered with silk tapestries in green and yellow, and the floors are spread with cushions. To the south, two sets of sliding double wooden doors are set in the walls.
Pencheska, Succubus
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
past it. Beyond the plug is a small foyer holding three sealed urns on the east and west sides. To the south are double doors of bronze with glyphs worked into their faces.
The ancient glyphs are
. At the foot of the slab is a row of eleven of these symbols, all different in form. The carved block is the resting place of Tloques-Popolocas, a servant of the shadow-loving Zotzilaha. The glyphs on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of the stairs, read: The door at the bottom of the stairs opens atop a set of double stairs that descend, north and south, about ten feet into a cellar. At the west end of that room, a cistern full of
tells them that he was a servant to the attackers who assaulted the manor. Those attackers brought the living (at the time) cockatrices with them, but chose to leave them behind when they moved on. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovia, owns and occupies a mansion in Vallaki. The house’s reigning governess, Fiona Wachter, is a loyal servant of Strahd. She seeks to supplant Baron Vallakovich as the town burgomaster. Map 5.4
knock on the front door, a servant opens a small window cut into the door at eye height and asks their business. Suspicious-looking strangers aren’t invited inside, in case they’re vampires. The front
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: a flameskull. This creature was a servant of the dwarves’ human wizard allies, and it continues to act on ancient instructions to prevent any intruders from passing through this area. This
proportioned for human use, as opposed to the dwarf-sized doorways and furnishings elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carpets matching the franchise’s chosen motif. Expansion Features At rank 2, an expansion feature allows a franchise to double the size of its headquarters. When doing so, players and characters can
. However, they are magical creations similar to those conjured by the unseen servant spell, able to perform all the functions of such a creation and any other functions agreed to by the DM. Spectral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
proficiency in Animal Handling) walk from stall to stall, carrying buckets of food and speaking softly to the creatures. Each pen is effectively a cell equipped with a sliding door that can be double-latched
following features: A hammock hangs on the wall opposite the door. A wooden mannequin and a walnut chest rest against the wall by the door. The mannequins double as armor racks, though no armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balcony near a double door.
The harpsichord is a Medium object with AC 15, 12 hit points, and immunity to poison and psychic damage. A detect magic spell reveals an aura of transmutation magic around it
Oerth) The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse) Nadir of Nessus (all about the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
street 5 2d6 skeletons escaped from the Cliffside Cemetery 6 A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe) 7 1 cockatrice that escaped
human knight and servant of Torm, is always looking for fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
street
5 2d6 skeletons escaped from the Cliffside Cemetery
6 A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe)
7 1 cockatrice
prey on citizens is the Gravemakers’ primary job, and though rightfully proud of their prowess, their leader Leone Wen, a lawful good female human knight and servant of Torm, is always looking for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, arched opening above the mansion’s double entrance doors. People come and go from the mansion at all hours during the day. Guards bring criminals cited for “malicious unhappiness.” Men and women arrive
spellbook. Each servant was torn apart before Victor’s eyes before vanishing in a flash of purple light. Victor doesn’t know how to fix the circle but plans to make more modifications to it before
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
throws as noted in the “Urns” section. Phaia stays for a round or two to assess the party’s capabilities and then moves to area 32 or uses the black gate in the room. As a faithful servant of Szass
has been worn through the rubble, winding between double doors to the west and a rough flight of stairs rising to the larger and lit open space to the east.
Path. Except on the path, the ground in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
embalming fluid pool everywhere, amid a field of shattered flasks and jars.
The double door to the north leads to stairs that descend to areas G8, G9, and G11. Tracks. A successful DC 15 Wisdom
ceiling.
A quasit named Ophurkh was the first demon to come through the portal in area G12, acting as a scout. A steadfast servant of Baphomet, it remains in this area to provide instructions for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K84. Catacombs Buried deep beneath the keep of Ravenloft lie ancient catacombs, with arched ceilings supported by wide, hollow columns that double as crypts. Cobwebs hang limp in the musty air. A
party, it refuses to enter the crypt. The slab in this crypt is 4 feet long (instead of the usual 6 feet long). The bones atop the slab belong to the fool servant of Duchess Dorfniya Dilisnya (see crypt
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dome appears intact: it has no obvious holes in the roof, and the bronze double door hangs squarely in its frame. The doors are closed but not locked. Unless characters have been uncommonly stealthy (or
offense but the situation is still more-or-less cordial, she offers food and drink. She rings a silver handbell, and an eblis servant (see appendix D) arrives with a tray of fruit and wine. All of it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
saving throws against spells and other magical effects.
Siege Monster. The goristro deals double damage to objects and structures.
Actions
Multiattack. The goristro makes three attacks: two with
. The quasit plays the part of the obsequious servant. It serves its master well, but it goads the mortal to greater and greater acts of chaos and evil. Such quasits have the following trait
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Iggwilv’s experiments. Eighteen troglodyte warriors live in the warrens. The clan is led by a bloated hezrou servant of Laogzed, a lesser demonic deity of mindless gluttony venerated by these troglodytes
or paraphrase the following text: An immense iron double door blocks your passage forward. A smokeless torch clutched in the mouth of a stone demon face above the doors illuminates the area. The doors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters
defeated by a frost giant often becomes its servant, accepting the mastery of a superior creature in exchange for asserting its own domination over the other creatures that serve or oppose the giant