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Returning 35 results for 'double skin'.
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double skill
Equipment
A double-headed skin drum fitted with handles along its side.
Magic Items
Eberron: Rising from the Last War
bond with your skin.
While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves):
Sleight of Hand
Thieves' Tools;Thieves' tools
One kind
of artisan’s tools of your choice
One kind of musical instrument of your choice
When you make an ability check using the chosen proficiency, you add double your proficiency bonus to the
Monsters
Storm King's Thunder
Siege Monster. The giant deals double damage to objects and structures.
Tackle. When the giant enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving
":"bludgeoning"} bludgeoning damage.With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.
Lava Blade. Melee Weapon
concentrating must succeed on a DC 26 Constitution saving throw or lose concentration.
Incendiary Smoke. The scion causes smoke and white-hot embers to billow from its skin, filling a 30-foot-radius sphere
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Legendary Resistance (2/Day). If the beast fails a saving throw, it can choose to succeed instead.
Siege Monster. The beast deals double damage to objects and structures.Multiattack. The beast makes
nightmare beast’s legs end in claws, enabling it to climb well despite its size. Its skin is thick and tough, and its teeth are long and sharp. A pair of long, curved tusks jut from the sides of
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
belts and buckles, and natural woodland accouterments. These fashions compliment their bright green skin, exuberant hair, and upbeat demeanors.Cunning Trick. The leprechaun takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.
Equipment
features, such as changing the color of their skin, hair, and eyes and reshaping their ears and facial features. The balm doesn’t allow a creature to take on another specific creature’s
form, but it can be used to alter appearance and apparent ancestry with ease. A creature using the balm adds double their proficiency bonus to any ability checks they make to create a visual disguise
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
travels from that area. Even a slight variation in the shape of an eyestalk or the texture of its skin is enough for one beholder to consider another a flawed abomination, which should be destroyed. Use the
following tables to produce a variety of different appearances for beholders. Beholder Body Diameter 2d6 Body Diameter 2 4 feet 3–4 4½ feet 5–9 5 feet 10–11 5½ feet 12 6 feet Beholder Skin Color
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a central column of rock before traveling back up. This column supports the cavern’s 30-foot-high roof. The cavern also has these features: Double Door. A double door is framed with carvings of worm
-ridden skulls. Carved into the lintel above the double door is a sconce sculpted to resemble a skeletal hand, with a continual flame spell cast in its palm.
Monsters. A pair of stalagmites flank the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entire attunement period, during which the gloves bond with your skin. While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves): Sleight of
Hand Thieves’ tools One kind of artisan’s tools of your choice One kind of musical instrument of your choice When you make an ability check using the chosen proficiency, you add double your proficiency
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Beneath the pink dawn sky, a swift-looking, double-masted vessel floats in the aquamarine water. Two wiry figures wearing green-blue armor and matching silk cloaks stand on the deck. One looks dour
warm brown skin. As the characters approach, the cheerful Lancer introduces himself as Gurau (neutral good, human veteran). He is friendly and explains that the two have been informed of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
12. Master Suite The double doors to this room have dusty panes of stained glass set into them. Designs in the glass resemble windmills. The dusty, cobweb-filled master bedroom (area 12A) has
jewelry box (see “Treasure”), and a padded chair. A rotting tiger-skin rug lies on the floor in front of the fireplace, which has a dust-covered portrait of Gustav and Elisabeth Durst hanging above it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
faces of eight stone gargoyles squatting motionlessly on the rim of the domed ceiling. Cracked and faded ceiling frescoes are covered by decay. Double doors of bronze stand closed to the east. To the
area K9. The wide staircase leads up to area K19. If the characters are here by invitation, add the following: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pallid skin stands in the middle of the hall, presiding over the work. She wears a crimson robe and a horned headdress. Surrounding her are four gaunt creatures with sharp claws, long tongues, and
hungry eyes.
The double door at the northern end of the hall stands open, revealing a vast chamber beyond. Swathed in shadows at the back of this large chamber towers a massive statue of a goatish
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
toadstool, playing a somber tune on a double flute.
The flutist is a wood elf named Octavian Meliamne, who came to Bavlorna seeking magic that would make him forget his lost loves. A deal was struck
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
despite its size. Its skin is thick and tough, and its teeth are long and sharp. A pair of long, curved tusks jut from the sides of the beast’s mouth, and its large red eyes glow in the dark. The
16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (2/Day). If the beast fails a saving throw, it can choose to succeed instead.
Siege Monster. The beast deals double damage to objects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.
The tentacled creature is
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
alongside the characters as a sign of gratitude. Kharbek is a mountain dwarf explorer with brown skin, brown eyes, and jet-black hair. They stand just over 4 feet tall and have an athletic build
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. These fashions compliment their bright green skin, exuberant hair, and upbeat demeanors. Leprechaun Small Fey, Typically Neutral
Armor Class 13
Hit Points 52 (8d6 + 24)
Speed 30 ft.
STR
6 (−2
., passive Perception 14
Languages Common, Sylvan
Challenge 4 (1,100 XP) Proficiency Bonus +2
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, smiling brown eyes, brown skin, and an ornate prosthetic arm. Laleh Ghorbani Laleh Ghorbani (neutral good, elf scout) uses her bakery as a safe house for the cell of the Silent Roar she leads with her
promises to be in touch. If the characters are forthright about working for the Brightguard, Laleh tries to recruit them as double agents. Should the characters stay loyal to the Brightguard, Laleh is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on a folded gray blanket, and the slimy, decapitated head of a mind flayer whose headless body has bled out on the floor nearby. The corpse is being feasted on by maggots.
Old Trap. The double door
removed skin of a doppelganger. Other items on the table include a jar of cockatrice tongues, a block of soft clay (the material component for the stone shape spell) wrapped in moist cloth, and a wooden
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
traders. Six gargoyles perch on natural ledges overlooking the fungi grove. They attack any creature unaccompanied by a drow that approaches the stone double doors leading to the drow warehouse (area 4b
). Standing in front of the double doors are two female drow elite warriors that do the same. Zilchyn Q’Leptin. Sitting on a zurkhwood bench under the giant zurkhwood mushroom is a male drow mage named
Magic Items
Infernal Machine Rebuild
any text.
You lose the ability to speak any language. This has no effect on casting spells with verbal components.
31
You can cast the speak with plants spell three times.
Your skin turns
whenever you’re not looking—stealing things, mocking you behind your back, taunting opponents or friends, and so on.
36
Your skin is covered by slime. You automatically succeed on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound. Hand Drum: A double-headed skin drum fitted with handles along its side. Longhorn: A Faerûnian
flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves. Shawm: A double-reed instrument similar to an oboe or a bassoon, popular with gnomes, who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath is starkly apparent. Rows of decrepit, moldy homes merge to line endless, coiling avenues. The streets wind and double back, but eventually climb the rise at the city’s center, where the infamous
range of sandy skin tones. Their names might take inspiration from Chinese names. When players create characters from I’Cath, consider asking them the following questions.
How did you escape I’Cath
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
submerging themselves within. At the far end of the chamber stands a double door with a large, ornately carved lock.
The pools represent the trials the characters must undertake to pass the test of
That-Which-Endures. Each pool is 10 feet deep and has sheer sides. To trigger the effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
takes damage. N11: Door of the Eldritch Eye A double door made of green-tinged stone seals off further progression into the catacombs. Facing the double door is a large carving of a grinning skull; one
eye socket bears a wide eyeball with a jeweled iris, while the other is an empty divot.
The double door is locked and has no keyholes. To open the door from the north side, a desiccated eyeball
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
. Zerah
LG female (she/her) tiefling (abyssal)
Zerah is an 8-year-old with orange and yellow coloration to her skin and hair. Her horns resemble shelf mushrooms. She wears a fancy dress with a blue sash
)
Burne is in his early 30s, which is young for a wizard, and of average appearance, with light beige skin and light brown hair. He’s very stylish, with a neatly trimmed beard, a high-collared mage’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.
Actions
Multiattack. The cradle makes three Slam
effects.
Siege Monster. The scion deals double damage to objects and structures.
Actions
Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Oversized items are moved through the double doors in the eastern wall, affixed to the cranes, and hoisted to the stage above. Smaller items are ferried up using the elevator to area M3, which is operated by
from the darkling merchants in area M16; regardless, she keeps it on her person at all times. She doesn’t want it falling into Kelek’s hands but willingly parts with it to save her own skin.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a stone portico. Oil lamps hang from the portico ceiling by chains, flanking an oaken double door.
The double door opens into an empty antechamber. On the south wall is a shield emblazoned with
a stylized golden windmill on a red field.
A closed double door stands a few steps beyond.
The doors are unlocked. D2a–D2b: Main Hall and Cloakroom This hall runs the width of the house, with a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a Rilmani Community in the Spire A third rilmani strides from the gate. This figure is leaner than the others, with a copper cast to their skin. They’re reading a scroll intently, but they look up
as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: “Excuse me. Is this you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
voices slowly builds within the wrecked buildings. A stocky humanoid with gray skin and a white beard suddenly stumbles forth, swaying from one side to the other as if intoxicated. It stares at you
which are lit up the words “Lottie’s Palace.” Wide steps at the end of the tunnel lead up to a set of open double doors.
There are no dangers outside the palace, beyond exposure to too much flashing light.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large “X” in dark red.
The tunnel from the
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Medium monster deals 1d12 slashing damage plus the monster’s Strength modifier, as is normal for that weapon. Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double
might have a bonus on Charisma (Deception) checks. You can double the proficiency bonus to account for heightened mastery. For example, a doppelganger is so good at deceiving others that its bonus on