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Returning 10 results for 'down staying rules'.
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Backgrounds
Ghosts of Saltmarsh
similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for traps detects the natural hazard with a successful DC 10 Wisdom (Perception) check. The characters can avoid the pit by staying within 5 feet of the walls. If a character falls into the pit, resolve the outcome using the quicksand rules in chapter 5 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your
Wealth. Heaps of coins in a secure vault is all I dream of. (Any) 2 Smuggler’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful) 3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
downtime activities and undertake some of the franchise tasks that operate alongside the downtime rules. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks
, skimming from the coffers of either temple, running illegal gambling at the Sleeping Giant — any of these activities could net a nice profit with relatively limited risk. Staying on the Good Side If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gently toward the ground for up to 60 feet. If you are still in the air at the end of this distance, you fall if you have no other means of staying aloft. After the spirit departs, the backpack’s
and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you don’t deprive your foes of their turns when you do so. Surprise rules work for two opposing
fight use the rules for Dexterity (Stealth) checks. If a wizard casts a spell like fireball during a surprise round, do the enemies get disadvantage on their saving throw? Being surprised has no effect
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
human), a city watch veteran who rigidly enforces the rules Investigating Security Measures The museum is protected by several security measures after it closes at 8 p.m. Alarms. Audible alarm spells
Statues. Characters can keep the statues from animating by staying more than 5 feet away from them. Bypassing Alarms. The curator and guards each carry a palm-sized pass card embossed with the museum’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet (spending half their speed to do so—see the “Being Prone” section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
. Though he receives very few visitors, he is reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the area’s mutated plants. He
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
embodiment of the saying, “You have to watch the quiet ones.” She’s polite to her elders but breaks the rules the instant their backs are turned. She’s driven by curiosity rather than malice.
Inn of the
time. Her vibrant energy makes it fun and endearing. She’s never met a stranger and is a great source of gossip.
Suspects at the Inn The suspects are staying at the inn and are in the Common Room
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
talk of Prismeer.” She speaks about Zybilna reverently, though her tone remains morose. Staying at the Inn. Tsu offers free beds, hot meals, and slices of delicious plum pie to her guests, but the rule
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the