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Returning 26 results for 'dragon cats'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters (A-C) Arveiaturace Known to Ten-Towners as the White Wyrm, Arveiaturace is an ancient white dragon that lairs atop the Reghed Glacier. She remains the most fearsome predator in Icewind
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
2d6 jackals 07 1d6 guards escorting a noble to the edge of the desert, all of them astride camels 08 1d6 cats 09 1 pseudodragon 10 1d4 poisonous snakes 11–13 2d4 stirges 14–15 1d6 + 2 giant wolf
elemental 92 1d3 couatls 93 1 fire elemental 94 1d4 gnoll fangs of Yeenoghu 95 1 revenant 96 1d4 weretigers 97 1 cyclops 98 1 young brass dragon 99 1 medusa 00 1 yuan-ti abomination
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Draakhorn Sounds Shortly after the crash or capture of Skyreach Castle, operatives of the Cult of the Dragon sounded the Draakhorn at the distant Well of Dragons. An ancient magic relic, the
the behavior of animals can be noted. Dogs are nervous and on edge, horses are skittish, cats are more feral than usual, and rats gather in large, bold packs. Sensitive NPCs are also affected
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Draakhorn Sounds Shortly after the crash or capture of Skyreach Castle, operatives of the Cult of the Dragon sounded the Draakhorn at the distant Well of Dragons. An ancient magic relic, the
the behavior of animals can be noted. Dogs are nervous and on edge, horses are skittish, cats are more feral than usual, and rats gather in large, bold packs. Sensitive NPCs are also affected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Broomstick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
[Tooltip Not Found]
M5. Study The door to this room is left ajar so the cats can come and
three paintings hanging on the walls: a landscape scene with a large green dragon emerging from a grove of pine trees, a study of a pegasus in flight, and a portrait of a unicorn in a wooded glade
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them to be creative, and award inspiration when appropriate. Random Wilderness Encounters d20 Encounter Difficulty
1 Yeti Varies
2 Goliath werebear Easy
3 Crag cats Easy
dwarves Easy
10 Arveiaturace (ancient white dragon) Deadly
11 Snowy owlbear Easy
12 Gnolls Medium
13 Orcs of the Many-Arrows tribe Hard
14 Goliath party Medium
15
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The
clothesline. Animal carcasses hang on hooks from the chains. You see gutted and skinned antelope, deer, goats, what might be big cats, and even a few small bears. Some of this meat has been here for a while if
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The smell
. Animal carcasses hang on hooks from the chains. You see gutted and skinned antelope, deer, goats, what might be big cats, and even a few small bears. Some of this meat has been here for a while if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
–30 11–15 — — 20–22 Crag cats — — 31–35 16–32 09–13 — 23–35 Dig site 22–29 40–46 36–38 33–35 — — 36–41 Dragon — — 39–41 — 14–20 — — Elk 30–37 47–53 42–50 36–43 — — 42–54 Elves 38–53 — — — — 41–50
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 1–4) d100 Encounter 01 1 giant owl 02 1d4 cats 03 2d4 woodcutters (commoners) 04 1 badger or 1d4 poisonous snakes 05 2d8 baboons 06 1d6 + 3 hyenas 07 1 owl 08 1
kenku 32 1d3 vine blights with 1d12 awakened shrubs 33 1d4 swarms of ravens 34 1 faerie dragon (yellow or younger) 35 1d4 + 2 giant badgers 36–40 A young woodcutter (scout) racing through the forest to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pseudodragon Fickle, Pint-Sized Dragon Habitat: Coastal, Desert, Forest, Hill, Mountain, Urban; Treasure: Arcana Pseudodragons dwell in scenic wildernesses, preferably where life is easy and prey is
catch their attention, and they guard these hoards fiercely. Crystal Sully Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
remarkable new types of plants and animals—such as the everfruit of Dakra or the storied Oraniad dragon-hens. Yet, while Karametra looks on such innovations with delight, some other gods see them as
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
“Mary” as a helpful decoy. (Readers of Dragon+ might alternatively make Mary one of the intelligent cats of Adam Lee’s “Herding Tahra’s Cats” in issue 12). But of more potential peril to the party is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower, along with several cats that the dragon likes to terrorize. The racket in the tower is constant during the party’s visit, during which Chazlauth dismisses Naxene’s crazy plan and proposes an even
a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (“Zira” for short), is on the Black
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bosses spread their wealth across similar vaults in the five cities they can access. A young white dragon named Rahaskardon prowls this room. The dragon obeys the bosses and Wanewort, guarding the
leaning against the wall near his bed. 11: Wanewort’s Den Ten imps who have adopted the form of cats of various colors strut, creep, or sleep around this 30-foot-tall, circular room. Wanewort, a night
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dragon wyrmling—are purely decorative. The fire is an illusion that looks pleasant but provides no heat. The swords above the mantel are two flying swords that attack if anything in the room is touched
cats roam as they please. This is an open and airy bedroom. A canopied bed with rich scarlet curtains occupies one corner. A jug and a washbasin stand on top of a chest of drawers, and a fluffy black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
(elk) 16–17 Ten-Towners (scouts) 18–19 1d6 yeti 20 1 young remorhaz Ancient White Dragon. Arveiaturace, better known to Northfolk as Iceclaws, claims Icewind Dale as part of her domain. The characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
water, two empty wine barrels, and one full wine barrel. The wine barrels are emblazoned with the winery name, the Wizard of Wines, and the wine’s name, Red Dragon Crush. N4e. Back Vestibule The back
double doors to this room are locked. Lady Wachter and her servants carry keys. This room is crawling with cats. Bookshelves hug the walls, but most of the shelves are bare. Other furnishings include a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
historic Dragon Bar, a modest tavern named for the carved dragon head that watches over it. Beyond this reception area and its alert bouncers lies the casino proper. Casino. Games of chance line the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
dwarf spy), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lords’ Alliance members that come through. Anyone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stocked for as long as anyone can remember. The two barrels contain a fine wine called Red Dragon Crush, created by the Wizard of Wines winery—facts burned into the side of each barrel. N3i. Upstairs
. A dusty rug covers the floor in front of a pine box, on which lounges a skeletal cat. Several more skeletal cats skulk about. Most unnerving of all is the sight of three small children standing with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
it goes and can’t be coaxed into veering off course unless they are magically charmed. Suggested Encounter Three days after the characters arrive in Fireshear, a frost giant greatship with white dragon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragon’s body twitches slightly, and its closed eyelids flutter as it dreams.
Two figures are
reveal them: Eight cats perch atop eight dead attending
Eight lizards flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming