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Returning 8 results for 'drake point'.
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draw point
drawn point
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drive point
draws point
Monsters
Guildmasters’ Guide to Ravnica
krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark
a success.
8
Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point
Monsters
Guildmasters’ Guide to Ravnica
shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab
Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point.
Minor Adaptations
Monsters
Guildmasters’ Guide to Ravnica
krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a
on a success.
8
Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The keys for the locks are on the ring that Escobert carries with him everywhere. At some point, Escobert recommends the tunnel as a means of sneaking townsfolk into the keep without running the
alive at the beginning of the fourth round of the fight, one of them runs to fetch help. Ten minutes later, two cultists, ten kobolds, and one ambush drake (see appendix D) arrive to guard the tunnel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The keys for the locks are on the ring that Escobert carries with him everywhere. At some point, Escobert recommends the tunnel as a means of sneaking townsfolk into the keep without running the
alive at the beginning of the fourth round of the fight, one of them runs to fetch help. Ten minutes later, two cultists, ten kobolds, and one ambush drake (see appendix D) arrive to guard the tunnel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can discern many large, dark stains on the rough floor at the base of the ledge, but what caused them is not apparent. 10A. Black Dragon Eggs
Guard Drake
This area is warm and humid. After
20 feet to the guard drakes. Glue Bomb. Each creature within 10 feet of the bomb’s target point must succeed on a DC 11 Dexterity saving throw or be restrained. The target or another creature within
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into 10A without using the stairs, they trigger the kobolds’ attack before exploring this area. Guard drake Mixed in among the stalactites near the southeast corner of the room is an unusual roper that
target point must succeed on a DC 11 Dexterity saving throw or be restrained. The target or another creature within reach of it can use an action to make a DC 11 Strength check; if the check succeeds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well). Category 1 Krasis
krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point. Minor Adaptations d8 Minor Adaptation 1