Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'draw guise of sykane the some hunters'.
Other Suggestions:
dark guide of sykane the some hunters
drawn guild of sykane the some hunter
dead guide of sykane the some hunters
draws guide of sykane the some hunters
draw guide of sykane the some hunters
Monsters
The Tortle Package
Boulder Guise. While fully withdrawn into its shell, the geonid can’t see and is indistinguishable from a small boulder.Club. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 11: Moon This chapter details the Moonstalkers, a thieves’ guild of evil lycanthropes that Dungeon Masters can use in any D&D setting as criminals, rival treasure hunters, or potential
patrons. Characters who draw the Moon card from a Deck of Many Things might cross the Moonstalkers’ path, since that card grants wishes that the Moonstalkers want to acquire. Vallez Gax
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cover against anyone attacking from the other side. They draw shortswords if the characters close for melee. If three of the bounty hunters fall, the survivors quickly retreat to their nearby riding
welcome is contradicted by angry voices and cries of pain coming from behind a building.
The bounty hunters have attacked several villagers who questioned their intentions. The other locals have
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Tasha’s Otherworldly Guise 6th-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S, M (an object engraved with a symbol of the Outer Planes, worth at least 500 gp) Duration
: Concentration, up to 1 minute Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
successful DC 10 Wisdom (Perception) check reveals that most of the camp’s wagons and pack animals moved in a train toward the west. Still left in the camp are some hunters, the kobolds who tend the dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
successful DC 10 Wisdom (Perception) check reveals that most of the camp’s wagons and pack animals moved in a train toward the west. Still left in the camp are some hunters, the kobolds who tend the dragon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
60 ft., tremorsense 30 ft., passive Perception 14
Languages Terran
Challenge 1/4 (50 XP)
Boulder Guise. While fully withdrawn into its shell, the geonid can’t see and is indistinguishable from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
below). These treasure hunters are also the kind of people who make interesting villains, teaming up with adventurers one day and betraying them the next. In addition to these salvagers, the Lord of
undead army from the corpses in the Mournland. 5 A rakshasa works to free a fiendish overlord trapped in a whirlwind of stone and sand somewhere in the Mournland. 6 A servant of the Lords of Dust maintains an extensive collection of severed heads and continues to draw on the knowledge in their brains.
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The Storyteller Nimuel reveals the chaos caused by a rampaging bakunawa The adventure begins as the characters approach Kalapang. As they draw near, they witness a calamity
. Bakunawa are sacred in the region, though dragon hunters pursue rumors of them, hoping to sell their body parts for gold or as sacred relics. Characters who help the locals are thanked, but the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through the city. The drow use these parades to draw attention away from their illicit activities. In the magical guise of a flamboyant Illuskan captain named Zardoz Zord, Jarlaxle oversees things from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kaylan is a devious vampire who arrived in Avernus after dodging a group of vampire hunters on the Material Plane. When Windfall refurbished the Red Belvedere, the tiefling employed Kaylan to design the
Stealing that, in addition to its usual properties, allows the vampire to draw sustenance from a soul trapped within a Soul Coin. Feeding off a Soul Coin in this way irrevocably destroys both the coin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
animal life, the sea, and the balance of nature. Many sailors, farmers, and hunters revere him. His holy sites are often marked with the image of a blue bird or a phoenix wreathed in blue flames
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
; these new cards make up the Deck of Many More Things, detailed in chapter 7. Decks of Many Things have claimed many lives. Those who draw the Skull must fight an avatar of death, and those slain by
this avatar rise again as Undead, doomed to exist as long as the decks do. Over the centuries, these Undead gathered to form the Grim Harrow, a horde of merciless hunters traveling the multiverse on a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on
. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities. Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity increases
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tomb of Khaem” later in this chapter). Fargas is a chaotic good halfling spy. In addition to his armor and weapons, he carries a potion of invisibility. Darkmantles These subterranean hunters swoop down
to be an iron chest entangled in the webs. When the characters draw close to examine it, the mimic attacks. Spectator Freed from its service to a long-dead drow wizard, this mad aberration now floats
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs
away based on subtle changes nearby. Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest’s bounty are unlikely to arouse a treant’s ire. Creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also bounty hunters, explorers, dragonshard prospectors, and others who make use of House Tharashk’s talent for finding. Thus, an affiliated agency might find helpful allies not only in cities throughout
the case you’re working on, put you in touch with their own network of contacts, or show up suddenly to pull you out of the fire. You can call in a favor from your agency to draw on the resources of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Beshaba was first worshiped, humans were simple hunter-gatherers and she was believed to bring misfortune to hunters, such as being gored by a stag. Although most people tremble in fear at the prospect of
murders and accidents more prevalent, the fashion is to draw the black antlers of Beshaba with charcoal on a nearby wall, leaving the symbol on display until weather scours it away. These “shrines,” in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
win the tug o’ war. If the sums are the same, the contest ends in a draw. Otherwise, the goliaths win.
2 Hand Standing. Each participant must do a handstand and hold that position for as long as
the highest uproots their shrub first. If both succeed and their rolls are the same, the contest ends in a draw.
4 Boulder Roll. Two 10-foot-diameter boulders are dug up, and a finish line is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by natural features and magical guise. No significant human settlement stands within a hundred miles west of it, and to the east lies the hungry desert sands of Anauroch. Strange, then, that the
small compound that includes stables and other outbuildings. The folk who live here year-round are hunters, trappers, gold prospectors, gem seekers, smallholders and their families, and it is they who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
creator who must be obeyed. Legend holds that the green hag preferred to travel in the guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
. Fungal Plague. To protect a primeval forest from the encroachment of hunters and settlers, druids unleash a fungal plague that quickly gets out of hand. Old Enemy. An elusive villain who plagued the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
patron you serve. Religious Order Types d6 Religious Order 1 Undead Hunters. This community of scholars and monster hunters laboriously researches the unquiet dead, tracking them to their lairs
empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example. 5 Militant Inquisitors. This dogmatically rigid hierarchy seeks to stamp out
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giants strive to draw shapes out of raw stone, which they believe reveal meaning inspired by their god, Skoraeus Stonebones. The giants appoint the tribe’s best carvers as their leaders, shamans, and
.
Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe’s outlying guardians and far-wandering hunters. When trespassers stray too far into the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have decided not to return. There’s talk of hiring adventurers to slay Hoondarrh, but Hoondarrh’s hoard must be massive. If that’s not enough of a draw to dragon slayers, then there’s no amount of
. I’ve never heard of any treasure hunters making it out alive, but those who give tribute to Hoondarrh say they sail into a sea cave and leave it on a sandy beach within. More caves are said to lead out
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fully as NPCs on separate sheets (perhaps using the NPC Tracker in chapter 3). Similarly, the Bastion Tracker provides space to indicate the space of each special facility, but encourage players to draw
a criminal past that comes to light when officials or bounty hunters visit your Bastion with a warrant for the hireling’s arrest. You can retain the hireling by paying a bribe of 1d6 × 100 GP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Wanderers, astronomers Arc of seven stars inside a circle Cuthbert of the Cudgel Arcadia Practical, honest folk Circle at the center of a starburst of lines Ehlonna of the Forests Beastlands Hunters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
error, Extremiton either takes steps to correct it or tries to draw attention away from it. For example, it doesn’t know Dwarvish well enough to cause the residents of Alterdeep to speak it fluently, so
fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
service here at the monastery. But will that service be with the strength of your bodies or the strength of your minds?”
The Grand Master. As the characters draw closer to the Grand Master, anyone
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, so the young man leaves her alone. For months, Teocín’s ghouls have killed animals, hunters, prospectors, and others wandering the borderlands so Teocín can study and raise the dead using profane
would draw attention in San Citlán. Demonic Scrawls. The symbols scrawled across the walls are in Abyssal and represent omens and prophecies sent by Pazuzu to Itzmin. A character who understands Abyssal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from them. Saltmarsh Story Hook. To help draw the characters to the cove, Talnad and Valas unearth merfolk bones from the mass grave (area C6), which causes the remains to float to the surface. Fishers
in the guise of three merfolk named Ranna, Caulau, and Vira, who claim that the rest of their tribe was killed by the minions of Granny Nightshade. They try to convince the characters to attack the