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Returning 35 results for 'draw prevent'.
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Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
classes
Tasha’s Cauldron of Everything
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
classes
Tasha’s Cauldron of Everything
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mosaic Mimir might draw odd looks, but no challenges. Curst’s Walls A 30-foot-tall wall of rusted metal and razorvine surrounds Curst. It’s patrolled by a ruthless cadre of guards called the Wall
Watch. These guards are under orders from the town’s leader, Baron Villigus Bazengar, to prevent anyone from leaving. Two neutral evil veterans and a maelephant (see Morte’s Planar Parade) guard Curst’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Assault Because clever ruses and ambush have failed in previous attacks, the cult’s third assault opts for overwhelming force. The dragons attack the characters from the air, attempting to draw them outside
hide in, setting it ablaze. Half-dragons, cultists, and mages watch all known exits, including underground ones, to prevent the characters from slipping away.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and ambush have failed in previous attacks, the cult’s third assault opts for overwhelming force. The dragons attack the characters from the air, attempting to draw them outside if they are indoors
ablaze. Half-dragons, cultists, and mages watch all known exits, including underground ones, to prevent the characters from slipping away. Dragon Cultist
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The dragon is using trickery to prevent the cult from doing anything too terrible and to draw possible allies to the temple to help him defeat the cult leader. Even as he sends the cult leader on
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
get into a flying citadel that a cloud giant placed at the cult’s disposal and prevent it from reaching its destination at the Well of Dragons.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
get into a flying citadel that a cloud giant placed at the cult’s disposal and prevent it from reaching its destination at the Well of Dragons.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
get into a flying citadel that a cloud giant placed at the cult’s disposal and prevent it from reaching its destination at the Well of Dragons.
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in.
The lair has the following
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
the priests of Osybus, often target these ancient vaults, seeking powers few can hope to control. The Guardians might share goals with characters trying to prevent supernatural dangers, but they just
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
party’s aid in preventing their second death.
2 A noble seeks help as an undead ancestor tries to prevent the noble’s marriage to an “unsuitable” partner.
3 The spirits of two lovers whose
(see chapter 5) protecting the community from a greater threat.
6 A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
. See “Respect for the DM” in chapter 1 and “Draw In the Players” later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
treasures the order has claimed. The adventurers might set out explicitly to prevent the Emerald Claw from acquiring powerful magic, or the two groups might be searching for the same sites and treasures
Humanoids and Undead alike. Emerald Claw Knight. Knights of the Emerald Claw command squads of Humanoid or Undead soldiers. As they draw nearer to death, the chill of the grave suffuses their weapon attacks.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
threats. However, a character not watching for danger can do one of the following activities instead, or some other activity with the DM’s permission. Navigate. The character can try to prevent the
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
anyone seeking to prevent the atropal’s ascension. The aboleth’s other personality is that of a humanoid child — harmless, gleeful, and insanely curious. In this state of mind, the aboleth poses no
explore the lake using the rowboats in area 66, the aboleth ignores them regardless of its current demeanor, unless they draw undue attention to themselves. In the event of combat, the aboleth is not
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of animal bones you can throw in different formations. 6 You draw runes into candles, melting the wax to smooth over the engravings. Feature: Rune Shaper You gain the Rune Shaper feat (described
, so I can prevent it from happening to societies of the present. 5 Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace. 6 My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain. Human Cleric of Peace Clerics of the Peace Domain preside
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
threats. However, a character not watching for danger can do one of the following activities instead, or some other activity with the DM’s permission. Navigate. The character can try to prevent the group
from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw a map
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bends every 50 to 100 feet to prevent attackers from shooting at the beholder while it flees, but giving the monster opportunities to attack when its enemies come into view. Many escape tunnels have
nothing more than a small room or section of tunnel that contains one or more hovering gas spores. The passage leading to it is sealed off or constricted to prevent the fungus creatures from drifting into
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
settlement.
7 The volcano is erupting! Prevent it, or save the most fanatical priests who refuse to leave their forges.
8 Negotiate with fire giants who want to use the temple’s forges
mars its ornate halls, hoping to draw Purphoros’s ire and thus cause the volcano to erupt at an unexpected time, killing everyone in the temple.
3 A obsessed cult fanatic is never satisfied with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and assist the deck’s owners. They make sure the owners understand the rules of drawing cards, the wide range of possible effects, and the dangers of keeping a Deck of Many Things long enough to draw
organization seeks Asteria across the multiverse. Prevent the Deck’s Misuse. As a rule, knights of the Solar Bastion don’t use force to wrest Decks of Many Things from those who possess them. However, they may
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you can see the marshy shore. Dark shapes move under the surface, and flashes of red carapace draw the eye. This is not a safe place.
Getting to the village is the characters’ first challenge
now, the breakwater is not designed to prevent entry to the village by anyone who can simply climb up and over it. If the characters avoided any contact with the giant crabs, or if they have handled
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, thought to connect to the Elemental Plane of Water, is covered by bars of starmetal, which prevent passage by solid creatures. The cult seeks the proper rituals to open the gate, allowing Olhydra’s scouring
draw the demon lord to Innsmouth. The cult leader expects Dagon then to feed on Cthulhu and begin its conquest of the Abyss. Ravenous Sahuagin follow Xr’gh, as do Fiend Cultists and murderers desirous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
failure would spell disaster for the whole party, such as if the characters are creeping across a castle courtyard while trying not to alert the guards. In that case, one noisy character will draw the
two characters fail their checks, the successful characters can stop their fall and prevent disaster, but if more than half the party fails, the whole group falls. You could also apply this idea to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
misshapen, warty heads. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. Their wretched appearance rarely evokes sympathy
Flesh, Evil Minds. The deformities visited on the fomorians prevent them from hurling rocks like their giant kin, or wearing anything more than scraps of cloth. However, the grotesque positioning of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, prompting the other yakfolk to come running. Yakfolk are vile in their pragmatism. Before setting out to confront invaders, they murder their prisoners to prevent them from being freed or turned against
doesn’t draw the attention of creatures in adjacent areas, making it possible for adventurers to eliminate foes a few at a time. If the wheel stops turning, the bucket chain stops; this is a sign to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the captain board the characters’ vessel, hoping to draw the characters into one-on-one combat. Round 3 A second airship drops out of the clouds! This ship has no visible crew and no weapons, but it
to descend slowly to the ground. To prevent this from happening, the characters must destroy the needle (AC 10, 75 hit points, immunity to poison and psychic damage, and vulnerability to bludgeoning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example. 5 Militant Inquisitors. This dogmatically rigid hierarchy seeks to stamp out
the order. 6 Prevent Prophecy. A rival order stands on the cusp of fulfilling a prophecy with deadly ramifications. You strive to undermine their blasphemous agenda.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. Immunity. As long